DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"errors"
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"os"
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"testing"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/worldmap"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestCurrentDungeonClearRankCatalogUsesExactPVFThresholds(t *testing.T) {
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catalog, err := loadCurrentDungeonClearRankCatalog(bridgePVFSource{
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currentDungeonRankSystemPVFPath: "[rank grade]\n99 90 80 60 50 30 20 10\n[/rank grade]\n",
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})
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if err != nil {
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t.Fatal(err)
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}
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for _, test := range []struct {
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point byte
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want byte
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}{
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{point: 99, want: 99},
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{point: 98, want: 90},
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{point: 80, want: 80},
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{point: 73, want: 60},
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{point: 10, want: 10},
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{point: 9, want: 0},
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} {
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if got := catalog.GradeForPoint(test.point); got != test.want {
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t.Fatalf("point=%d grade=%d want=%d", test.point, got, test.want)
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}
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}
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}
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func TestLocalDebugSettlementRankPointUsesHighestPVFThreshold(t *testing.T) {
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catalog := currentDungeonClearRankCatalog{gradeThresholds: []byte{99, 90, 80, 60, 50, 30, 20, 10}}
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debugService := &Service{localDebugMode: true}
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rankPoint, forced := debugService.localDebugSettlementRankPoint(catalog, 73)
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if !forced || rankPoint != 99 {
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t.Fatalf("debug rank point=%d forced=%t want=99,true", rankPoint, forced)
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}
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if grade := catalog.GradeForPoint(rankPoint); grade != 99 {
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t.Fatalf("debug grade=%d want=99", grade)
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}
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resources := currentDungeonSettlementTestResources(t)
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if scoreBonus := currentDungeonScoreBonusExp(1000, resources, rankPoint); scoreBonus != 200 {
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t.Fatalf("debug score bonus=%d want=200", scoreBonus)
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}
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normalService := &Service{}
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rankPoint, forced = normalService.localDebugSettlementRankPoint(catalog, 73)
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if forced || rankPoint != 73 {
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t.Fatalf("normal rank point=%d forced=%t want=73,false", rankPoint, forced)
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}
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}
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func TestLocalDebugSettlementRewardKeepsOp34RankPointAndRequestBinding(t *testing.T) {
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catalog := currentDungeonClearRankCatalog{gradeThresholds: []byte{99, 90, 80, 60, 50, 30, 20, 10}}
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const clientRankPoint = byte(73)
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settlementRankPoint, forced := (&Service{localDebugMode: true}).localDebugSettlementRankPoint(catalog, clientRankPoint)
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if !forced || settlementRankPoint != 99 {
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t.Fatalf("debug settlement rank point=%d forced=%t want=99,true", settlementRankPoint, forced)
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}
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body, err := buildCurrentDungeonPlayResultNoticeBody(currentDungeonPlayResultNotice{
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RankGrade: catalog.GradeForPoint(clientRankPoint),
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ClearTimeMS: 12345,
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RankPoint: clientRankPoint,
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AllVisitedClear: true,
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Participants: []currentDungeonPlayResultParticipant{{
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ObjectKey: 99, ClearTimeMS: 12345,
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}},
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})
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if err != nil {
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t.Fatal(err)
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}
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reader := settlementProtocolReader{body: body}
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if reader.u8() != 60 || reader.u32() != 12345 || reader.u8() != 0 || reader.u8() != clientRankPoint {
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t.Fatalf("debug op34 does not preserve the client result state: %x", body)
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}
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character := dnfrepo.CharacterRecord{
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CharacterID: "99",
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Level: 5,
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Stats: map[string]int64{"exp": 12345},
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}
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plan, err := buildCurrentDungeonSettlementPacketPlan(
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clientRankPoint,
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currentDungeonPlayResultNotice{
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RankGrade: catalog.GradeForPoint(clientRankPoint),
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ClearTimeMS: 12345,
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RankPoint: clientRankPoint,
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AllVisitedClear: true,
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Participants: []currentDungeonPlayResultParticipant{{
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ObjectKey: 99,
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ClearTimeMS: 12345,
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}},
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},
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currentDungeonClearRewardSnapshot{
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CharacterID: 99,
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CompletionKey: "debug-settlement",
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Source: "committed_test",
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Committed: true,
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Base: [4]uint32{100},
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Tail: currentDungeonClearRewardTail{ShowResult: true},
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},
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character,
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dnfrepo.SkillPointState{},
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)
