DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"errors"
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"math"
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"sync"
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"longheng.io/server/internal/modules/dnf/progression"
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)
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var errCurrentDungeonMonsterRewardSourceUnavailable = errors.New("current dungeon monster reward source is unavailable")
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var currentDungeonMonsterExperienceSourcesByCatalog sync.Map
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type currentDungeonMonsterExperienceSourceCacheEntry struct {
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sources *progression.MonsterExperienceSources
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}
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type currentDungeonMonsterPenaltySourceCandidate struct {
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Key int
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Rate float64
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Found bool
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}
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type currentDungeonMonsterExperienceSourceEvidence struct {
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CharacterLevel int
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MonsterLevel int
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MonsterTable uint32
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DefinitionEXP int64
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MonsterGlobalRates []float64
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PartyRate float64
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StarterPartyRate float64
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DifficultyIndex int
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DifficultyRate float64
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DungeonID int64
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DungeonRate float64
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DungeonRateFound bool
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DungeonLocalRate float64
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DungeonLocalRateSpecified bool
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MonsterMinusCharacter currentDungeonMonsterPenaltySourceCandidate
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CharacterMinusMonster currentDungeonMonsterPenaltySourceCandidate
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AwardReady bool
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Blockers []string
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}
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type currentDungeonMonsterDropSourceEvidence struct {
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RandomDropCount int64
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FixedDropCount int64
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ExplicitPool []dungeonMonsterDropPoolEntry
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ExplicitWeight uint64
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ExplicitPoolCompatibilityReady bool
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GenericDropAwardReady bool
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Blockers []string
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}
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type currentDungeonMonsterRewardSourceEvidence struct {
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MonsterID int64
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SpawnRank string
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DefinitionRank string
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DefinitionKind string
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WireActorType byte
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Experience currentDungeonMonsterExperienceSourceEvidence
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Drop currentDungeonMonsterDropSourceEvidence
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FullAwardReady bool
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}
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// currentDungeonMonsterRewardSources is a read-only evidence plan. It keeps
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// values from the active runtime, current PVF monster table, and current PVF
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// reward tables together without inventing the server-side combination rule.
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// In particular, it does not calculate an award, persist progression, roll the
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// generic drop matrices, or imply an op38/op37 packet order.
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func currentDungeonMonsterRewardSources(
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runtime *runtimeDungeonState,
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monster runtimeDungeonMonster,
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sources *progression.MonsterExperienceSources,
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explicitPool []dungeonMonsterDropPoolEntry,
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) (currentDungeonMonsterRewardSourceEvidence, error) {
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if runtime == nil || sources == nil || runtime.Dungeon.ID <= 0 || runtime.Character.Level <= 0 ||
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monster.Spawn.MonsterID <= 0 {
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return currentDungeonMonsterRewardSourceEvidence{}, errCurrentDungeonMonsterRewardSourceUnavailable
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}
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monsterLevel, err := currentDungeonMonsterLevel(monster.Spawn, runtime)
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if err != nil {
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return currentDungeonMonsterRewardSourceEvidence{}, err
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}
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wireActorType, err := currentDungeonMonsterType(monster.Spawn.Rank)
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if err != nil {
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return currentDungeonMonsterRewardSourceEvidence{}, err
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}
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sourcePlan, err := sources.PlanSource(
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int(monsterLevel),
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1,
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int(runtime.Request.Difficulty),
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runtime.Dungeon.ID,
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)
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if err != nil {
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return currentDungeonMonsterRewardSourceEvidence{}, err
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}
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raw := sources.RawModifiers()
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monsterMinusCharacterKey := int(monsterLevel) - runtime.Character.Level
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characterMinusMonsterKey := runtime.Character.Level - int(monsterLevel)
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monsterMinusCharacterRate, monsterMinusCharacterFound := sources.PenaltyRateBySourceKey(monsterMinusCharacterKey)
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characterMinusMonsterRate, characterMinusMonsterFound := sources.PenaltyRateBySourceKey(characterMinusMonsterKey)
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experienceBlockers := make([]string, 0, len(sourcePlan.Blockers)+3)
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for _, blocker := range sourcePlan.Blockers {
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experienceBlockers = append(experienceBlockers, string(blocker))
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}
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experienceBlockers = append(experienceBlockers,
