DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,404 @@
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"math"
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"sort"
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"strconv"
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"strings"
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"time"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
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dnfepicbook "longheng.io/server/internal/modules/dnf/epicbook"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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// Current 90CN NoPack.exe registers the Epic Book balance handler on wire
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// 1149. The enum label at this value is stale and must not select the wire.
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currentEpicBookInfoWireOpcode uint16 = 1149
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currentEpicBookMakeItemSize = 4
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currentEpicBookErrorInventory byte = 4
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currentEpicBookErrorCondition byte = 22
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)
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var (
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errCurrentEpicBookUnavailable = errors.New("dnf epic book is unavailable")
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errCurrentEpicBookRequestInvalid = errors.New("dnf epic book request is invalid")
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errCurrentEpicBookCondition = errors.New("dnf epic book crafting condition is not met")
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errCurrentEpicBookBalanceOverflow = errors.New("dnf epic book balance overflow")
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errCurrentEpicBookInventoryUnavailable = errors.New("dnf epic book inventory is unavailable")
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)
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type currentEpicBookBalanceRow struct {
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FragmentID uint32
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Balance uint32
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}
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type currentEpicBookCraftResult struct {
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FragmentID uint32
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FragmentBalance uint32
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ItemUpdates []currentItemListEntry
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}
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func buildCurrentEpicBookInfoBody(mode byte, rows []currentEpicBookBalanceRow) ([]byte, error) {
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if mode > 1 {
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return nil, fmt.Errorf("%w: sync mode=%d", errCurrentEpicBookRequestInvalid, mode)
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}
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normalized := make(map[uint32]uint32, len(rows))
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for _, row := range rows {
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if row.FragmentID == 0 {
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return nil, fmt.Errorf("%w: fragment id is zero", errCurrentEpicBookRequestInvalid)
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}
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normalized[row.FragmentID] = row.Balance
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}
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ids := make([]uint32, 0, len(normalized))
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for fragmentID := range normalized {
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ids = append(ids, fragmentID)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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if uint64(len(ids)) > uint64(math.MaxUint32) {
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return nil, errCurrentEpicBookBalanceOverflow
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}
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var writer packetWriter
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writer.writeByte(mode)
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writer.writeUint32(uint32(len(ids)))
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for _, fragmentID := range ids {
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writer.writeUint32(fragmentID)
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writer.writeUint32(normalized[fragmentID])
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}
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return writer.bytes(), nil
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}
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func decodeCurrentEpicBookMakeItemRequest(body []byte) (uint32, error) {
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if len(body) != currentEpicBookMakeItemSize {
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return 0, fmt.Errorf("%w: body_len=%d", errCurrentEpicBookRequestInvalid, len(body))
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}
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equipmentID := binary.LittleEndian.Uint32(body)
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if equipmentID == 0 {
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return 0, fmt.Errorf("%w: equipment id is zero", errCurrentEpicBookRequestInvalid)
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}
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return equipmentID, nil
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}
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func buildCurrentEpicBookMakeItemResult(success bool, errorCode byte) []byte {
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if success {
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return []byte{1}
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}
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return []byte{0, errorCode}
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}
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func (s *Service) currentEpicBookCatalog() (*dnfepicbook.Catalog, error) {
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if s == nil {
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return nil, errCurrentEpicBookUnavailable
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}
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s.epicBookMu.Lock()
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defer s.epicBookMu.Unlock()
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if s.epicBookCatalog != nil || s.epicBookCatalogLoadErr != nil {
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return s.epicBookCatalog, s.epicBookCatalogLoadErr
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}
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err == nil {
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var text string
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text, err = archive.ReadText(dnfepicbook.PieceInfoPath)
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if err == nil {
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s.epicBookCatalog, err = dnfepicbook.Parse(text)
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}
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}
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s.epicBookCatalogLoadErr = err
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return s.epicBookCatalog, s.epicBookCatalogLoadErr
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}
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func (s *Service) currentEpicBookCatalogIfLoaded() (*dnfepicbook.Catalog, bool, error) {
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if s == nil {