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if err != nil {
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t.Fatal(err)
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}
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if plan.ClientRankPoint != clientRankPoint {
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t.Fatalf("plan request rank=%d want=%d", plan.ClientRankPoint, clientRankPoint)
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}
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}
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func TestCurrentDungeonClearRankCatalogRejectsMissingAndInvalidPVFSections(t *testing.T) {
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for _, test := range []struct {
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name string
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text string
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}{
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{name: "missing", text: "[other]\n1\n[/other]\n"},
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{name: "ascending", text: "[rank grade]\n90 99\n[/rank grade]\n"},
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{name: "range", text: "[rank grade]\n256\n[/rank grade]\n"},
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} {
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t.Run(test.name, func(t *testing.T) {
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_, err := loadCurrentDungeonClearRankCatalog(bridgePVFSource{currentDungeonRankSystemPVFPath: test.text})
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if !errors.Is(err, errCurrentDungeonClearRankCatalogInvalid) {
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t.Fatalf("error=%v", err)
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}
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})
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}
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}
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func TestRealScriptPVFCurrentDungeonClearRankCatalog(t *testing.T) {
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pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
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if pvfPath == "" {
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t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to verify real settlement rank thresholds")
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}
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archive, err := platformpvf.Open(pvfPath)
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := loadCurrentDungeonClearRankCatalog(archive)
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if err != nil {
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t.Fatal(err)
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}
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if got := catalog.GradeForPoint(73); got != 60 {
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t.Fatalf("real Script.pvf rank point 73 grade=%d want=60", got)
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}
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}
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func TestCurrentDungeonSettlementPresentationUsesFrozenRuntimeDomains(t *testing.T) {
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catalog, err := loadCurrentDungeonClearRankCatalog(bridgePVFSource{
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currentDungeonRankSystemPVFPath: "[rank grade]\n99 90 80 60 50 30 20 10\n[/rank grade]\n",
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})
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if err != nil {
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t.Fatal(err)
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}
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startedAt := time.Unix(1700000000, 0)
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completedAt := startedAt.Add(12*time.Second + 345*time.Millisecond)
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run := worldmap.DungeonRunSnapshot{
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Status: worldmap.DungeonRunCompleted,
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Visited: []worldmap.RoomCoordinate{{X: 0, Y: 0}, {X: 1, Y: 0}},
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Cleared: []worldmap.RoomCoordinate{{X: 0, Y: 0}, {X: 1, Y: 0}},
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}
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presentation, err := currentDungeonSettlementPresentationForRun(startedAt, completedAt, run, catalog, 73)
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if err != nil {
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t.Fatal(err)
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}
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if presentation.RankGrade != 60 || presentation.ClearTimeMS != 12345 ||
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presentation.TimeBonusPoint != 0 || !presentation.AllVisitedClear {
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t.Fatalf("presentation=%+v", presentation)
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}
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}
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func TestCurrentDungeonSettlementPresentationRejectsUnsafeClockOrIncompleteRun(t *testing.T) {
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catalog := currentDungeonClearRankCatalog{gradeThresholds: []byte{99}}
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startedAt := time.Unix(1700000000, 0)
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completedAt := startedAt.Add(-time.Millisecond)
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_, err := currentDungeonSettlementPresentationForRun(
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startedAt,
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completedAt,
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worldmap.DungeonRunSnapshot{Status: worldmap.DungeonRunCompleted},
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catalog,
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99,
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)
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if !errors.Is(err, errCurrentDungeonSettlementPresentationBad) {
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t.Fatalf("clock reversal error=%v", err)
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}
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_, err = currentDungeonSettlementPresentationForRun(
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startedAt,
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startedAt,
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worldmap.DungeonRunSnapshot{Status: worldmap.DungeonRunActive},
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catalog,
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99,
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)
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if !errors.Is(err, errCurrentDungeonSettlementPresentationBad) {
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t.Fatalf("incomplete run error=%v", err)
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}
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}
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func TestCurrentDungeonAllVisitedRoomsClearedRejectsDuplicateOrMissingRoom(t *testing.T) {
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run := worldmap.DungeonRunSnapshot{
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Status: worldmap.DungeonRunCompleted,
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Visited: []worldmap.RoomCoordinate{{X: 0, Y: 0}, {X: 1, Y: 0}},
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Cleared: []worldmap.RoomCoordinate{{X: 0, Y: 0}, {X: 0, Y: 0}},
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}
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if currentDungeonAllVisitedRoomsCleared(run) {
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t.Fatal("duplicate/missing clear was accepted")
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}
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}
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