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"monster_definition_exp_semantics_unproved",
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"dungeon_local_experience_rate_composition_unproved",
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"op38_op37_natural_order_unproved",
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)
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dropPool := cloneDungeonMonsterDropPool(explicitPool)
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var explicitWeight uint64
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explicitPoolValid := len(dropPool) > 0
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coinBranchPresent := false
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for _, entry := range dropPool {
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if entry.ItemID == 0 || entry.Weight == 0 || math.MaxUint64-explicitWeight < uint64(entry.Weight) {
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explicitPoolValid = false
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continue
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}
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if entry.ItemID == 1199 {
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coinBranchPresent = true
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}
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explicitWeight += uint64(entry.Weight)
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}
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explicitPoolReady := monster.Spawn.FixedDropCount > 0 && monster.Spawn.FixedDropCount <= math.MaxUint8 &&
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explicitPoolValid && explicitWeight > 0 && !coinBranchPresent
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dropBlockers := []string{
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"random_drop_count_semantics_unproved",
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"generic_drop_matrix_axes_unproved",
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"generic_drop_probability_and_rarity_selection_unproved",
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}
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if coinBranchPresent {
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dropBlockers = append(dropBlockers, "coin_gold_drop_branch_unproved")
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}
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return currentDungeonMonsterRewardSourceEvidence{
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MonsterID: monster.Spawn.MonsterID,
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SpawnRank: monster.Spawn.Rank,
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DefinitionRank: monster.Definition.Rank,
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DefinitionKind: monster.Definition.Kind,
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WireActorType: wireActorType,
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Experience: currentDungeonMonsterExperienceSourceEvidence{
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CharacterLevel: runtime.Character.Level,
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MonsterLevel: int(monsterLevel),
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MonsterTable: sourcePlan.MonsterTableValue,
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DefinitionEXP: monster.Definition.Exp,
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MonsterGlobalRates: append([]float64(nil), raw.MonsterGlobalRates...),
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PartyRate: sourcePlan.PartyRate,
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StarterPartyRate: sourcePlan.StarterPartyRate,
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DifficultyIndex: sourcePlan.DifficultyIndex,
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DifficultyRate: sourcePlan.DifficultyRate,
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DungeonID: sourcePlan.DungeonID,
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DungeonRate: sourcePlan.DungeonIncreasingRate,
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DungeonRateFound: sourcePlan.DungeonRateFound,
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DungeonLocalRate: runtime.Dungeon.Metadata.ExperienceIncreasingPoint.Value,
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DungeonLocalRateSpecified: runtime.Dungeon.Metadata.ExperienceIncreasingPoint.Set,
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MonsterMinusCharacter: currentDungeonMonsterPenaltySourceCandidate{
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Key: monsterMinusCharacterKey, Rate: monsterMinusCharacterRate, Found: monsterMinusCharacterFound,
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},
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CharacterMinusMonster: currentDungeonMonsterPenaltySourceCandidate{
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Key: characterMinusMonsterKey, Rate: characterMinusMonsterRate, Found: characterMinusMonsterFound,
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},
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AwardReady: false,
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Blockers: experienceBlockers,
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},
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Drop: currentDungeonMonsterDropSourceEvidence{
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RandomDropCount: monster.Spawn.RandomDropCount,
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FixedDropCount: monster.Spawn.FixedDropCount,
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ExplicitPool: dropPool,
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ExplicitWeight: explicitWeight,
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ExplicitPoolCompatibilityReady: explicitPoolReady,
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GenericDropAwardReady: false,
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Blockers: dropBlockers,
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},
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FullAwardReady: false,
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}, nil
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}
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func currentDungeonMonsterExperienceSources(
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catalog *pvfDungeonMonsterCatalog,
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) (*progression.MonsterExperienceSources, error) {
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if catalog == nil || catalog.source == nil {
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return nil, errCurrentDungeonMonsterRewardSourceUnavailable
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}
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if cached, found := currentDungeonMonsterExperienceSourcesByCatalog.Load(catalog); found {
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return cached.(currentDungeonMonsterExperienceSourceCacheEntry).sources, nil
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}
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sources, err := progression.LoadMonsterExperienceSources(catalog.source)
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if err != nil {
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return nil, err
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}
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actual, _ := currentDungeonMonsterExperienceSourcesByCatalog.LoadOrStore(
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catalog,
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currentDungeonMonsterExperienceSourceCacheEntry{sources: sources},
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)
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return actual.(currentDungeonMonsterExperienceSourceCacheEntry).sources, nil
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}
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// logCurrentDungeonMonsterRewardSources records the real inputs needed for a
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// later natural-reference comparison. It is deliberately side-effect free:
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// no EXP/SP, inventory, runtime-drop, packet, or settlement state is changed.
