DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,101 @@
package dnfbridge
import (
"fmt"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
const currentDungeonPracticeSummaryMsgID = uint16(dnfenum.CmdPacketDieBloodMonster)
var currentDungeonPracticeSummaryBody = []byte{0, 0, 0, 0, 0}
func (s *Service) produceCurrentPracticeDungeonSettlementPlanLocked(
session *gameSession,
runtime *runtimeDungeonState,
) error {
if session == nil || runtime == nil || runtime.Session == nil ||
session.dungeon.runtime != runtime || !currentDungeonRuntimeIsPractice(runtime) ||
!runtime.settlementPlayResultReceived {
return errCurrentDungeonSettlementOwnerUnavailable
}
if runtime.settlementResultPlan != nil {
return nil
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return err
}
ranks, err := loadCurrentDungeonClearRankCatalog(archive)
if err != nil {
return err
}
clientRankPoint := runtime.settlementPlayResultBody[currentDungeonPlayResultClientRankPointOffset]
presentation, err := currentDungeonSettlementPresentationForRuntime(runtime, ranks, clientRankPoint)
if err != nil {
return err
}
op34, err := buildCurrentDungeonPlayResultNoticeBody(currentDungeonPlayResultNotice{
RankGrade: presentation.RankGrade, ClearTimeMS: presentation.ClearTimeMS,
TimeBonusPoint: presentation.TimeBonusPoint, RankPoint: clientRankPoint,
AllVisitedClear: presentation.AllVisitedClear,
Participants: []currentDungeonPlayResultParticipant{{
ObjectKey: session.selectedCharacterID, ClearTimeMS: presentation.ClearTimeMS,
}},
})
if err != nil {
return err
}
op35, err := buildCurrentPracticeDungeonClearRewardBody(session.selectedCharacterID)
if err != nil {
return err
}
runtime.settlementResultPlan = &currentDungeonSettlementPacketPlan{
CharacterID: session.selectedCharacterID,
CompletionKey: fmt.Sprintf("practice:run:%d", runtime.lifecycleToken),
Source: "practice_session_local_zero_reward",
ClientRankPoint: clientRankPoint,
ClearTimeMS: presentation.ClearTimeMS,
PlayResultBody: op34,
ClearRewardBody: op35,
}
return nil
}
func (s *Service) sendCurrentPracticeDungeonSettlementResultsLocked(
session *gameSession,
runtime *runtimeDungeonState,
source string,
) error {
if session == nil || runtime == nil || session.dungeon.runtime != runtime ||
!currentDungeonRuntimeIsPractice(runtime) || runtime.settlementResultPlan == nil {
return nil
}
plan := runtime.settlementResultPlan
if len(plan.PlayResultBody) == 0 || len(plan.ClearRewardBody) != currentDungeonClearRewardMinimumBodySize {
return errCurrentDungeonSettlementPlanShape
}
if err := s.sendGameUpperRawClass(session, currentDungeonPlayResultNoticeMsgID, plan.PlayResultBody, 0); err != nil {
return err
}
if err := s.sendGameUpperRawClass(session, currentDungeonClearRewardMsgID, plan.ClearRewardBody, 0); err != nil {
return err
}
if err := s.sendGameUpperRawClass(session, currentDungeonPracticeSummaryMsgID, currentDungeonPracticeSummaryBody, 0); err != nil {
return err
}
runtime.settlementResultNoticeSent = true
runtime.settlementClearRewardSent = true
runtime.settlementCharacterStateSent = false
runtime.advanceSettlementPhase(currentDungeonSettlementPhaseResultShown)
s.logGameEvent(session, "game-dungeon-practice-settlement-results-sent",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"source", source,
"packet_order", "op34_op35_op255",
"op255_body_len", len(currentDungeonPracticeSummaryBody),
"persistent_reward_mutation", false)
return nil
}