DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,109 @@
package dnfbridge
import (
"net/http"
"sort"
appkit "longheng.io/server/internal/platform/app"
"longheng.io/server/internal/platform/httpx"
)
const currentDungeonRuntimeDebugPath = "/debug/dungeon_runtime"
type dungeonRuntimeMemoryEntry struct {
CharacterID uint16 `json:"character_id"`
DungeonID int64 `json:"dungeon_id"`
MazeIndex int `json:"maze_index"`
Rooms int `json:"rooms"`
LayerChains int `json:"layer_chains"`
Payload bool `json:"payload_present"`
}
type dungeonRuntimeMemorySnapshot struct {
OnlineSessions int `json:"online_sessions"`
ActiveRuntimes int `json:"active_runtimes"`
PayloadRuntimes int `json:"payload_runtimes"`
TotalRooms int `json:"total_rooms"`
TotalLayerChains int `json:"total_layer_chains"`
MaxRooms int `json:"max_rooms"`
MaxLayerChains int `json:"max_layer_chains"`
PayloadReleases uint64 `json:"payload_releases"`
Runtimes []dungeonRuntimeMemoryEntry `json:"runtimes"`
}
// registerDungeonRuntimeDebugRoute exposes bounded, read-only runtime
// counters behind the platform admin authentication wrapper.
func (s *Service) registerDungeonRuntimeDebugRoute(env *appkit.Env) {
if s == nil || env == nil || env.AdminMux == nil {
return
}
handler := http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {
httpx.WriteJSON(w, http.StatusOK, map[string]any{
"ok": true,
"data": s.dungeonRuntimeMemorySnapshot(),
})
})
if env.AdminAuth != nil {
handler = env.AdminAuth("dnfbridge", handler.ServeHTTP)
}
env.AdminMux.HandleFunc(currentDungeonRuntimeDebugPath, handler.ServeHTTP)
}
func (s *Service) dungeonRuntimeMemorySnapshot() dungeonRuntimeMemorySnapshot {
snapshot := dungeonRuntimeMemorySnapshot{}
if s == nil {
return snapshot
}
snapshot.PayloadReleases = dungeonRuntimePayloadReleaseCount.Load()
s.mu.Lock()
sessions := make([]*gameSession, 0, len(s.gameSessions))
for _, session := range s.gameSessions {
if session != nil {
sessions = append(sessions, session)
}
}
s.mu.Unlock()
snapshot.OnlineSessions = len(sessions)
seen := make(map[*runtimeDungeonState]struct{}, len(sessions))
for _, session := range sessions {
session.dungeon.mu.Lock()
runtime := session.dungeon.runtime
if runtime == nil {
session.dungeon.mu.Unlock()
continue
}
if _, duplicate := seen[runtime]; duplicate {
session.dungeon.mu.Unlock()
continue
}
seen[runtime] = struct{}{}
entry := dungeonRuntimeMemoryEntry{
CharacterID: session.selectedCharacterID,
Rooms: len(runtime.Rooms),
LayerChains: len(runtime.LayerChains),
Payload: runtime.Room != nil || len(runtime.Rooms) != 0 ||
len(runtime.LayerChains) != 0 || runtime.DropOwner != nil ||
runtime.tournament != nil || runtime.StoryStages != nil,
DungeonID: int64(runtime.Dungeon.ID),
MazeIndex: runtime.MazeIndex,
}
session.dungeon.mu.Unlock()
snapshot.ActiveRuntimes++
if entry.Payload {
snapshot.PayloadRuntimes++
}
snapshot.TotalRooms += entry.Rooms
snapshot.TotalLayerChains += entry.LayerChains
if entry.Rooms > snapshot.MaxRooms {
snapshot.MaxRooms = entry.Rooms
}
if entry.LayerChains > snapshot.MaxLayerChains {
snapshot.MaxLayerChains = entry.LayerChains
}
snapshot.Runtimes = append(snapshot.Runtimes, entry)
}
sort.Slice(snapshot.Runtimes, func(i, j int) bool {
return snapshot.Runtimes[i].CharacterID < snapshot.Runtimes[j].CharacterID
})
return snapshot
}