DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,501 @@
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package dnfbridge
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import (
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"context"
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"errors"
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"os"
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"strconv"
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"testing"
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"time"
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dnfequip "longheng.io/server/internal/modules/dnf/equip"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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type equipmentPlacementPVFSource map[string]string
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func (s equipmentPlacementPVFSource) ReadText(relativePath string) (string, error) {
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for path, text := range s {
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if cleanInitialPVFPath(path) == cleanInitialPVFPath(relativePath) {
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return text, nil
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}
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}
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return "", errors.New("test PVF path missing")
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}
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func TestCurrentEquipmentPlacementValidatorAcceptsOnlyExactPVFSlot(t *testing.T) {
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validator := newEquipmentPlacementValidatorFixture(t)
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tests := []struct {
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name string
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itemID int64
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listType byte
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sourceSlot int16
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targetSlot int16
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wantErr error
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}{
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{name: "hat avatar exact", itemID: 9100, listType: 1, sourceSlot: 0, targetSlot: 0},
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{name: "aura avatar exact", itemID: 9109, listType: 1, sourceSlot: 21, targetSlot: 9},
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{name: "unlocked aura animation skin", itemID: 9109, listType: 1, sourceSlot: 21, targetSlot: 11},
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{name: "weapon avatar exact", itemID: 9110, listType: 1, sourceSlot: 77, targetSlot: 10},
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{name: "weapon exact from main", itemID: 9001, listType: 0, sourceSlot: 9, targetSlot: 12},
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{name: "title exact from cargo", itemID: 9002, listType: 2, sourceSlot: 5, targetSlot: 13},
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{name: "earring exact from main", itemID: 9025, listType: 0, sourceSlot: 11, targetSlot: 25},
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{name: "guardian shield requires dedicated deck", itemID: 9024, listType: 0, sourceSlot: 10, targetSlot: 24, wantErr: errEquipmentPlacementShieldRequiresDeck},
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{name: "guild medal exact from dedicated bag", itemID: 9032, listType: 38, sourceSlot: 12, targetSlot: 32},
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{name: "guardian page cannot equip as medal", itemID: 9032, listType: 38, sourceSlot: 49, targetSlot: 32, wantErr: errEquipmentPlacementSourceUnknown},
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{name: "worn weapon remains weapon", itemID: 9001, listType: 3, sourceSlot: 12, targetSlot: 12},
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{name: "worn guild medal remains guild medal", itemID: 9032, listType: 3, sourceSlot: 32, targetSlot: 32},
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{name: "avatar same class wrong slot", itemID: 9100, listType: 1, sourceSlot: 0, targetSlot: 8, wantErr: errEquipmentPlacementSlotTypeMismatch},
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{name: "weapon same class wrong slot", itemID: 9001, listType: 0, sourceSlot: 9, targetSlot: 13, wantErr: errEquipmentPlacementSlotTypeMismatch},
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{name: "guild medal same class wrong slot", itemID: 9032, listType: 0, sourceSlot: 12, targetSlot: 31, wantErr: errEquipmentPlacementSlotTypeMismatch},
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{name: "avatar into normal", itemID: 9100, listType: 1, sourceSlot: 0, targetSlot: 12, wantErr: errEquipmentPlacementSlotClassMismatch},
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{name: "normal into avatar", itemID: 9001, listType: 0, sourceSlot: 9, targetSlot: 0, wantErr: errEquipmentPlacementSlotClassMismatch},
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{name: "worn avatar source contains normal item", itemID: 9001, listType: 3, sourceSlot: 11, targetSlot: 12, wantErr: errEquipmentPlacementSlotClassMismatch},
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{name: "worn normal source contains avatar item", itemID: 9100, listType: 3, sourceSlot: 12, targetSlot: 0, wantErr: errEquipmentPlacementSlotClassMismatch},
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{name: "worn unknown source slot", itemID: 9001, listType: 3, sourceSlot: 33, targetSlot: 12, wantErr: errEquipmentPlacementSourceUnknown},
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{name: "unknown source list", itemID: 9001, listType: 12, sourceSlot: 0, targetSlot: 12, wantErr: errEquipmentPlacementSourceUnknown},
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{name: "normal target below range", itemID: 9001, listType: 0, sourceSlot: 9, targetSlot: -1, wantErr: errEquipmentPlacementSlotClassMismatch},
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{name: "normal target above range", itemID: 9001, listType: 0, sourceSlot: 9, targetSlot: 33, wantErr: errEquipmentPlacementSlotClassMismatch},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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err := validator.ValidateEquipmentPlacement(context.Background(), dnfequip.Placement{
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CharacterID: "19",
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ItemID: test.itemID,
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SourceListType: test.listType,
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SourceSlotIndex: test.sourceSlot,
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TargetSlotIndex: test.targetSlot,
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})