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return nil, false, errCurrentEpicBookUnavailable
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}
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s.epicBookMu.Lock()
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defer s.epicBookMu.Unlock()
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if s.epicBookCatalog != nil {
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return s.epicBookCatalog, true, nil
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}
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if s.epicBookCatalogLoadErr != nil {
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return nil, true, s.epicBookCatalogLoadErr
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}
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return nil, false, nil
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}
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func (s *Service) preloadEpicBookCatalog(ctx context.Context) error {
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if s == nil {
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return nil
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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started := time.Now()
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catalog, err := s.currentEpicBookCatalog()
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if err != nil {
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return fmt.Errorf("preload current epic book catalog: %w", err)
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}
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s.logPacketEvent("dnf-epic-book-catalog-loaded", "entries", catalog.Len(), "elapsed_ms", time.Since(started).Milliseconds())
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return nil
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}
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func (s *Service) sendCurrentEpicBookSnapshot(session *gameSession, source string) error {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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if session.selectedEpicBookBootstrapCharacterID == session.selectedCharacterID {
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return nil
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}
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catalog, loaded, err := s.currentEpicBookCatalogIfLoaded()
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if err != nil {
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return err
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}
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if !loaded {
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return nil
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.EpicBook == nil {
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return errCurrentEpicBookUnavailable
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}
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accountID := strings.TrimSpace(s.accountIDForSession(session))
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ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
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defer cancel()
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record, found, err := repositories.EpicBook.Load(ctx, accountID)
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if err != nil {
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return err
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}
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rows := make([]currentEpicBookBalanceRow, 0)
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if found {
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for equipmentID, balance := range record.Balances {
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entry, mapped := catalog.EntryByEquipment(equipmentID)
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if !mapped || balance == 0 {
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continue
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}
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rows = append(rows, currentEpicBookBalanceRow{FragmentID: entry.FragmentID, Balance: balance})
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}
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}
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body, err := buildCurrentEpicBookInfoBody(0, rows)
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if err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(session, currentEpicBookInfoWireOpcode, body, 0); err != nil {
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return err
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}
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session.selectedEpicBookBootstrapCharacterID = session.selectedCharacterID
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s.logGameEvent(session, "game-epic-book-snapshot-sent", "source", source, "account_id", accountID, "entries", len(rows), "wire_opcode", currentEpicBookInfoWireOpcode)
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return nil
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}
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func (s *Service) handleCurrentEpicBookMakeItem(session *gameSession, body []byte) error {
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equipmentID, err := decodeCurrentEpicBookMakeItemRequest(body)
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if err != nil {
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s.logGameEvent(session, "game-epic-book-make-item-blocked", "body_len", len(body), "reason", "current_exe_op788_request_malformed", "error", err)
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return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketEpicBookMakeItem), buildCurrentEpicBookMakeItemResult(false, 0), 1)
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}
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result, err := s.commitCurrentEpicBookMakeItem(context.Background(), session, equipmentID, time.Now().UTC())
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if err != nil {
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errorCode := currentEpicBookErrorCondition
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if errors.Is(err, errDungeonPickupInventoryFull) || errors.Is(err, dnfdungeon.ErrPickupInventoryFull) {
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errorCode = currentEpicBookErrorInventory
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}
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s.logGameEvent(session, "game-epic-book-make-item-rejected", "equipment_id", equipmentID, "error_code", errorCode, "error", err)
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return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketEpicBookMakeItem), buildCurrentEpicBookMakeItemResult(false, errorCode), 1)
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}
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketEpicBookMakeItem), buildCurrentEpicBookMakeItemResult(true, 0), 1); err != nil {
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return err
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}
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if len(result.ItemUpdates) > 0 {
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketWalkoutPartyMember), buildCurrentItemUpdateBody(dnfrepo.MainInventoryListType, result.ItemUpdates), 0); err != nil {
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return err
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}
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}
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syncBody, err := buildCurrentEpicBookInfoBody(1, []currentEpicBookBalanceRow{{FragmentID: result.FragmentID, Balance: result.FragmentBalance}})
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if err != nil {
