DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,380 @@
package dnfbridge
import (
"bytes"
"context"
"errors"
"strconv"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/worldmap"
)
func TestHandleGameUpperRoutesProgress30TutorialCheckpoint(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{singleMonster: true})
conn := &bufferConn{}
session := &gameSession{
conn: conn,
connID: "progress30-op143-upper-route-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
request, err := dnfproto.BuildChannelPacket(
uint16(dnfenum.CmdPacketChangeTutorialFlag),
[]byte{currentDungeonTutorialFinalPrefix, 30, 0, 0, 0, currentDungeonTutorialFinalCommit},
0,
dnfproto.DefaultChannelClassification,
)
if err != nil {
t.Fatal(err)
}
if err := service.handleGameUpper(session, request); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
if ack.Header.MsgID != uint16(dnfenum.CmdPacketChangeTutorialFlag) ||
ack.Header.Classification != dnfproto.DefaultChannelClassification ||
!bytes.Equal(ack.Body, []byte{1, 0}) {
t.Fatalf("progress30 route ack=%+v body=%x rest=%x", ack.Header, ack.Body, rest)
}
if len(rest) != 0 {
t.Fatalf("progress30 route sent unexpected packets=%x", rest)
}
if session.dungeon.runtime != runtime || runtime.tutorialCompletionPersisted {
t.Fatalf("progress30 route changed runtime=%p persisted=%t", session.dungeon.runtime, runtime.tutorialCompletionPersisted)
}
}
func TestHandleDungeonTutorialFlagAcknowledgesProgress30WithoutMutation(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{singleMonster: true})
conn := &bufferConn{}
session := &gameSession{
conn: conn,
connID: "progress30-op143-ack-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
before := runtime.Session.Snapshot()
body := []byte{currentDungeonTutorialFinalPrefix, 30, 0, 0, 0, currentDungeonTutorialFinalCommit}
if err := service.handleDungeonTutorialFlag(session, body); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
if ack.Header.MsgID != uint16(dnfenum.CmdPacketChangeTutorialFlag) ||
ack.Header.Classification != dnfproto.DefaultChannelClassification ||
!bytes.Equal(ack.Body, []byte{1, 0}) || len(rest) != 0 {
t.Fatalf("progress30 ack header=%+v body=%x rest=%x", ack.Header, ack.Body, rest)
}
if session.dungeon.runtime != runtime {
t.Fatalf("progress30 changed runtime owner before=%p after=%p", runtime, session.dungeon.runtime)
}
after := runtime.Session.Snapshot()
if after.Run.Status != before.Run.Status || after.Run.Current != before.Run.Current ||
runtime.tutorialCompletionPersisted || runtime.tutorialFinalFlagAckSent ||
runtime.bossDieCheckResponseSent {
t.Fatalf("progress30 mutated completion before=%+v after=%+v runtime=%+v", before.Run, after.Run, runtime)
}
repositories, ok := service.repositoryGroup()
if !ok || repositories.Character == nil {
t.Fatal("progress30 character repository unavailable")
}
character, found, err := repositories.Character.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load progress30 character found=%t err=%v", found, err)
}
if got := character.Stats[currentDungeonTutorialCompletedKey]; got != 0 {
t.Fatalf("progress30 persisted tutorial completion=%d", got)
}
}
func TestHandleDungeonTutorialFlagRejectsNonFinalOrEarlyRequests(t *testing.T) {
tests := []struct {
name string
body []byte
}{
{name: "short", body: make([]byte, dungeoncmd.ChangeTutorialFlagRequestSize-1)},
{name: "protected padded boundary", body: make([]byte, 16)},
{name: "wrong prefix", body: []byte{1, 31, 0, 0, 0, 1}},
{name: "unsupported progress", body: []byte{0, 29, 0, 0, 0, 1}},
{name: "progress36 owned by active dungeon instead of completed select", body: []byte{0, 36, 0, 0, 0, 1}},
{name: "wrong commit", body: []byte{0, 31, 0, 0, 0, 0}},
{name: "final progress outside persisted reentry", body: tutorialFinalFlagRequestBody()},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{singleMonster: true})
conn := &bufferConn{}
session := &gameSession{
conn: conn,
connID: "rejected-op143-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
if err := service.handleDungeonTutorialFlag(session, test.body); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 || session.dungeon.runtime != runtime {
t.Fatalf("rejected op143 wrote=%x runtime=%p", conn.write.Bytes(), session.dungeon.runtime)
}
})
}
}
func TestHandleDungeonTutorialFlagRejectsWrongClass(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{singleMonster: true})
conn := &bufferConn{}
session := &gameSession{
conn: conn,
connID: "wrong-class-op143-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
request, err := dnfproto.BuildChannelPacket(
uint16(dnfenum.CmdPacketChangeTutorialFlag),
tutorialFinalFlagRequestBody(),
0,
2,
)
if err != nil {
t.Fatal(err)
}
if err := service.handleGameUpper(session, request); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 || session.dungeon.runtime != runtime {
t.Fatalf("wrong-class op143 wrote=%x runtime=%p", conn.write.Bytes(), session.dungeon.runtime)
}
}
func TestTutorialFlagSuccessBodyIsEmptyRewardList(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{singleMonster: true})
conn := &bufferConn{}
session := &gameSession{conn: conn, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
if err := service.handleDungeonTutorialFlag(session, []byte{0, 30, 0, 0, 0, 1}); err != nil {
t.Fatal(err)
}
ack, _ := splitGameServerUpperPacket(t, conn.write.Bytes())
if !bytes.Equal(ack.Body, []byte{1, 0}) {
t.Fatalf("op143 success body=%x want success=1 reward_count=0", ack.Body)
}
}
// Live current-EXE evidence showed that the persisted reentry op33/op143/op24
// fast exit leaves the client in the dungeon and suppresses its next op45.
