DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"errors"
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"fmt"
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"math"
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"time"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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const currentDungeonRankSystemPVFPath = "Etc/RankSystemInfo.etc"
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var (
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errCurrentDungeonClearRankCatalogInvalid = errors.New("current dungeon clear-rank PVF catalog is invalid")
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errCurrentDungeonSettlementPresentationBad = errors.New("current dungeon settlement presentation state is invalid")
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)
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// currentDungeonClearRankCatalog is the small, read-only domain portion of
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// Etc/RankSystemInfo.etc that maps the rank point sent by the current client
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// in C2S op46 to the result grade. It deliberately has no hardcoded fallback:
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// a server running a different Script.pvf must either load that PVF table or
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// block result emission instead of silently inventing grades.
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type currentDungeonClearRankCatalog struct {
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gradeThresholds []byte
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}
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func loadCurrentDungeonClearRankCatalog(source dnfpvf.Source) (currentDungeonClearRankCatalog, error) {
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if source == nil {
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return currentDungeonClearRankCatalog{}, errCurrentDungeonClearRankCatalogInvalid
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}
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text, err := source.ReadText(currentDungeonRankSystemPVFPath)
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if err != nil {
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return currentDungeonClearRankCatalog{}, fmt.Errorf("read %s: %w", currentDungeonRankSystemPVFPath, err)
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}
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document, err := dnfpvf.Parse(currentDungeonRankSystemPVFPath, text)
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if err != nil {
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return currentDungeonClearRankCatalog{}, fmt.Errorf("parse %s: %w", currentDungeonRankSystemPVFPath, err)
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}
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values := document.Ints("rank grade")
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if len(values) == 0 {
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return currentDungeonClearRankCatalog{}, fmt.Errorf("%w: path=%s section=rank grade", errCurrentDungeonClearRankCatalogInvalid, currentDungeonRankSystemPVFPath)
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}
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thresholds := make([]byte, 0, len(values))
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previous := int64(math.MaxUint8) + 1
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for index, value := range values {
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if value < 0 || value > math.MaxUint8 || value >= previous {
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return currentDungeonClearRankCatalog{}, fmt.Errorf(
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"%w: path=%s section=rank grade index=%d value=%d previous=%d",
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errCurrentDungeonClearRankCatalogInvalid,
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currentDungeonRankSystemPVFPath,
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index,
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value,
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previous,
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)
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}
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thresholds = append(thresholds, byte(value))
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previous = value
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}
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return currentDungeonClearRankCatalog{gradeThresholds: thresholds}, nil
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}
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func (catalog currentDungeonClearRankCatalog) GradeForPoint(rankPoint byte) byte {
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for _, threshold := range catalog.gradeThresholds {
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if rankPoint >= threshold {
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return threshold
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}
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}
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return 0
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}
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type currentDungeonSettlementPresentation struct {
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RankGrade byte
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ClearTimeMS uint32
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TimeBonusPoint byte
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AllVisitedClear bool
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}
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// currentDungeonSettlementPresentationForRuntime freezes only op34 fields
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// whose source is known. The completion timestamp is the Phase-A clear-map
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// timestamp when it exists; tutorial paths do not own that Phase-A row, so
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// they use the already-frozen op31 settlement-entry timestamp instead.
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//
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// The current EXE reader establishes the field grammar but not a server-side
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// time-bonus formula. Accordingly TimeBonusPoint remains the neutral zero
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// value; rank grade is derived only from the real PVF thresholds and the
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// client-provided rank point already accepted by the current op46 owner.
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func currentDungeonSettlementPresentationForRuntime(
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runtime *runtimeDungeonState,
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catalog currentDungeonClearRankCatalog,
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rankPoint byte,
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) (currentDungeonSettlementPresentation, error) {
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if runtime == nil || runtime.Session == nil {
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return currentDungeonSettlementPresentation{}, errCurrentDungeonSettlementPresentationBad
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}
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completedAt := runtime.clearMapCompletionAt
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if completedAt.IsZero() {
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completedAt = runtime.settlementEntryAt
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}
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return currentDungeonSettlementPresentationForRun(
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runtime.startedAt,
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completedAt,
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runtime.Session.Snapshot().Run,
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catalog,
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rankPoint,
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)
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}
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func currentDungeonSettlementPresentationForRun(
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startedAt time.Time,
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completedAt time.Time,
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run worldmap.DungeonRunSnapshot,
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catalog currentDungeonClearRankCatalog,
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rankPoint byte,
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) (currentDungeonSettlementPresentation, error) {
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if run.Status != worldmap.DungeonRunCompleted || len(catalog.gradeThresholds) == 0 {
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return currentDungeonSettlementPresentation{}, errCurrentDungeonSettlementPresentationBad
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}
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elapsed, err := currentDungeonSettlementElapsedMilliseconds(startedAt, completedAt)
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if err != nil {
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return currentDungeonSettlementPresentation{}, err
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}
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return currentDungeonSettlementPresentation{
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RankGrade: catalog.GradeForPoint(rankPoint),
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ClearTimeMS: elapsed,
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TimeBonusPoint: 0,
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AllVisitedClear: currentDungeonAllVisitedRoomsCleared(run),
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}, nil
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}
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func currentDungeonSettlementElapsedMilliseconds(startedAt, completedAt time.Time) (uint32, error) {
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if startedAt.IsZero() || completedAt.IsZero() || completedAt.Before(startedAt) {
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return 0, errCurrentDungeonSettlementPresentationBad
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}
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milliseconds := uint64(completedAt.Sub(startedAt) / time.Millisecond)
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if milliseconds > math.MaxUint32 {
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return 0, fmt.Errorf("%w: elapsed_ms=%d", errCurrentDungeonSettlementPresentationBad, milliseconds)
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}
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return uint32(milliseconds), nil
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}
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func currentDungeonAllVisitedRoomsCleared(run worldmap.DungeonRunSnapshot) bool {
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if run.Status != worldmap.DungeonRunCompleted || len(run.Visited) == 0 || len(run.Cleared) != len(run.Visited) {
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return false
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}
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cleared := make(map[worldmap.RoomCoordinate]struct{}, len(run.Cleared))
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for _, coordinate := range run.Cleared {
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cleared[coordinate] = struct{}{}
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}
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if len(cleared) != len(run.Cleared) {
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return false
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}
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for _, coordinate := range run.Visited {
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if _, found := cleared[coordinate]; !found {
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return false
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}
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}
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return true
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}
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