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if test.wantErr == nil && err != nil {
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t.Fatalf("ValidateEquipmentPlacement error = %v", err)
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}
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if test.wantErr != nil && !errors.Is(err, test.wantErr) {
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t.Fatalf("ValidateEquipmentPlacement error = %v, want %v", err, test.wantErr)
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}
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})
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}
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}
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func TestCurrentEquipmentPlacementValidatorRejectsLockedAuraAnimationSkin(t *testing.T) {
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validator := newEquipmentPlacementValidatorFixture(t)
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character, found, err := validator.characters.Load(context.Background(), "19")
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if err != nil || !found {
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t.Fatalf("load character: found=%t err=%v", found, err)
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}
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delete(character.Stats, currentOpenAuraSkinSlotFlagStat)
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if err := validator.characters.Save(context.Background(), character); err != nil {
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t.Fatalf("save locked character: %v", err)
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}
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err = validator.ValidateEquipmentPlacement(context.Background(), dnfequip.Placement{
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CharacterID: "19",
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ItemID: 9109,
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SourceListType: currentEquipmentPlacementListAvatar,
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SourceSlotIndex: 21,
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TargetSlotIndex: 11,
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})
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if !errors.Is(err, errEquipmentPlacementAuraSkinLocked) {
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t.Fatalf("locked aura-skin error = %v, want %v", err, errEquipmentPlacementAuraSkinLocked)
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}
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}
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func TestCurrentEquipmentPlacementRuleForPVFTypeUsesCurrentEXESlots(t *testing.T) {
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tests := []struct {
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pvfType string
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slot int16
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class currentEquipmentPlacementClass
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}{
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{pvfType: "[hat avatar]", slot: 0, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[hair avatar]", slot: 1, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[face avatar]", slot: 2, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[coat avatar]", slot: 3, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[pants avatar]", slot: 4, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[shoes avatar]", slot: 5, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[breast avatar]", slot: 6, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[waist avatar]", slot: 7, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[skin avatar]", slot: 8, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[aurora avatar]", slot: 9, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[weapon avatar]", slot: 10, class: currentEquipmentPlacementClassAvatar},
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{pvfType: "[weapon]", slot: 12, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[title name]", slot: 13, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[coat]", slot: 14, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[shoulder]", slot: 15, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[pants]", slot: 16, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[shoes]", slot: 17, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[waist]", slot: 18, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[amulet]", slot: 19, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[wrist]", slot: 20, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[ring]", slot: 21, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[support]", slot: 22, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[magic stone]", slot: 23, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[support weapon]", slot: 24, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[earring]", slot: 25, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[flag]", slot: 32, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[name tag]", slot: 30, class: currentEquipmentPlacementClassNormal},
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{pvfType: "[artifact red]", slot: 27, class: currentEquipmentPlacementClassCreature},
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{pvfType: "[artifact blue]", slot: 28, class: currentEquipmentPlacementClassCreature},
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{pvfType: "[artifact green]", slot: 29, class: currentEquipmentPlacementClassCreature},
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}
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for _, test := range tests {
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t.Run(test.pvfType, func(t *testing.T) {
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rule, ok := currentEquipmentPlacementRuleForPVFType(" `" + test.pvfType + "` ")
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if !ok || rule.pvfType != test.pvfType || rule.targetSlot != test.slot || rule.class != test.class {
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t.Fatalf("rule = %+v ok=%t, want type=%q slot=%d class=%d", rule, ok, test.pvfType, test.slot, test.class)
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}
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})
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}
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// [creature] stays unsupported on purpose: target 26 is admitted by the
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// equip owner's proven short-circuit before this validator runs, so the
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// validator must not grow a second, unowned creature-body rule.
