DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,36 @@
package dnfbridge
import (
"os"
"strings"
)
// 修炼道场 (5000) consumable handling. Live 2026-09-12: the client sends the
// ordinary op44 use and the server deducted the stack; after the deduction was
// removed the player reported the count looking like it gained one, because the
// client adjusts its own stack and then applied the authoritative op14 row.
//
// training_room_consumables.txt / DNF90_TRAINING_ROOM_CONSUMABLES
// keep (default) run the use for its effect, deduct nothing and send no
// item row, so the stack never moves on the wire
// refuse acknowledge the use as a failure: the count never moves, but the
// consumable's effect does not apply either
const (
currentDungeonTrainingRoomConsumableKeep = "keep"
currentDungeonTrainingRoomConsumableRefuse = "refuse"
)
func currentDungeonTrainingRoomConsumableMode() string {
const key = "DNF90_TRAINING_ROOM_CONSUMABLES"
raw := strings.TrimSpace(strings.ToLower(os.Getenv(key)))
if raw == currentDungeonTrainingRoomConsumableRefuse {
return currentDungeonTrainingRoomConsumableRefuse
}
return currentDungeonTrainingRoomConsumableKeep
}
// currentDungeonTrainingRoomRefusesConsumables reports the diagnostic mode that
// answers every use with a failure instead of a silent no-deduction use.
func currentDungeonTrainingRoomRefusesConsumables() bool {
return currentDungeonTrainingRoomConsumableMode() == currentDungeonTrainingRoomConsumableRefuse
}