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func (s *Service) logCurrentDungeonMonsterRewardSources(
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session *gameSession,
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runtime *runtimeDungeonState,
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monster runtimeDungeonMonster,
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) {
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catalog, err := s.dungeonMonsterCatalog()
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if err != nil {
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s.logGameEvent(session, "game-dungeon-monster-reward-source-deferred",
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"monster_id", monster.Spawn.MonsterID,
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"reason", "runtime_pvf_monster_catalog_unavailable",
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"award_action", "none_fail_closed",
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"error", err)
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return
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}
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sources, err := currentDungeonMonsterExperienceSources(catalog)
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if err != nil {
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s.logGameEvent(session, "game-dungeon-monster-reward-source-deferred",
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"monster_id", monster.Spawn.MonsterID,
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"reason", "runtime_pvf_monster_experience_sources_unavailable",
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"award_action", "none_fail_closed",
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"error", err)
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return
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}
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var explicitPool []dungeonMonsterDropPoolEntry
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var explicitPoolErr error
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if monster.Spawn.FixedDropCount > 0 {
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var dropCatalog *pvfDungeonDropCatalog
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dropCatalog, explicitPoolErr = catalog.DropCatalog()
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if explicitPoolErr == nil {
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explicitPool, explicitPoolErr = dropCatalog.MonsterPool(monster.Spawn.MonsterID)
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}
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}
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evidence, err := currentDungeonMonsterRewardSources(runtime, monster, sources, explicitPool)
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if err != nil {
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s.logGameEvent(session, "game-dungeon-monster-reward-source-deferred",
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"dungeon_id", runtime.Dungeon.ID,
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"monster_id", monster.Spawn.MonsterID,
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"monster_object_key", monster.ObjectKey,
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"reason", "runtime_pvf_monster_reward_source_plan_rejected",
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"award_action", "none_fail_closed",
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"error", err)
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return
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}
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experience := evidence.Experience
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drop := evidence.Drop
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s.logGameEvent(session, "game-dungeon-monster-reward-source-evidence",
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"dungeon_id", evidence.Experience.DungeonID,
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"maze_index", runtime.MazeIndex,
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"monster_id", evidence.MonsterID,
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"monster_object_key", monster.ObjectKey,
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"spawn_rank", evidence.SpawnRank,
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"definition_rank", evidence.DefinitionRank,
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"definition_kind", evidence.DefinitionKind,
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"wire_actor_type", evidence.WireActorType,
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"character_level", experience.CharacterLevel,
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"character_level_source", "dungeon_runtime_entry_snapshot",
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"monster_level", experience.MonsterLevel,
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"monster_table_exp", experience.MonsterTable,
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"monster_definition_exp", experience.DefinitionEXP,
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"monster_global_rates", experience.MonsterGlobalRates,
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"single_party_rate", experience.PartyRate,
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"single_party_starter_rate", experience.StarterPartyRate,
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"difficulty_index", experience.DifficultyIndex,
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"difficulty_rate", experience.DifficultyRate,
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"dungeon_global_rate", experience.DungeonRate,
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"dungeon_global_rate_found", experience.DungeonRateFound,
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"dungeon_local_rate", experience.DungeonLocalRate,
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"dungeon_local_rate_specified", experience.DungeonLocalRateSpecified,
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"monster_minus_character_key", experience.MonsterMinusCharacter.Key,
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"monster_minus_character_rate", experience.MonsterMinusCharacter.Rate,
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"monster_minus_character_found", experience.MonsterMinusCharacter.Found,
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"character_minus_monster_key", experience.CharacterMinusMonster.Key,
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"character_minus_monster_rate", experience.CharacterMinusMonster.Rate,
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"character_minus_monster_found", experience.CharacterMinusMonster.Found,
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"experience_award_ready", experience.AwardReady,
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"experience_blockers", experience.Blockers,
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"random_drop_count", drop.RandomDropCount,
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"fixed_drop_count", drop.FixedDropCount,
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"explicit_pool_entries", len(drop.ExplicitPool),
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"explicit_pool_weight", drop.ExplicitWeight,
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"explicit_pool_compatibility_ready", drop.ExplicitPoolCompatibilityReady,
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"explicit_pool_source_error", explicitPoolErr,
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"generic_drop_award_ready", drop.GenericDropAwardReady,
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"generic_drop_blockers", drop.Blockers,
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"full_award_ready", evidence.FullAwardReady,
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"award_action", "diagnostic_only_no_asset_or_packet_mutation")
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}
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