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for _, unsupported := range []string{"", "[creature]", "[charm]", "[unknown]"} {
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if rule, ok := currentEquipmentPlacementRuleForPVFType(unsupported); ok {
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t.Fatalf("unsupported type %q resolved to %+v", unsupported, rule)
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}
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}
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}
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func TestCurrentEquipmentPlacementValidatorRealPVFStarterSlots(t *testing.T) {
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pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if pvfPath == "" {
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t.Skip("DNFBRIDGE_REAL_PVF_SMOKE not set")
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}
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archive, err := platformpvf.Open(pvfPath)
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if err != nil {
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t.Fatalf("open real PVF: %v", err)
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}
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byJob, err := parseInitialCharacterEquipmentAllFromSource(archive)
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if err != nil {
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t.Fatalf("parse real initial equipment: %v", err)
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}
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equipmentPaths, err := initialEquipmentPathMap(archive)
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if err != nil {
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t.Fatalf("parse real equipment paths: %v", err)
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}
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
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CharacterID: "19",
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AccountID: "dnf:account-1",
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Job: "11",
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Level: 90,
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Stats: map[string]int64{currentOpenAuraSkinSlotFlagStat: 1, "grow_type": 4},
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}); err != nil {
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t.Fatalf("save character: %v", err)
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}
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validator := ¤tEquipmentPlacementValidator{
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selectedAccountID: "dnf:account-1",
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selectedCharacterID: 19,
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characters: repositories.Character,
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pvfSource: archive,
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equipmentPaths: equipmentPaths,
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}
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expected := map[int16]int16{11: 12, 13: 14, 15: 16}
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checked := 0
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for job, entries := range byJob {
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for _, entry := range entries {
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target, ok := expected[entry.Slot]
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if !ok {
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continue
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}
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placement := dnfequip.Placement{
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CharacterID: "19",
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ItemID: entry.ItemID,
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SourceListType: currentEquipmentPlacementListMain,
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SourceSlotIndex: 9,
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TargetSlotIndex: target,
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}
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if err := validator.ValidateEquipmentPlacement(context.Background(), placement); err != nil {
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t.Fatalf("job=%d item=%d starter_slot=%d target=%d: %v", job, entry.ItemID, entry.Slot, target, err)
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}
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placement.TargetSlotIndex = currentEquipmentPlacementNormalSlotMax
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if target == currentEquipmentPlacementNormalSlotMax {
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placement.TargetSlotIndex--
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}
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if err := validator.ValidateEquipmentPlacement(context.Background(), placement); !errors.Is(err, errEquipmentPlacementSlotTypeMismatch) {
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t.Fatalf("job=%d item=%d wrong target error=%v", job, entry.ItemID, err)
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}
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checked++
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}
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}
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if checked != 48 {
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t.Fatalf("checked real PVF starter rows = %d, want 48", checked)
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}
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// Current runtime Script.pvf declares guild medals as [flag]. This is not
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// a synthetic type fixture: prove the production catalog reaches slot 32
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// and cannot be placed into a neighbouring ordinary slot.
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const guildMedalItemID int64 = 100380017
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if path := equipmentPaths[guildMedalItemID]; path == "" {
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t.Fatalf("real PVF guild medal %d missing from equipment/equipment.lst", guildMedalItemID)
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}
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guildMedal := dnfequip.Placement{
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CharacterID: "19",
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ItemID: guildMedalItemID,
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SourceListType: currentEquipmentPlacementListGuildMedal,
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SourceSlotIndex: 0,
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TargetSlotIndex: 32,
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}
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if err := validator.ValidateEquipmentPlacement(context.Background(), guildMedal); err != nil {
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t.Fatalf("real PVF guild medal target 32: %v", err)
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}
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guildMedal.TargetSlotIndex = 31
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if err := validator.ValidateEquipmentPlacement(context.Background(), guildMedal); !errors.Is(err, errEquipmentPlacementSlotTypeMismatch) {
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t.Fatalf("real PVF guild medal target 31 error=%v, want %v", err, errEquipmentPlacementSlotTypeMismatch)
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}
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// Live current-client op19 evidence uses this runtime-PVF aura both as the
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// ordinary stat-bearing aura in slot 9 and as the unlocked animation skin
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// in slot 11. Pin both destinations against the real archive so a synthetic
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// fixture cannot hide a changed PVF category.
