DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,301 @@
package dnfbridge
import (
"errors"
"math"
"sync"
"longheng.io/server/internal/modules/dnf/progression"
)
var errCurrentDungeonMonsterRewardSourceUnavailable = errors.New("current dungeon monster reward source is unavailable")
var currentDungeonMonsterExperienceSourcesByCatalog sync.Map
type currentDungeonMonsterExperienceSourceCacheEntry struct {
sources *progression.MonsterExperienceSources
}
type currentDungeonMonsterPenaltySourceCandidate struct {
Key int
Rate float64
Found bool
}
type currentDungeonMonsterExperienceSourceEvidence struct {
CharacterLevel int
MonsterLevel int
MonsterTable uint32
DefinitionEXP int64
MonsterGlobalRates []float64
PartyRate float64
StarterPartyRate float64
DifficultyIndex int
DifficultyRate float64
DungeonID int64
DungeonRate float64
DungeonRateFound bool
DungeonLocalRate float64
DungeonLocalRateSpecified bool
MonsterMinusCharacter currentDungeonMonsterPenaltySourceCandidate
CharacterMinusMonster currentDungeonMonsterPenaltySourceCandidate
AwardReady bool
Blockers []string
}
type currentDungeonMonsterDropSourceEvidence struct {
RandomDropCount int64
FixedDropCount int64
ExplicitPool []dungeonMonsterDropPoolEntry
ExplicitWeight uint64
ExplicitPoolCompatibilityReady bool
GenericDropAwardReady bool
Blockers []string
}
type currentDungeonMonsterRewardSourceEvidence struct {
MonsterID int64
SpawnRank string
DefinitionRank string
DefinitionKind string
WireActorType byte
Experience currentDungeonMonsterExperienceSourceEvidence
Drop currentDungeonMonsterDropSourceEvidence
FullAwardReady bool
}
// currentDungeonMonsterRewardSources is a read-only evidence plan. It keeps
// values from the active runtime, current PVF monster table, and current PVF
// reward tables together without inventing the server-side combination rule.
// In particular, it does not calculate an award, persist progression, roll the
// generic drop matrices, or imply an op38/op37 packet order.
func currentDungeonMonsterRewardSources(
runtime *runtimeDungeonState,
monster runtimeDungeonMonster,
sources *progression.MonsterExperienceSources,
explicitPool []dungeonMonsterDropPoolEntry,
) (currentDungeonMonsterRewardSourceEvidence, error) {
if runtime == nil || sources == nil || runtime.Dungeon.ID <= 0 || runtime.Character.Level <= 0 ||
monster.Spawn.MonsterID <= 0 {
return currentDungeonMonsterRewardSourceEvidence{}, errCurrentDungeonMonsterRewardSourceUnavailable
}
monsterLevel, err := currentDungeonMonsterLevel(monster.Spawn, runtime)
if err != nil {
return currentDungeonMonsterRewardSourceEvidence{}, err
}
wireActorType, err := currentDungeonMonsterType(monster.Spawn.Rank)
if err != nil {
return currentDungeonMonsterRewardSourceEvidence{}, err
}
sourcePlan, err := sources.PlanSource(
int(monsterLevel),
1,
int(runtime.Request.Difficulty),
runtime.Dungeon.ID,
)
if err != nil {
return currentDungeonMonsterRewardSourceEvidence{}, err
}
raw := sources.RawModifiers()
monsterMinusCharacterKey := int(monsterLevel) - runtime.Character.Level
characterMinusMonsterKey := runtime.Character.Level - int(monsterLevel)
monsterMinusCharacterRate, monsterMinusCharacterFound := sources.PenaltyRateBySourceKey(monsterMinusCharacterKey)
characterMinusMonsterRate, characterMinusMonsterFound := sources.PenaltyRateBySourceKey(characterMinusMonsterKey)
experienceBlockers := make([]string, 0, len(sourcePlan.Blockers)+3)
for _, blocker := range sourcePlan.Blockers {
experienceBlockers = append(experienceBlockers, string(blocker))
}
experienceBlockers = append(experienceBlockers,
"monster_definition_exp_semantics_unproved",