// Keep the durable marker but do not emit the unaccepted transition chain.
func TestPersistedCompletedTutorialReentryDoesNotPoisonBoundDungeonScene(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{
job: "2",
dungeonReference: tutorialScopeGunnerDungeonReference,
mapDirectory: tutorialScopeGunnerMapDirectory,
singleMonster: true,
tutorialCompleted: true,
})
if !runtime.tutorialCompletionPersisted || !runtime.tutorialCompletedReentry {
t.Fatalf("persisted tutorial marker was not projected into runtime: %+v", runtime)
}
conn := &bufferConn{}
session := &gameSession{
conn: conn,
connID: "completed-tutorial-reentry-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
postStartMapPlayerStateSent: true,
}
if err := service.sendCompletedTutorialReentryExit(session, "before_finish_loading"); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 || runtime.tutorialCompletedReentryExitSent {
t.Fatalf("pre-FINISH_LOADING reentry exit wrote=%x sent=%t", conn.write.Bytes(), runtime.tutorialCompletedReentryExitSent)
}
repositories, ok := service.repositoryGroup()
if !ok || repositories.Skill == nil {
t.Fatal("tutorial reentry skill repository unavailable")
}
if err := repositories.Skill.Save(context.Background(), dnfrepo.SkillRecord{
CharacterID: "99",
Skills: map[int64]dnfrepo.SkillState{
1: {Level: 1, Enabled: true},
},
}); err != nil {
t.Fatal(err)
}
skillCatalog, err := buildSkillCatalogFromSource(context.Background(), initialEquipmentMemSource{
"skill/skilllist.lst": "2 `job2.lst`\n",
"skill/job2.lst": "1 `job2/one.skl`\n",
"skill/job2/one.skl": "[skill type]\n`active`\n[skill class]\n1\n[required level]\n1\n",
"character/character.lst": "2 `job2.chr`\n",
"character/job2.chr": "[job]\n`[gunner]`\n",
})
if err != nil {
t.Fatal(err)
}
service.initialSkillsByJob = map[byte][]initialSkillEntry{2: {{SkillID: 1, Level: 1}}}
service.initialSPTable = map[int]int{}
service.skillCatalog = skillCatalog
if err := service.sendFinishLoadingStatus(session, make([]byte, 16)); err != nil {
t.Fatal(err)
}
stream := conn.write.Bytes()
var packets []dnfproto.ChannelPacket
for len(stream) != 0 {
packet, rest := splitGameServerUpperPacket(t, stream)
packets = append(packets, packet)
stream = rest
}
if len(packets) < 2 {
t.Fatalf("FINISH_LOADING reentry packet count=%d", len(packets))
}
status := packets[0]
if status.Header.MsgID != uint16(dnfenum.CmdPacketFinishLoading) ||
status.Header.Classification != dnfproto.DefaultChannelClassification ||
!bytes.Equal(status.Body, []byte{1}) {
t.Fatalf("FINISH_LOADING status header=%+v body=%x", status.Header, status.Body)
}
for _, packet := range packets {
if packet.Header.MsgID == currentDungeonTutorialExitMsgID {
t.Fatalf("FINISH_LOADING emitted disabled reentry op33: header=%+v body=%x", packet.Header, packet.Body)
}
}
if !session.currentFinishLoadingStateSent || !session.postFinishLoadingPlayerStateSent ||
runtime.tutorialCompletedReentryExitSent {
t.Fatalf("FINISH_LOADING did not commit scene/exit gates: session=%+v runtime=%+v", session, runtime)
}
beforeDuplicate := conn.write.Len()
if err := service.sendCompletedTutorialReentryExit(session, "duplicate_finish_loading"); err != nil {
t.Fatal(err)
}
if conn.write.Len() != beforeDuplicate {
t.Fatalf("duplicate FINISH_LOADING emitted another op33: before=%d after=%d", beforeDuplicate, conn.write.Len())
}
conn.write.Reset()
if err := service.handleDungeonTutorialFlag(session, tutorialFinalFlagRequestBody()); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 {
t.Fatalf("unsolicited progress31 produced disabled reentry return=%x", conn.write.Bytes())
}
if runtime.bossDieCheckResponseSent {
t.Fatal("persisted reentry emitted the normal boss-completion op115")
}
if session.dungeon.runtime != runtime || runtime.townReturnPending || runtime.townReturnOp24Sent {
t.Fatalf("disabled persisted reentry changed runtime=%+v state=%+v", session.dungeon.runtime, runtime)
}
if status := runtime.Session.Snapshot().Run.Status; status != worldmap.DungeonRunActive {
t.Fatalf("unconfirmed persisted reentry return status=%s want active", status)
}
assertTutorialCompletionPersistedAndSelectAcked(t, service, 99)