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const auraItemID int64 = 101590023
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aura := dnfequip.Placement{
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CharacterID: "19",
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ItemID: auraItemID,
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SourceListType: currentEquipmentPlacementListAvatar,
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SourceSlotIndex: 21,
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TargetSlotIndex: 9,
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}
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if err := validator.ValidateEquipmentPlacement(context.Background(), aura); err != nil {
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t.Fatalf("real PVF aura target 9: %v", err)
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}
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aura.TargetSlotIndex = 11
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if err := validator.ValidateEquipmentPlacement(context.Background(), aura); err != nil {
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t.Fatalf("real PVF unlocked aura skin target 11: %v", err)
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}
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// Current-client op19 sends Blade Dancer lightsabers to actor slot 24.
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// Pin the exact live item and PVF family while preserving slot 12 as its
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// ordinary main-weapon destination.
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const bladeDancerLightsaberID int64 = 101040191
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lightsaber := dnfequip.Placement{
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CharacterID: "19",
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ItemID: bladeDancerLightsaberID,
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SourceListType: currentEquipmentPlacementListMain,
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SourceSlotIndex: 21,
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TargetSlotIndex: 24,
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}
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if err := validator.ValidateEquipmentPlacement(context.Background(), lightsaber); err != nil {
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t.Fatalf("real PVF Blade Dancer lightsaber target 24: %v", err)
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}
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lightsaber.TargetSlotIndex = 12
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if err := validator.ValidateEquipmentPlacement(context.Background(), lightsaber); err != nil {
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t.Fatalf("real PVF Blade Dancer lightsaber target 12: %v", err)
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}
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}
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func TestCurrentEquipmentPlacementValidatorRejectsUnownedCharacterAndUnknownPVFItem(t *testing.T) {
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validator := newEquipmentPlacementValidatorFixture(t)
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placement := dnfequip.Placement{
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CharacterID: "20",
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ItemID: 9001,
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SourceListType: 0,
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SourceSlotIndex: 9,
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TargetSlotIndex: 11,
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}
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if err := validator.ValidateEquipmentPlacement(context.Background(), placement); !errors.Is(err, errEquipmentPlacementOwnerMismatch) {
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t.Fatalf("character mismatch error = %v", err)
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}
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placement.CharacterID = "19"
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placement.ItemID = 9999
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if err := validator.ValidateEquipmentPlacement(context.Background(), placement); !errors.Is(err, errEquipmentPlacementItemUnknown) {
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t.Fatalf("unknown item error = %v", err)
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}
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validator.equipmentPaths[9002] = "weapon/missing.equ"
