DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import "encoding/binary"
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type selectCharacterRequest struct {
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charID uint16
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slot int
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clear bool
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source string
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}
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func csharpSelectCharacterID(request []byte) uint16 {
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parsed := parseSelectCharacterRequest(request)
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return parsed.charID
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}
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func csharpSelectCharacterSlot(request []byte) int {
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return parseSelectCharacterRequest(request).slot
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}
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func parseSelectCharacterRequest(request []byte) selectCharacterRequest {
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parsed := selectCharacterRequest{slot: -1, source: "unknown"}
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if plain, ok := parseNoPackPlainSelectCharacterRequest(request); ok {
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return plain
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}
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if protected, ok := parseNoPackProtectedSelectCharacterRequest(request); ok {
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return protected
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}
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if len(request) >= 11 {
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charID := binary.LittleEndian.Uint32(request[:4])
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slot := int(request[4])
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option := request[5]
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flag := request[10]
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if charID != 0 && slot < maxCharacterSlots && option <= 3 && flag <= 1 {
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parsed.charID = uint16(charID)
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parsed.slot = slot
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parsed.clear = true
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parsed.source = "latest_type3"
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return parsed
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}
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parsed.source = "opaque"
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return parsed
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}
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if len(request) >= 2 {
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value := binary.LittleEndian.Uint16(request[:2])
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if value <= uint16(maxCharacterSlots-1) {
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parsed.slot = int(value)
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// The old two-byte compatibility request is ambiguous once valid
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// character IDs overlap the expanded 0..59 slot range. Prefer a
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// real record at that slot, but retain the same value as a verified
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// character-ID fallback when that slot is empty.
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parsed.charID = value
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parsed.source = "legacy_slot_or_char_id"
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} else {
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parsed.charID = value
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parsed.source = "legacy_char_id"
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}
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parsed.clear = true
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}
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return parsed
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}
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func parseNoPackPlainSelectCharacterRequest(request []byte) (selectCharacterRequest, bool) {
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if len(request) != 16 {
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return selectCharacterRequest{}, false
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}
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for _, b := range request[4:] {
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if b != 0 {
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return selectCharacterRequest{}, false
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}
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}
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slot := binary.LittleEndian.Uint32(request[:4])
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if slot >= maxCharacterSlots {
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return selectCharacterRequest{}, false
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}
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return selectCharacterRequest{charID: 1, slot: int(slot), clear: true, source: "nopack_plain_slot"}, true
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}
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func parseNoPackProtectedSelectCharacterRequest(request []byte) (selectCharacterRequest, bool) {
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if len(request) != 16 {
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return selectCharacterRequest{}, false
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}
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plain, err := decodeUpperKey4(request)
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if err != nil || len(plain) < 4 {
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return selectCharacterRequest{}, false
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}
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for _, b := range plain[4:] {
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if b != 0 {
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return selectCharacterRequest{}, false
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}
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}
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slot := binary.LittleEndian.Uint32(plain[:4])
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if slot >= maxCharacterSlots {
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return selectCharacterRequest{}, false
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}
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return selectCharacterRequest{charID: 1, slot: int(slot), clear: true, source: "nopack_key4_slot"}, true
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}
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