"dungeon_local_experience_rate_composition_unproved",
"op38_op37_natural_order_unproved",
)
dropPool := cloneDungeonMonsterDropPool(explicitPool)
var explicitWeight uint64
explicitPoolValid := len(dropPool) > 0
coinBranchPresent := false
for _, entry := range dropPool {
if entry.ItemID == 0 || entry.Weight == 0 || math.MaxUint64-explicitWeight < uint64(entry.Weight) {
explicitPoolValid = false
continue
}
if entry.ItemID == 1199 {
coinBranchPresent = true
}
explicitWeight += uint64(entry.Weight)
}
explicitPoolReady := monster.Spawn.FixedDropCount > 0 && monster.Spawn.FixedDropCount <= math.MaxUint8 &&
explicitPoolValid && explicitWeight > 0 && !coinBranchPresent
dropBlockers := []string{
"random_drop_count_semantics_unproved",
"generic_drop_matrix_axes_unproved",
"generic_drop_probability_and_rarity_selection_unproved",
}
if coinBranchPresent {
dropBlockers = append(dropBlockers, "coin_gold_drop_branch_unproved")
}
return currentDungeonMonsterRewardSourceEvidence{
MonsterID: monster.Spawn.MonsterID,
SpawnRank: monster.Spawn.Rank,
DefinitionRank: monster.Definition.Rank,
DefinitionKind: monster.Definition.Kind,
WireActorType: wireActorType,
Experience: currentDungeonMonsterExperienceSourceEvidence{
CharacterLevel: runtime.Character.Level,
MonsterLevel: int(monsterLevel),
MonsterTable: sourcePlan.MonsterTableValue,
DefinitionEXP: monster.Definition.Exp,
MonsterGlobalRates: append([]float64(nil), raw.MonsterGlobalRates...),
PartyRate: sourcePlan.PartyRate,
StarterPartyRate: sourcePlan.StarterPartyRate,
DifficultyIndex: sourcePlan.DifficultyIndex,
DifficultyRate: sourcePlan.DifficultyRate,
DungeonID: sourcePlan.DungeonID,
DungeonRate: sourcePlan.DungeonIncreasingRate,
DungeonRateFound: sourcePlan.DungeonRateFound,
DungeonLocalRate: runtime.Dungeon.Metadata.ExperienceIncreasingPoint.Value,
DungeonLocalRateSpecified: runtime.Dungeon.Metadata.ExperienceIncreasingPoint.Set,
MonsterMinusCharacter: currentDungeonMonsterPenaltySourceCandidate{
Key: monsterMinusCharacterKey, Rate: monsterMinusCharacterRate, Found: monsterMinusCharacterFound,
},
CharacterMinusMonster: currentDungeonMonsterPenaltySourceCandidate{
Key: characterMinusMonsterKey, Rate: characterMinusMonsterRate, Found: characterMinusMonsterFound,
},
AwardReady: false,
Blockers: experienceBlockers,
},
Drop: currentDungeonMonsterDropSourceEvidence{
RandomDropCount: monster.Spawn.RandomDropCount,
FixedDropCount: monster.Spawn.FixedDropCount,
ExplicitPool: dropPool,
ExplicitWeight: explicitWeight,
ExplicitPoolCompatibilityReady: explicitPoolReady,
GenericDropAwardReady: false,
Blockers: dropBlockers,
},
FullAwardReady: false,
}, nil
}
func currentDungeonMonsterExperienceSources(
catalog *pvfDungeonMonsterCatalog,
) (*progression.MonsterExperienceSources, error) {
if catalog == nil || catalog.source == nil {
return nil, errCurrentDungeonMonsterRewardSourceUnavailable
}
if cached, found := currentDungeonMonsterExperienceSourcesByCatalog.Load(catalog); found {
return cached.(currentDungeonMonsterExperienceSourceCacheEntry).sources, nil
}
sources, err := progression.LoadMonsterExperienceSources(catalog.source)
if err != nil {
return nil, err
}
actual, _ := currentDungeonMonsterExperienceSourcesByCatalog.LoadOrStore(
catalog,
currentDungeonMonsterExperienceSourceCacheEntry{sources: sources},
)
return actual.(currentDungeonMonsterExperienceSourceCacheEntry).sources, nil
}
// logCurrentDungeonMonsterRewardSources records the real inputs needed for a
// later natural-reference comparison. It is deliberately side-effect free:
// no EXP/SP, inventory, runtime-drop, packet, or settlement state is changed.