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placement.ItemID = 9002
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if err := validator.ValidateEquipmentPlacement(context.Background(), placement); !errors.Is(err, errEquipmentPlacementPVFInvalid) {
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t.Fatalf("missing PVF error = %v", err)
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}
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validator.equipmentPaths[9003] = "special/missing-type.equ"
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validator.pvfSource.(equipmentPlacementPVFSource)["equipment/special/missing-type.equ"] = "[name]\n`missing type`\n"
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placement.ItemID = 9003
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if err := validator.ValidateEquipmentPlacement(context.Background(), placement); !errors.Is(err, errEquipmentPlacementPVFTypeUnknown) {
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t.Fatalf("missing PVF type error = %v", err)
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}
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validator.equipmentPaths[9004] = "special/charm.equ"
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validator.pvfSource.(equipmentPlacementPVFSource)["equipment/special/charm.equ"] = equipmentPlacementPVFDocument("[charm]")
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placement.ItemID = 9004
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if err := validator.ValidateEquipmentPlacement(context.Background(), placement); !errors.Is(err, errEquipmentPlacementPVFTypeUnknown) {
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t.Fatalf("unsupported PVF type error = %v", err)
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}
|
||||
}
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||||
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func TestCurrentEquipmentPlacementValidatorRejectsAccountOwnerMismatch(t *testing.T) {
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validator := newEquipmentPlacementValidatorFixture(t)
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validator.selectedAccountID = "dnf:other"
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err := validator.ValidateEquipmentPlacement(context.Background(), dnfequip.Placement{
|
||||
CharacterID: "19",
|
||||
ItemID: 9001,
|
||||
SourceListType: 0,
|
||||
SourceSlotIndex: 9,
|
||||
TargetSlotIndex: 11,
|
||||
})
|
||||
if !errors.Is(err, errEquipmentPlacementOwnerMismatch) {
|
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t.Fatalf("account mismatch error = %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func newEquipmentPlacementValidatorFixture(t *testing.T) *currentEquipmentPlacementValidator {
|
||||
t.Helper()
|
||||
repositories := dnfrepomemory.NewMemoryGroup()
|
||||
if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
|
||||
CharacterID: "19",
|
||||
AccountID: "dnf:account-1",
|
||||
Job: "11",
|
||||
Level: 90,
|
||||
Stats: map[string]int64{currentOpenAuraSkinSlotFlagStat: 1},
|
||||
}); err != nil {
|
||||
t.Fatalf("save character: %v", err)
|
||||
}
|
||||
return ¤tEquipmentPlacementValidator{
|
||||
selectedAccountID: "dnf:account-1",
|
||||
selectedCharacterID: 19,
|
||||
characters: repositories.Character,
|
||||
pvfSource: equipmentPlacementPVFSource{
|
||||
"equipment/weapon/test.equ": equipmentPlacementPVFDocument("[weapon]"),
|
||||
"equipment/title/test.equ": equipmentPlacementPVFDocument("[title name]"),
|
||||
"equipment/earring/test.equ": equipmentPlacementPVFDocument("[earring]"),
|
||||
"equipment/character/knight/weapon/shield/test.equ": equipmentPlacementPVFDocument("[support weapon]"),
|
||||
"equipment/flag/test.equ": equipmentPlacementPVFDocument("[flag]"),
|
||||
"equipment/avatar/hat/test.equ": equipmentPlacementPVFDocument("[hat avatar]"),
|
||||
"equipment/avatar/aura/test.equ": equipmentPlacementPVFDocument("[aurora avatar]"),
|
||||
"equipment/avatar/weapon/test.equ": equipmentPlacementPVFDocument("[weapon avatar]"),
|
||||
},
|
||||
equipmentPaths: map[int64]string{
|
||||
9001: "weapon/test.equ",
|
||||
9002: "title/test.equ",
|
||||
9025: "earring/test.equ",
|
||||
9024: "character/knight/weapon/shield/test.equ",
|
||||
9032: "flag/test.equ",
|
||||
9100: "avatar/hat/test.equ",
|
||||
9109: "avatar/aura/test.equ",
|
||||
9110: "avatar/weapon/test.equ",
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func TestCurrentEquipmentPlacementValidatorLimitsBladeDancerOffhandToProvenClassAndWeapon(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
validator := newEquipmentPlacementValidatorFixture(t)
|
||||
validator.equipmentPaths[9004] = "character/swordman/weapon/beamsword/test.equ"
|
||||
