DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,87 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"testing"
|
||||
|
||||
alignedcmd "longheng.io/server/internal/modules/dnf/alignedcmd"
|
||||
dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
|
||||
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
||||
"longheng.io/server/internal/modules/dnf/worldmap"
|
||||
)
|
||||
|
||||
// 修炼道场 (5000) is the free training room. Live 2026-09-12 13:25:33: a character
|
||||
// with fatigue=0 was refused entry with
|
||||
//
|
||||
// game-dungeon-select-blocked dungeon_id=5000 reason=dungeon_owner_validation_failed
|
||||
// error=dnf dungeon character fatigue is exhausted: fatigue=0
|
||||
//
|
||||
// because this data set's 5000 metadata has neither "no fatigue" nor
|
||||
// "enter without fatigue". These tests pin the explicit exemption.
|
||||
func TestCurrentDungeonTrainingRoomEntryIgnoresFatigue(t *testing.T) {
|
||||
character := dnfrepo.CharacterRecord{Level: 90, Stats: map[string]int64{"fatigue": 0, "fatigue_limit": 156}}
|
||||
session := &gameSession{}
|
||||
session.party.state = alignedcmd.PartyState{Members: []alignedcmd.PartyMemberState{{UserID: 1}}}
|
||||
|
||||
training := worldmap.Dungeon{ID: currentDungeonTrainingRoomID}
|
||||
if err := validateDungeonEntry(character, training, session, false); err != nil {
|
||||
t.Fatalf("training room rejected at fatigue=0: %v", err)
|
||||
}
|
||||
|
||||
ordinary := worldmap.Dungeon{ID: 700}
|
||||
if err := validateDungeonEntry(character, ordinary, session, false); !errors.Is(err, dnfdungeon.ErrEntryFatigueExhausted) {
|
||||
t.Fatalf("ordinary dungeon error=%v want ErrEntryFatigueExhausted", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestCurrentSessionDungeonTrainingRoomGatesFreeConsumables pins the session-level
|
||||
// decision the aligned dispatch uses: only a run that this session owns counts,
|
||||
// and an ordinary run must keep consuming.
|
||||
func TestCurrentSessionDungeonTrainingRoomGatesFreeConsumables(t *testing.T) {
|
||||
session := &gameSession{selectedCharacterID: 1}
|
||||
if currentSessionDungeonIsTrainingRoom(session) || currentSessionDungeonIgnoresConsumables(session) {
|
||||
t.Fatal("a session without a run must not look like the training room")
|
||||
}
|
||||
session.dungeon.runtime = &runtimeDungeonState{
|
||||
Dungeon: worldmap.Dungeon{ID: currentDungeonTrainingRoomID},
|
||||
Character: dnfrepo.CharacterRecord{CharacterID: "1"},
|
||||
}
|
||||
if !currentSessionDungeonIsTrainingRoom(session) || !currentSessionDungeonIgnoresConsumables(session) {
|
||||
t.Fatal("training-room run not detected")
|
||||
}
|
||||
if currentSessionDungeonIsPractice(session) {
|
||||
t.Fatal("training room is not a practice route")
|
||||
}
|
||||
session.dungeon.runtime.Dungeon = worldmap.Dungeon{ID: 700}
|
||||
if currentSessionDungeonIsTrainingRoom(session) || currentSessionDungeonIgnoresConsumables(session) {
|
||||
t.Fatal("an ordinary run must keep consuming")
|
||||
}
|
||||
}
|
||||
|
||||
func TestCurrentDungeonTrainingRoomDoesNotConsumeFatigue(t *testing.T) {
|
||||
runtime := &runtimeDungeonState{
|
||||
Dungeon: worldmap.Dungeon{ID: currentDungeonTrainingRoomID},
|
||||
Character: dnfrepo.CharacterRecord{Level: 90, Stats: map[string]int64{"fatigue": 0}},
|
||||
}
|
||||
if currentDungeonRuntimeConsumesFatigue(runtime) {
|
||||
t.Fatal("training room must not consume fatigue")
|
||||
}
|
||||
|
||||
runtime.Dungeon = worldmap.Dungeon{ID: 700}
|
||||
if !currentDungeonRuntimeConsumesFatigue(runtime) {
|
||||
t.Fatal("ordinary dungeon must still consume fatigue")
|
||||
}
|
||||
|
||||
// PVF-marked free dungeons keep working exactly as before.
|
||||
runtime.Dungeon = worldmap.Dungeon{ID: 701, Metadata: worldmap.DungeonMetadata{NoFatigue: true}}
|
||||
if currentDungeonRuntimeConsumesFatigue(runtime) {
|
||||
t.Fatal("PVF no-fatigue dungeon must not consume fatigue")
|
||||
}
|
||||
runtime.Dungeon = worldmap.Dungeon{
|
||||
ID: 702,
|
||||
Metadata: worldmap.DungeonMetadata{Flags: map[string]bool{"enter without fatigue": true}},
|
||||
}
|
||||
if currentDungeonRuntimeConsumesFatigue(runtime) {
|
||||
t.Fatal("PVF enter-without-fatigue dungeon must not consume fatigue")
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user