}
func TestCompletedMarkerDoesNotFastExitANonPVFTutorialDungeon(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{
singleMonster: true,
tutorialCompleted: true,
omitTutorialFlag: true,
})
conn := &bufferConn{}
session := &gameSession{
conn: conn,
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
postStartMapPlayerStateSent: true,
currentFinishLoadingStateSent: true,
postFinishLoadingPlayerStateSent: true,
}
if err := service.sendCompletedTutorialReentryExit(session, "non_tutorial"); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 || runtime.tutorialCompletedReentry || runtime.tutorialCompletedReentryExitSent {
t.Fatalf("non-PVF tutorial fast exit wrote=%x runtime=%+v", conn.write.Bytes(), runtime)
}
}
func TestPersistedCompletedTutorialReentryRejectsStaleRuntimeCharacterOwner(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{
singleMonster: true,
tutorialCompleted: true,
})
conn := &bufferConn{}
session := &gameSession{
conn: conn,
selectedCharacterID: 100,
dungeon: dungeonSessionState{runtime: runtime},
postStartMapPlayerStateSent: true,
currentFinishLoadingStateSent: true,
postFinishLoadingPlayerStateSent: true,
}
if err := service.sendCompletedTutorialReentryExit(session, "stale_runtime_owner"); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 || runtime.tutorialCompletedReentryExitSent {
t.Fatalf("stale reentry owner wrote=%x committed=%t", conn.write.Bytes(), runtime.tutorialCompletedReentryExitSent)
}
}
func TestPersistedCompletedTutorialReentryNeverWritesUnprovenOp33(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{
singleMonster: true,
tutorialCompleted: true,
})
conn := &failNthDungeonWriteConn{failAt: 1, err: errors.New("unexpected reentry op33 write")}
session := &gameSession{
conn: conn,
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
postStartMapPlayerStateSent: true,
currentFinishLoadingStateSent: true,
postFinishLoadingPlayerStateSent: true,
}
if err := service.sendCompletedTutorialReentryExit(session, "first_finish_loading"); err != nil {
t.Fatalf("disabled reentry exit: %v", err)
}
if runtime.tutorialCompletedReentryExitSent || conn.write.Len() != 0 {
t.Fatalf("disabled reentry op33 committed=%t wrote=%x", runtime.tutorialCompletedReentryExitSent, conn.write.Bytes())
}
if err := service.sendCompletedTutorialReentryExit(session, "replayed_finish_loading"); err != nil {
t.Fatalf("duplicate disabled reentry exit: %v", err)
}
if runtime.tutorialCompletedReentryExitSent || conn.write.Len() != 0 {
t.Fatalf("duplicate disabled reentry op33 committed=%t wrote=%x", runtime.tutorialCompletedReentryExitSent, conn.write.Bytes())
}
}
func assertTutorialCompletionPersistedAndSelectAcked(t *testing.T, service *Service, characterID uint16) {
t.Helper()
repositories, ok := service.repositoryGroup()
if !ok || repositories.Character == nil {
t.Fatal("tutorial character repository unavailable")
}
character, found, err := repositories.Character.Load(context.Background(), strconv.Itoa(int(characterID)))
if err != nil || !found {
t.Fatalf("load persisted tutorial character found=%t err=%v", found, err)
}
if got := character.Stats[currentDungeonTutorialCompletedKey]; got != currentDungeonTutorialCompleteFlag {
t.Fatalf("persisted tutorial flag=%d want=%d", got, currentDungeonTutorialCompleteFlag)
}
body := buildCurrentSelectCharacterAckBody(character, true, dnfrepo.QuestRecord{}, false, characterID, 0, 0, []byte{0})
flag, count, ok := currentSelectAckTutorialState(body)
if !ok || flag != 0 || count != 1 {
t.Fatalf("relogin select ACK tutorial wire state flag=%d count=%d ok=%t, want ignored flag 0 and one route index", flag, count, ok)
}
indexes, ok := currentSelectAckTutorialIndexes(body)
if !ok || len(indexes) != 1 || indexes[0] != currentSelectAckPage1RouteIndex {
t.Fatalf("relogin select ACK tutorial indexes=%v ok=%t, want [%d]/true", indexes, ok, currentSelectAckPage1RouteIndex)
}
}
type tutorialFailingCharacterStore struct {
dnfrepo.CharacterRepository
err error
}
func (s *tutorialFailingCharacterStore) Save(context.Context, dnfrepo.CharacterRecord) error {
return s.err
}