DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"fmt"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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const currentDungeonPracticeSummaryMsgID = uint16(dnfenum.CmdPacketDieBloodMonster)
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var currentDungeonPracticeSummaryBody = []byte{0, 0, 0, 0, 0}
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func (s *Service) produceCurrentPracticeDungeonSettlementPlanLocked(
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session *gameSession,
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runtime *runtimeDungeonState,
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) error {
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if session == nil || runtime == nil || runtime.Session == nil ||
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session.dungeon.runtime != runtime || !currentDungeonRuntimeIsPractice(runtime) ||
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!runtime.settlementPlayResultReceived {
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return errCurrentDungeonSettlementOwnerUnavailable
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}
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if runtime.settlementResultPlan != nil {
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return nil
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}
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return err
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}
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ranks, err := loadCurrentDungeonClearRankCatalog(archive)
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if err != nil {
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return err
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}
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clientRankPoint := runtime.settlementPlayResultBody[currentDungeonPlayResultClientRankPointOffset]
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presentation, err := currentDungeonSettlementPresentationForRuntime(runtime, ranks, clientRankPoint)
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if err != nil {
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return err
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}
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op34, err := buildCurrentDungeonPlayResultNoticeBody(currentDungeonPlayResultNotice{
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RankGrade: presentation.RankGrade, ClearTimeMS: presentation.ClearTimeMS,
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TimeBonusPoint: presentation.TimeBonusPoint, RankPoint: clientRankPoint,
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AllVisitedClear: presentation.AllVisitedClear,
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Participants: []currentDungeonPlayResultParticipant{{
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ObjectKey: session.selectedCharacterID, ClearTimeMS: presentation.ClearTimeMS,
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}},
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})
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if err != nil {
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return err
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}
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op35, err := buildCurrentPracticeDungeonClearRewardBody(session.selectedCharacterID)
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if err != nil {
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return err
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}
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runtime.settlementResultPlan = ¤tDungeonSettlementPacketPlan{
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CharacterID: session.selectedCharacterID,
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CompletionKey: fmt.Sprintf("practice:run:%d", runtime.lifecycleToken),
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Source: "practice_session_local_zero_reward",
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ClientRankPoint: clientRankPoint,
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ClearTimeMS: presentation.ClearTimeMS,
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PlayResultBody: op34,
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ClearRewardBody: op35,
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}
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return nil
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}
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func (s *Service) sendCurrentPracticeDungeonSettlementResultsLocked(
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session *gameSession,
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runtime *runtimeDungeonState,
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source string,
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) error {
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if session == nil || runtime == nil || session.dungeon.runtime != runtime ||
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!currentDungeonRuntimeIsPractice(runtime) || runtime.settlementResultPlan == nil {
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return nil
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}
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plan := runtime.settlementResultPlan
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if len(plan.PlayResultBody) == 0 || len(plan.ClearRewardBody) != currentDungeonClearRewardMinimumBodySize {
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return errCurrentDungeonSettlementPlanShape
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}
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if err := s.sendGameUpperRawClass(session, currentDungeonPlayResultNoticeMsgID, plan.PlayResultBody, 0); err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(session, currentDungeonClearRewardMsgID, plan.ClearRewardBody, 0); err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(session, currentDungeonPracticeSummaryMsgID, currentDungeonPracticeSummaryBody, 0); err != nil {
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return err
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}
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runtime.settlementResultNoticeSent = true
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runtime.settlementClearRewardSent = true
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runtime.settlementCharacterStateSent = false
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runtime.advanceSettlementPhase(currentDungeonSettlementPhaseResultShown)
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s.logGameEvent(session, "game-dungeon-practice-settlement-results-sent",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"source", source,
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"packet_order", "op34_op35_op255",
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"op255_body_len", len(currentDungeonPracticeSummaryBody),
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"persistent_reward_mutation", false)
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return nil
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}
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