DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package dnfbridge
import (
"context"
"fmt"
"strconv"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
"longheng.io/server/internal/modules/dnf/worldmap"
)
// currentDungeonQuestObjectRoomClearTarget resolves the guarded room-clear
// credit for a client-side quest-scene object. Live evidence (2026-07-17,
// quest 3146 run, conn game-000010) proves the current EXE destroys the quest
// object inside the boss room and reports it with a variable op39 owner
// 0xffff, but the boss-death forced room clear retires every remaining
// announced hostile server-side before those reports can be matched, so the
// destruction can only be credited from the room clear itself.
//
// The real map 76136 PVF does not statically place passive object 13099 (the
// questscene/dummy_quest.obj is spawned client-side for the quest scene), so
// the binding is anchored on the maze quest connection instead: the current
// maze must be the PVF quest-connected maze selected because the parent main
// quest is active. The remaining guards mirror
// currentDungeonQuestPassiveObjectTarget: exactly one active type-3 hunt
// target in dungeon scope, a no-reward [sub] quest, and an active parent.
//
// The returned reason is empty only when the single guarded target matches.
func (s *Service) currentDungeonQuestObjectRoomClearTarget(
ctx context.Context,
session *gameSession,
runtime *runtimeDungeonState,
scene worldmap.DungeonRoomScene,
) (dnfquest.ActiveHuntEnemyTarget, string, error) {
if session == nil || runtime == nil || runtime.Room == nil || session.dungeon.runtime != runtime ||
!dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
return dnfquest.ActiveHuntEnemyTarget{}, "runtime_not_owned_by_session", nil
}
if !scene.Boss || !runtime.BossSet || scene.Coordinate != runtime.BossCoordinate {
return dnfquest.ActiveHuntEnemyTarget{}, "current_room_not_authoritative_runtime_boss", nil
}
if runtime.MazeIndex < 0 || runtime.MazeIndex >= len(runtime.Dungeon.Mazes) {
return dnfquest.ActiveHuntEnemyTarget{}, "maze_index_out_of_range", nil
}
connection := runtime.Dungeon.Mazes[runtime.MazeIndex].QuestConnection
if len(connection) < 2 || connection[0] != 0 {
return dnfquest.ActiveHuntEnemyTarget{}, "maze_not_quest_connected", nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Quest == nil {
return dnfquest.ActiveHuntEnemyTarget{}, "", errDungeonHuntEnemyCompletionUnavailable
}
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
record, found, err := repositories.Quest.Load(ctx, characterID)
if err != nil {
return dnfquest.ActiveHuntEnemyTarget{}, "", err
}
if !found {
return dnfquest.ActiveHuntEnemyTarget{}, "quest_record_not_found", nil
}
catalog, err := s.loadQuestCatalog(ctx)
if err != nil {
return dnfquest.ActiveHuntEnemyTarget{}, "", err
}
targets := catalog.ActiveHuntEnemyTargets(
record,
runtime.Dungeon.ID,
int64(runtime.Request.Difficulty),
currentDungeonQuestEnemyTypePassiveObject,
)
if len(targets) != 1 {
return dnfquest.ActiveHuntEnemyTarget{}, "active_type3_target_count_not_unique", nil
}
target := targets[0]
definition, known := catalog.Find(target.QuestID)
if !known || normalizeDungeonPVFSymbol(definition.Grade) != "sub" || definition.MainQuestID <= 0 ||
definition.HasGoldReward || len(definition.RewardItems) != 0 || len(definition.RewardSelectionItems) != 0 {
return dnfquest.ActiveHuntEnemyTarget{}, "target_not_no_reward_sub_quest", nil
}
parent, parentKnown := currentDungeonHuntEnemyQuestState(record, definition.MainQuestID)
if !parentKnown || parent.Status != "active" || parent.ProgressValue <= 0 {
return dnfquest.ActiveHuntEnemyTarget{}, "parent_main_quest_not_active", nil
}
if connection[1] != definition.MainQuestID {
return dnfquest.ActiveHuntEnemyTarget{}, "maze_quest_connection_not_parent", nil
}
return target, "", nil
}
// creditCurrentDungeonQuestObjectRoomClearLocked persists the guarded
// room-clear hunt-enemy completion through the established Phase A owner. The
// forced room clear already sent zero-drop op38 visual deaths for every
// remaining announced hostile and the client already destroyed the quest
// object locally, so only the active-quest snapshot goes back on the wire.
// The caller owns session.dungeon.mu.
func (s *Service) creditCurrentDungeonQuestObjectRoomClearLocked(
session *gameSession,
runtime *runtimeDungeonState,
scene worldmap.DungeonRoomScene,
sourceObjectKey uint32,
source string,
) (bool, error) {
if currentDungeonRuntimeIsPractice(runtime) {
return false, nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
target, blockedReason, err := s.currentDungeonQuestObjectRoomClearTarget(ctx, session, runtime, scene)
if err != nil {
return false, err
}
if blockedReason != "" {
s.logGameEvent(session, "game-dungeon-quest-object-room-clear-blocked",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"source_object_key", sourceObjectKey,
"source", source,
"reason", blockedReason)
return false, nil
}
if err := s.persistCurrentDungeonHuntEnemyTargetPhaseA(
ctx,
session,
runtime,
scene,
target.EnemyCode,
target.EnemyType,
sourceObjectKey,
source,
); err != nil {
return false, fmt.Errorf("persist room-clear hunt target: %w", err)
}
s.logGameEvent(session, "game-dungeon-quest-object-room-clear-credited",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"source_object_key", sourceObjectKey,
"quest_id", target.QuestID,
"enemy_code", target.EnemyCode,
"enemy_type", target.EnemyType,
"source", source)
return true, nil
}