DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"errors"
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"fmt"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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var errTournamentObjectKeyRange = errors.New("dnf tournament actor object key exceeds current EXE range")
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func (s *Service) prepareCurrentTournamentRuntime(
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table *worldmap.Table,
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dungeon worldmap.Dungeon,
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scene worldmap.DungeonRoomScene,
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nextObjectKey uint32,
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) (*worldmap.TournamentRuntime, uint32, error) {
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if dungeon.Metadata.Flags == nil || !dungeon.Metadata.Flags["tournament dungeon"] {
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return nil, nextObjectKey, nil
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}
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if table == nil || scene.Map.Map.ID <= 0 {
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return nil, nextObjectKey, errTournamentProtocolRuntime
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}
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definition, err := table.TournamentDefinition(dungeon.ID, scene.Map.Map.ID, 1, nil)
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if err != nil {
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return nil, nextObjectKey, err
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}
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tournament, err := worldmap.NewTournamentRuntime(definition, s.chooseDungeonIndex)
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if err != nil {
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return nil, nextObjectKey, err
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}
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if nextObjectKey == 0 || nextObjectKey > uint32(^uint16(0)) ||
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len(tournament.PathActors) == 0 ||
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nextObjectKey+uint32(len(tournament.PathActors))-1 > uint32(^uint16(0)) {
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return nil, nextObjectKey, fmt.Errorf("%w: first=%d count=%d", errTournamentObjectKeyRange, nextObjectKey, len(tournament.PathActors))
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}
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if !tournament.BindFirstActorSequence(uint16(nextObjectKey)) {
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return nil, nextObjectKey, fmt.Errorf("%w: first=%d", errTournamentObjectKeyRange, nextObjectKey)
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}
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return tournament, nextObjectKey + uint32(len(tournament.PathActors)), nil
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}
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// appendCurrentTournamentActors materializes the four PVF-selected path
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// opponents in the ordinary op29 actor table. They are deliberately extended
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// actors without a HostileReference: tournament progress is owned by
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// TournamentRuntime, not by ordinary room-clear accounting.
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func appendCurrentTournamentActors(
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plan *runtimeDungeonExtendedActorPlan,
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runtime *worldmap.TournamentRuntime,
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) error {
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if plan == nil || runtime == nil {
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return nil
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}
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first := runtime.FirstActorSequence()
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if first == 0 || len(runtime.PathActors) == 0 {
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return worldmap.ErrTournamentSequenceUnbound
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}
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if plan.NextObjectKey != uint32(first) {
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return fmt.Errorf("tournament actor sequence does not match extended plan: first=%d next=%d", first, plan.NextObjectKey)
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}
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for index, actor := range runtime.PathActors {
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objectKey := uint32(first) + uint32(index)
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packet := currentDungeonStartMapActor{
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PacketIndex: uint32(index),
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ObjectKey: uint16(objectKey),
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Code: actor.Code,
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Level: actor.Level,
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Type: actor.Type,
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}
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if objectKey == 0 || objectKey > uint32(^uint16(0)) {
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return fmt.Errorf("%w: object_key=%d", errTournamentObjectKeyRange, objectKey)
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}
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plan.Actors = append(plan.Actors, runtimeDungeonExtendedActor{
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Kind: runtimeDungeonActorTournament,
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ObjectKey: objectKey,
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Packet: packet,
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State: runtimeDungeonMonsterPlanned,
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})
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}
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plan.NextObjectKey += uint32(len(runtime.PathActors))
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return nil
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}
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func (s *Service) sendCurrentTournamentEntryProjection(
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session *gameSession,
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runtime *runtimeDungeonState,
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scene worldmap.DungeonRoomScene,
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) error {
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if runtime == nil || runtime.tournament == nil {
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return nil
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}
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infoBody, err := buildCurrentTournamentInfoBody(runtime.tournament, runtime.Request.Difficulty)
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if err != nil {
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return err
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}
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if scene.Coordinate.X < 0 || scene.Coordinate.X > 0xff || scene.Coordinate.Y < 0 || scene.Coordinate.Y > 0xff {
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return fmt.Errorf("%w: room=%s", errDungeonStartMapCoordinateRange, scene.Coordinate)
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}
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mapBody, err := (currentTournamentMapInfo{
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RoomX: byte(scene.Coordinate.X),
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RoomY: byte(scene.Coordinate.Y),
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Seed: runtime.Seed,
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RoomState: 0,
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Operation: 1,
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MapID: runtime.tournament.Definition.MapID,
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}).Build()
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if err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(session, currentTournamentInfoNotification, infoBody, 0); err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(session, currentTournamentMapInfoNotification, mapBody, 0); err != nil {
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return err
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}
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s.logGameEvent(session, "game-tournament-entry-projection-sent",
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"dungeon_id", runtime.Dungeon.ID,
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"map_id", scene.Map.Map.ID,
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"room", scene.Coordinate.String(),
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"first_actor_sequence", runtime.tournament.FirstActorSequence(),
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"path_actor_count", len(runtime.tournament.PathActors),
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"op386_body_len", len(infoBody),
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"op387_body_len", len(mapBody),
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"sequence", "current_exe_op28_op29_then_op386_op387")
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return nil
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}
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func currentTournamentDeathResponseKind(actor worldmap.TournamentActor) currentDungeonDeathResponseKind {
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if actor.Kind == worldmap.TournamentActorAICharacter {
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return currentDungeonDeathResponseAICharacter
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}
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return currentDungeonDeathResponseMonster
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}
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