func (s *Service) logCurrentDungeonMonsterRewardSources(
session *gameSession,
runtime *runtimeDungeonState,
monster runtimeDungeonMonster,
) {
catalog, err := s.dungeonMonsterCatalog()
if err != nil {
s.logGameEvent(session, "game-dungeon-monster-reward-source-deferred",
"monster_id", monster.Spawn.MonsterID,
"reason", "runtime_pvf_monster_catalog_unavailable",
"award_action", "none_fail_closed",
"error", err)
return
}
sources, err := currentDungeonMonsterExperienceSources(catalog)
if err != nil {
s.logGameEvent(session, "game-dungeon-monster-reward-source-deferred",
"monster_id", monster.Spawn.MonsterID,
"reason", "runtime_pvf_monster_experience_sources_unavailable",
"award_action", "none_fail_closed",
"error", err)
return
}
var explicitPool []dungeonMonsterDropPoolEntry
var explicitPoolErr error
if monster.Spawn.FixedDropCount > 0 {
var dropCatalog *pvfDungeonDropCatalog
dropCatalog, explicitPoolErr = catalog.DropCatalog()
if explicitPoolErr == nil {
explicitPool, explicitPoolErr = dropCatalog.MonsterPool(monster.Spawn.MonsterID)
}
}
evidence, err := currentDungeonMonsterRewardSources(runtime, monster, sources, explicitPool)
if err != nil {
s.logGameEvent(session, "game-dungeon-monster-reward-source-deferred",
"dungeon_id", runtime.Dungeon.ID,
"monster_id", monster.Spawn.MonsterID,
"monster_object_key", monster.ObjectKey,
"reason", "runtime_pvf_monster_reward_source_plan_rejected",
"award_action", "none_fail_closed",
"error", err)
return
}
experience := evidence.Experience
drop := evidence.Drop
s.logGameEvent(session, "game-dungeon-monster-reward-source-evidence",
"dungeon_id", evidence.Experience.DungeonID,
"maze_index", runtime.MazeIndex,
"monster_id", evidence.MonsterID,
"monster_object_key", monster.ObjectKey,
"spawn_rank", evidence.SpawnRank,
"definition_rank", evidence.DefinitionRank,
"definition_kind", evidence.DefinitionKind,
"wire_actor_type", evidence.WireActorType,
"character_level", experience.CharacterLevel,
"character_level_source", "dungeon_runtime_entry_snapshot",
"monster_level", experience.MonsterLevel,
"monster_table_exp", experience.MonsterTable,
"monster_definition_exp", experience.DefinitionEXP,
"monster_global_rates", experience.MonsterGlobalRates,
"single_party_rate", experience.PartyRate,
"single_party_starter_rate", experience.StarterPartyRate,
"difficulty_index", experience.DifficultyIndex,
"difficulty_rate", experience.DifficultyRate,
"dungeon_global_rate", experience.DungeonRate,
"dungeon_global_rate_found", experience.DungeonRateFound,
"dungeon_local_rate", experience.DungeonLocalRate,
"dungeon_local_rate_specified", experience.DungeonLocalRateSpecified,
"monster_minus_character_key", experience.MonsterMinusCharacter.Key,
"monster_minus_character_rate", experience.MonsterMinusCharacter.Rate,
"monster_minus_character_found", experience.MonsterMinusCharacter.Found,
"character_minus_monster_key", experience.CharacterMinusMonster.Key,
"character_minus_monster_rate", experience.CharacterMinusMonster.Rate,
"character_minus_monster_found", experience.CharacterMinusMonster.Found,
"experience_award_ready", experience.AwardReady,
"experience_blockers", experience.Blockers,
"random_drop_count", drop.RandomDropCount,
"fixed_drop_count", drop.FixedDropCount,
"explicit_pool_entries", len(drop.ExplicitPool),
"explicit_pool_weight", drop.ExplicitWeight,
"explicit_pool_compatibility_ready", drop.ExplicitPoolCompatibilityReady,
"explicit_pool_source_error", explicitPoolErr,
"generic_drop_award_ready", drop.GenericDropAwardReady,
"generic_drop_blockers", drop.Blockers,
"full_award_ready", evidence.FullAwardReady,
"award_action", "diagnostic_only_no_asset_or_packet_mutation")
}