validator.pvfSource.(equipmentPlacementPVFSource)["equipment/character/swordman/weapon/beamsword/test.equ"] = equipmentPlacementPVFDocument("[weapon]")
|
||||
offhand := dnfequip.Placement{
|
||||
CharacterID: "19",
|
||||
ItemID: 9004,
|
||||
SourceListType: currentEquipmentPlacementListMain,
|
||||
SourceSlotIndex: 9,
|
||||
TargetSlotIndex: 24,
|
||||
}
|
||||
|
||||
character, found, err := validator.characters.Load(ctx, "19")
|
||||
if err != nil || !found {
|
||||
t.Fatalf("load character: found=%t err=%v", found, err)
|
||||
}
|
||||
character.Stats["grow_type"] = 4
|
||||
if err := validator.characters.Save(ctx, character); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := validator.ValidateEquipmentPlacement(ctx, offhand); err != nil {
|
||||
t.Fatalf("Blade Dancer beamsword offhand error = %v", err)
|
||||
}
|
||||
offhand.TargetSlotIndex = 12
|
||||
if err := validator.ValidateEquipmentPlacement(ctx, offhand); err != nil {
|
||||
t.Fatalf("Blade Dancer main weapon error = %v", err)
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
job string
|
||||
growType int64
|
||||
itemID int64
|
||||
}{
|
||||
{name: "other job", job: "10", growType: 4, itemID: 9004},
|
||||
{name: "other grow branch", job: "11", growType: 3, itemID: 9004},
|
||||
{name: "awakened other grow branch", job: "11", growType: 0x23, itemID: 9004},
|
||||
{name: "non beamsword", job: "11", growType: 4, itemID: 9001},
|
||||
}
|
||||
for _, test := range tests {
|
||||
t.Run(test.name, func(t *testing.T) {
|
||||
updated := character
|
||||
updated.Job = test.job
|
||||
updated.Stats = map[string]int64{"grow_type": test.growType, currentOpenAuraSkinSlotFlagStat: 1}
|
||||
if err := validator.characters.Save(ctx, updated); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
offhand.ItemID = test.itemID
|
||||
offhand.TargetSlotIndex = 24
|
||||
if err := validator.ValidateEquipmentPlacement(ctx, offhand); !errors.Is(err, errEquipmentPlacementSlotTypeMismatch) {
|
||||
t.Fatalf("offhand error = %v, want %v", err, errEquipmentPlacementSlotTypeMismatch)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func equipmentPlacementPVFDocument(pvfType string) string {
|
||||
return "[name]\n`test equipment`\n[equipment type]\n`" + pvfType + "` 0\n"
|
||||
}
|
||||
|
||||
func TestCurrentEquipmentPlacementValidatorOverEquipContractRaisesLevelGate(t *testing.T) {
|
||||
repositories := dnfrepomemory.NewMemoryGroup()
|
||||
ctx := context.Background()
|
||||
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
|
||||
CharacterID: "19",
|
||||
AccountID: "dnf:account-1",
|
||||
Job: "11",
|
||||
Level: 10,
|
||||
}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
validator := ¤tEquipmentPlacementValidator{
|
||||
selectedAccountID: "dnf:account-1",
|
||||
selectedCharacterID: 19,
|
||||
characters: repositories.Character,
|
||||
accounts: repositories.Account,
|
||||
pvfSource: equipmentPlacementPVFSource{
|
||||
"equipment/weapon/test.equ": "[name]\n`test weapon`\n[equipment type]\n`[weapon]` 0\n[minimum level]\n15\n",
|
||||
},
|
||||
equipmentPaths: map[int64]string{9001: "weapon/test.equ"},
|
||||
}
|
||||
placement := dnfequip.Placement{
|
||||
CharacterID: "19",
|
||||
ItemID: 9001,
|
||||
SourceListType: currentEquipmentPlacementListMain,
|
||||
SourceSlotIndex: 9,
|
||||
TargetSlotIndex: 12,
|
||||
}
|
||||
|
||||
// Level 10 vs PVF minimum 15: rejected without the contract.
|
||||
if err := validator.ValidateEquipmentPlacement(ctx, placement); !errors.Is(err, errEquipmentPlacementLevelInsufficient) {
|
||||
t.Fatalf("no-contract error = %v, want %v", err, errEquipmentPlacementLevelInsufficient)
|
||||
}
|
||||
|
||||
// 霸王契约 (type 22): effective level 10+10=20 >= 15, accepted.
|
||||
future := time.Now().Add(24 * time.Hour).Unix()
|
||||
if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{
|
||||
AccountID: "dnf:account-1",
|
||||
Metadata: map[string]string{"premium_expire_22": strconv.FormatInt(future, 10)},
|
||||
}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := validator.ValidateEquipmentPlacement(ctx, placement); err != nil {
|
||||
t.Fatalf("over-equip contract error = %v", err)
|
||||
}
|
||||
|
||||
// An expired contract must not leak the bonus.
|
||||
past := time.Now().Add(-time.Hour).Unix()
|
||||
account, _, _ := repositories.Account.Load(ctx, "dnf:account-1")
|
||||
account.Metadata["premium_expire_22"] = strconv.FormatInt(past, 10)
|
||||
if err := repositories.Account.Save(ctx, account); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := validator.ValidateEquipmentPlacement(ctx, placement); !errors.Is(err, errEquipmentPlacementLevelInsufficient) {
|
||||
t.Fatalf("expired-contract error = %v, want %v", err, errEquipmentPlacementLevelInsufficient)
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user