DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestCurrentDungeonIsRecommendedClearUsesPVFRangeAndAcceptedOrdinaryClear(t *testing.T) {
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runtime := &runtimeDungeonState{
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Dungeon: worldmap.Dungeon{
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ID: 11,
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Mazes: []worldmap.Maze{{}},
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Metadata: worldmap.DungeonMetadata{
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RecommendedLevels: []int64{85, 90},
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},
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},
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Character: dnfrepo.CharacterRecord{Level: 90},
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ordinaryFinalRoomClearAccepted: true,
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}
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if !currentDungeonIsRecommendedClear(runtime) {
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t.Fatal("accepted level-90 clear in PVF range was not recommended")
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}
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runtime.Character.Level = 91
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if currentDungeonIsRecommendedClear(runtime) {
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t.Fatal("out-of-range clear was recommended")
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}
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runtime.Character.Level = 90
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runtime.ordinaryFinalRoomClearAccepted = false
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if currentDungeonIsRecommendedClear(runtime) {
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t.Fatal("unaccepted clear was recommended")
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}
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}
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func TestCurrentDungeonIsRecommendedClearFallsBackToPVFEntryAndBasisLevels(t *testing.T) {
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runtime := &runtimeDungeonState{
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Dungeon: worldmap.Dungeon{
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ID: 310,
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Mazes: []worldmap.Maze{{}},
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Metadata: worldmap.DungeonMetadata{
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MinimumRequiredLevel: worldmap.OptionalInt{Set: true, Value: 87},
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BasisLevel: worldmap.OptionalInt{Set: true, Value: 90},
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},
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},
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Character: dnfrepo.CharacterRecord{Level: 90},
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ordinaryFinalRoomClearAccepted: true,
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}
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if !currentDungeonIsRecommendedClear(runtime) {
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t.Fatal("ordinary level-90 clear did not use the PVF 87..90 fallback")
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}
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for _, level := range []int{86, 91} {
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runtime.Character.Level = level
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if currentDungeonIsRecommendedClear(runtime) {
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t.Fatalf("out-of-range level %d was recommended", level)
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}
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}
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}
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func TestCurrentDungeonIsRecommendedClearAcceptsQuestConnectedStoryMaze(t *testing.T) {
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runtime := &runtimeDungeonState{
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Dungeon: worldmap.Dungeon{
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ID: 310,
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Mazes: []worldmap.Maze{{QuestConnection: []int64{0, 3946, -1}}},
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Metadata: worldmap.DungeonMetadata{
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MinimumRequiredLevel: worldmap.OptionalInt{Set: true, Value: 87},
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BasisLevel: worldmap.OptionalInt{Set: true, Value: 90},
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},
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},
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Character: dnfrepo.CharacterRecord{Level: 90},
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ordinaryFinalRoomClearAccepted: true,
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}
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if !currentDungeonIsRecommendedClear(runtime) {
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t.Fatal("accepted suitable-level story-maze clear was not recommended")
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}
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}
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func TestCurrentDungeonIsRecommendedClearRejectsIneligibleRoutes(t *testing.T) {
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base := runtimeDungeonState{
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Dungeon: worldmap.Dungeon{
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ID: 310,
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Mazes: []worldmap.Maze{{}},
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Metadata: worldmap.DungeonMetadata{
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MinimumRequiredLevel: worldmap.OptionalInt{Set: true, Value: 87},
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BasisLevel: worldmap.OptionalInt{Set: true, Value: 90},
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},
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},
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Character: dnfrepo.CharacterRecord{Level: 90},
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ordinaryFinalRoomClearAccepted: true,
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}
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for _, test := range []struct {
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name string
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mutate func(*runtimeDungeonState)
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}{
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{name: "practice", mutate: func(runtime *runtimeDungeonState) {
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runtime.ProtocolMode = currentDungeonProtocolModePractice
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}},
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{name: "no fatigue", mutate: func(runtime *runtimeDungeonState) {
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runtime.Dungeon.Metadata.NoFatigue = true
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}},
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{name: "tournament", mutate: func(runtime *runtimeDungeonState) {
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runtime.tournament = &worldmap.TournamentRuntime{}
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}},
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{name: "unresolved maze", mutate: func(runtime *runtimeDungeonState) {
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runtime.MazeIndex = len(runtime.Dungeon.Mazes)
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}},
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} {
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t.Run(test.name, func(t *testing.T) {
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runtime := base
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runtime.Dungeon.Mazes = append([]worldmap.Maze(nil), base.Dungeon.Mazes...)
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runtime.Dungeon.Mazes[0].QuestConnection = append([]int64(nil), base.Dungeon.Mazes[0].QuestConnection...)
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test.mutate(&runtime)
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if currentDungeonIsRecommendedClear(&runtime) {
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t.Fatal("non-ordinary clear was recommended")
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}
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})
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}
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}
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func TestCurrentDungeonMatchesRecommendedLevelRejectsMalformedPVFRange(t *testing.T) {
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runtime := &runtimeDungeonState{
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Dungeon: worldmap.Dungeon{
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ID: 11,
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Metadata: worldmap.DungeonMetadata{
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RecommendedLevels: []int64{90, 85},
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},
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},
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Character: dnfrepo.CharacterRecord{Level: 90},
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}
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if currentDungeonMatchesRecommendedLevel(runtime) {
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t.Fatal("reversed PVF range matched")
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}
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runtime.Dungeon.Metadata.RecommendedLevels = []int64{90}
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if currentDungeonMatchesRecommendedLevel(runtime) {
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t.Fatal("incomplete PVF range matched")
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}
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runtime.Dungeon.Metadata.MinimumRequiredLevel = worldmap.OptionalInt{Set: true, Value: 85}
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runtime.Dungeon.Metadata.BasisLevel = worldmap.OptionalInt{Set: true, Value: 90}
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if currentDungeonMatchesRecommendedLevel(runtime) {
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t.Fatal("malformed explicit range silently fell back to entry levels")
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}
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}
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