DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,47 @@
package dnfbridge
import (
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
)
func TestCurrentDungeonDuplicateAuthoritativeDeathCannotMutateBlockedDropStateTwice(t *testing.T) {
service, runtime, _ := prepareCurrentDungeonDropTest(t, 2, 3227)
connection := &bufferConn{}
session := &gameSession{
conn: connection,
connID: "dungeon-kill-reward-idempotency-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
monster := runtime.Room.Snapshot().Monsters[0]
deathBody := make([]byte, dungeoncmd.DieMonsterRequestSize)
binary.LittleEndian.PutUint32(deathBody[0:4], monster.ObjectKey)
binary.LittleEndian.PutUint16(deathBody[4:6], currentSceneActorObjectKey(99))
if err := service.handleDungeonMonsterDeath(session, deathBody); err != nil {
t.Fatal(err)
}
if connection.write.Len() == 0 || runtime.DropOwner != nil {
t.Fatalf("first authoritative death response bytes=%d owner=%+v", connection.write.Len(), runtime.DropOwner)
}
firstNextObjectKey := runtime.NextObjectKey
connection.write.Reset()
if err := service.handleDungeonMonsterDeath(session, deathBody); err != nil {
t.Fatal(err)
}
if connection.write.Len() != 0 {
t.Fatalf("duplicate death emitted a second response: %x", connection.write.Bytes())
}
if runtime.NextObjectKey != firstNextObjectKey || runtime.DropOwner != nil {
t.Fatalf(
"duplicate death changed blocked drop state: next=%d/%d owner=%+v",
runtime.NextObjectKey,
firstNextObjectKey,
runtime.DropOwner,
)
}
}