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return err
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}
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return s.sendGameUpperRawClass(session, currentEpicBookInfoWireOpcode, syncBody, 0)
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}
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func (s *Service) commitCurrentEpicBookMakeItem(ctx context.Context, session *gameSession, equipmentID uint32, now time.Time) (currentEpicBookCraftResult, error) {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return currentEpicBookCraftResult{}, errCurrentEpicBookUnavailable
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}
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catalog, err := s.currentEpicBookCatalog()
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if err != nil {
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return currentEpicBookCraftResult{}, err
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}
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entry, ok := catalog.EntryByEquipment(equipmentID)
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if !ok {
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return currentEpicBookCraftResult{}, fmt.Errorf("%w: equipment=%d recipe missing", errCurrentEpicBookCondition, equipmentID)
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}
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items, err := s.currentPVFItemCatalog()
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if err != nil {
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return currentEpicBookCraftResult{}, err
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}
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outputDefinition, err := items.ResolveItem(equipmentID)
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if err != nil || outputDefinition.Kind != dungeonDropItemEquipment || outputDefinition.Rarity != 4 {
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return currentEpicBookCraftResult{}, fmt.Errorf("%w: equipment=%d is not PVF epic: %v", errCurrentEpicBookCondition, equipmentID, err)
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}
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for _, material := range entry.Recipe.Materials {
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definition, resolveErr := items.ResolveItem(material.ItemID)
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if resolveErr != nil || definition.Kind != dungeonDropItemStackable {
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return currentEpicBookCraftResult{}, fmt.Errorf("%w: material=%d unresolved: %v", errCurrentEpicBookCondition, material.ItemID, resolveErr)
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}
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Character == nil || repositories.EpicBookCraft == nil {
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return currentEpicBookCraftResult{}, errCurrentEpicBookUnavailable
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}
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accountID := strings.TrimSpace(s.accountIDForSession(session))
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characterID := strconv.Itoa(int(session.selectedCharacterID))
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character, found, err := repositories.Character.Load(ctx, characterID)
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if err != nil || !found || strings.TrimSpace(character.AccountID) != accountID {
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return currentEpicBookCraftResult{}, fmt.Errorf("%w: character ownership", errCurrentEpicBookCondition)
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}
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if now.IsZero() {
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now = time.Now().UTC()
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}
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result := currentEpicBookCraftResult{FragmentID: entry.FragmentID}
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err = repositories.EpicBookCraft.WithinEpicBookCraft(ctx, accountID, characterID, func(epicBooks dnfrepo.EpicBookRepository, accountInventories dnfrepo.AccountInventoryRepository, inventories dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
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book, bookFound, loadErr := epicBooks.Load(ctx, accountID)
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if loadErr != nil {
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return loadErr
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}
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if !bookFound {
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book = dnfrepo.EpicBookRecord{AccountID: accountID}
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}
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if book.Balances[equipmentID] < entry.Recipe.FragmentCount {
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return fmt.Errorf("%w: fragment equipment=%d have=%d need=%d", errCurrentEpicBookCondition, equipmentID, book.Balances[equipmentID], entry.Recipe.FragmentCount)
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}
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accountInventory, accountInventoryFound, loadErr := accountInventories.Load(ctx, accountID)
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if loadErr != nil {
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return loadErr
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}
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if !accountInventoryFound {
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return errCurrentEpicBookInventoryUnavailable
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}
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accountInventory = dnfrepo.CloneAccountInventory(accountInventory)
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inventory, inventoryFound, loadErr := inventories.Load(ctx, characterID)
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if loadErr != nil {
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return loadErr
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}
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if !inventoryFound {
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return errCurrentEpicBookInventoryUnavailable
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}
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inventory = dnfrepo.CloneInventory(inventory)
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updates, consumeErr := consumeCurrentEpicBookMaterials(&accountInventory, entry.Recipe.Materials)
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if consumeErr != nil {
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return consumeErr
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}
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// 史诗图鉴合成的产物同样不能落进未解锁的背包扩展行。
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outputDefinition = limitCurrentMainInventoryDefinitionSlots(
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outputDefinition,
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s.currentInventoryPlacementMainSlotCount(ctx, &inventory, characterID),
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)
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slot, stack, placeErr := dnfdungeon.PlacePickupItem(&inventory, currentDungeonPickupPlacement(outputDefinition, 1))
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if placeErr != nil {
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return mapCurrentDungeonPickupOwnerError(placeErr)
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}
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outputUpdate := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, int16(slot), stack)
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stack.RawEntry = append([]byte(nil), outputUpdate.data[:]...)
