DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package dnfbridge
import (
"errors"
"testing"
alignedcmd "longheng.io/server/internal/modules/dnf/alignedcmd"
dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/worldmap"
)
// 修炼道场 (5000) is the free training room. Live 2026-09-12 13:25:33: a character
// with fatigue=0 was refused entry with
//
// game-dungeon-select-blocked dungeon_id=5000 reason=dungeon_owner_validation_failed
// error=dnf dungeon character fatigue is exhausted: fatigue=0
//
// because this data set's 5000 metadata has neither "no fatigue" nor
// "enter without fatigue". These tests pin the explicit exemption.
func TestCurrentDungeonTrainingRoomEntryIgnoresFatigue(t *testing.T) {
character := dnfrepo.CharacterRecord{Level: 90, Stats: map[string]int64{"fatigue": 0, "fatigue_limit": 156}}
session := &gameSession{}
session.party.state = alignedcmd.PartyState{Members: []alignedcmd.PartyMemberState{{UserID: 1}}}
training := worldmap.Dungeon{ID: currentDungeonTrainingRoomID}
if err := validateDungeonEntry(character, training, session, false); err != nil {
t.Fatalf("training room rejected at fatigue=0: %v", err)
}
ordinary := worldmap.Dungeon{ID: 700}
if err := validateDungeonEntry(character, ordinary, session, false); !errors.Is(err, dnfdungeon.ErrEntryFatigueExhausted) {
t.Fatalf("ordinary dungeon error=%v want ErrEntryFatigueExhausted", err)
}
}
// TestCurrentSessionDungeonTrainingRoomGatesFreeConsumables pins the session-level
// decision the aligned dispatch uses: only a run that this session owns counts,
// and an ordinary run must keep consuming.
func TestCurrentSessionDungeonTrainingRoomGatesFreeConsumables(t *testing.T) {
session := &gameSession{selectedCharacterID: 1}
if currentSessionDungeonIsTrainingRoom(session) || currentSessionDungeonIgnoresConsumables(session) {
t.Fatal("a session without a run must not look like the training room")
}
session.dungeon.runtime = &runtimeDungeonState{
Dungeon: worldmap.Dungeon{ID: currentDungeonTrainingRoomID},
Character: dnfrepo.CharacterRecord{CharacterID: "1"},
}
if !currentSessionDungeonIsTrainingRoom(session) || !currentSessionDungeonIgnoresConsumables(session) {
t.Fatal("training-room run not detected")
}
if currentSessionDungeonIsPractice(session) {
t.Fatal("training room is not a practice route")
}
session.dungeon.runtime.Dungeon = worldmap.Dungeon{ID: 700}
if currentSessionDungeonIsTrainingRoom(session) || currentSessionDungeonIgnoresConsumables(session) {
t.Fatal("an ordinary run must keep consuming")
}
}
func TestCurrentDungeonTrainingRoomDoesNotConsumeFatigue(t *testing.T) {
runtime := &runtimeDungeonState{
Dungeon: worldmap.Dungeon{ID: currentDungeonTrainingRoomID},
Character: dnfrepo.CharacterRecord{Level: 90, Stats: map[string]int64{"fatigue": 0}},
}
if currentDungeonRuntimeConsumesFatigue(runtime) {
t.Fatal("training room must not consume fatigue")
}
runtime.Dungeon = worldmap.Dungeon{ID: 700}
if !currentDungeonRuntimeConsumesFatigue(runtime) {
t.Fatal("ordinary dungeon must still consume fatigue")
}
// PVF-marked free dungeons keep working exactly as before.
runtime.Dungeon = worldmap.Dungeon{ID: 701, Metadata: worldmap.DungeonMetadata{NoFatigue: true}}
if currentDungeonRuntimeConsumesFatigue(runtime) {
t.Fatal("PVF no-fatigue dungeon must not consume fatigue")
}
runtime.Dungeon = worldmap.Dungeon{
ID: 702,
Metadata: worldmap.DungeonMetadata{Flags: map[string]bool{"enter without fatigue": true}},
}
if currentDungeonRuntimeConsumesFatigue(runtime) {
t.Fatal("PVF enter-without-fatigue dungeon must not consume fatigue")
}
}