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inventory.Slots[currentDungeonPickupMainSlotKey(int16(slot))] = stack
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updates = append(updates, outputUpdate)
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book = dnfrepo.CloneEpicBook(book)
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book.Balances[equipmentID] -= entry.Recipe.FragmentCount
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result.FragmentBalance = book.Balances[equipmentID]
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book.UpdatedAt = now
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accountInventory.UpdatedAt = now
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inventory.UpdatedAt = now
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if err := epicBooks.Save(ctx, book); err != nil {
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return err
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}
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if err := accountInventories.Save(ctx, accountInventory); err != nil {
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return err
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}
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if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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result.ItemUpdates = append([]currentItemListEntry(nil), updates...)
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return nil
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})
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if err != nil {
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return currentEpicBookCraftResult{}, err
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}
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return result, nil
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}
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func consumeCurrentEpicBookMaterials(inventory *dnfrepo.AccountInventoryRecord, materials []dnfepicbook.Material) ([]currentItemListEntry, error) {
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if inventory == nil {
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return nil, errCurrentEpicBookInventoryUnavailable
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}
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required := make(map[uint32]uint64, len(materials))
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for _, material := range materials {
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if material.ItemID == 0 || material.Count == 0 || required[material.ItemID] > math.MaxUint64-uint64(material.Count) {
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return nil, errCurrentEpicBookCondition
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}
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required[material.ItemID] += uint64(material.Count)
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}
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type candidate struct {
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key string
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slot int16
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stack dnfrepo.ItemStack
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}
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candidates := make(map[uint32][]candidate, len(required))
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available := make(map[uint32]uint64, len(required))
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for key, stack := range inventory.Slots {
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listType, slot, ok := parseSceneInventorySlotKey(key)
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if !ok || !dnfrepo.IsAccountSharedInventorySlot(listType, slot) || stack.Count <= 0 || currentNPCShopItemLocked(stack) || stack.ItemID <= 0 || stack.ItemID > math.MaxUint32 {
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continue
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}
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itemID := uint32(stack.ItemID)
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if _, needed := required[itemID]; !needed {
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||||
continue
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}
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available[itemID] += uint64(stack.Count)
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candidates[itemID] = append(candidates[itemID], candidate{key: key, slot: slot, stack: stack})
|
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}
|
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for itemID, count := range required {
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if available[itemID] < count {
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return nil, fmt.Errorf("%w: material=%d have=%d need=%d", errCurrentEpicBookCondition, itemID, available[itemID], count)
|
||||
}
|
||||
}
|
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itemIDs := make([]uint32, 0, len(required))
|
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for itemID := range required {
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itemIDs = append(itemIDs, itemID)
|
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}
|
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sort.Slice(itemIDs, func(i, j int) bool { return itemIDs[i] < itemIDs[j] })
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updates := make([]currentItemListEntry, 0)
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for _, itemID := range itemIDs {
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sort.Slice(candidates[itemID], func(i, j int) bool { return candidates[itemID][i].slot < candidates[itemID][j].slot })
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remaining := required[itemID]
|
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for _, candidate := range candidates[itemID] {
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stack := inventory.Slots[candidate.key]
|
||||
consumed := min(remaining, uint64(stack.Count))
|
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stack.Count -= int64(consumed)
|
||||
remaining -= consumed
|
||||
if stack.Count == 0 {
|
||||
delete(inventory.Slots, candidate.key)
|
||||
var empty currentItemListEntry
|
||||
empty.patchCore(candidate.slot, 0, 0)
|
||||
updates = append(updates, empty)
|
||||
} else {
|
||||
update := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, candidate.slot, stack)
|
||||
stack.RawEntry = append([]byte(nil), update.data[:]...)
|
||||
inventory.Slots[candidate.key] = stack
|
||||
updates = append(updates, update)
|
||||
}
|
||||
if remaining == 0 {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
return updates, nil
|
||||
}
|
||||
Reference in new issue
Block a user