DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,101 @@
package dnfbridge
import (
"context"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
func (s *Service) sendCSharpSelectInitPacket(session *gameSession, packet csharpSelectInitPacket, body []byte) error {
if packet.file != "" || historicalUpperBodyCodec(packet.bodyCodec) {
s.logGameEvent(session, "game-upper-historical-scene-packet-blocked",
"msg_id", packet.msgID,
"classification", packet.class,
"fixture_file", packet.file,
"body_len", len(body),
"body_codec", packet.bodyCodec,
"reason", "scene_fixtures_are_ordering_evidence_only")
return nil
}
if packet.kind == currentAcceptableQuestListKind {
if session != nil && session.initialTownQuestSnapshotsSent {
s.logGameEvent(session, "game-upper-current-acceptable-quest-list-duplicate-skipped",
"char_id", session.selectedCharacterID,
"msg_id", currentAcceptableQuestListMsgID,
"source", "deferred_scene_tail",
"reason", "initial_town_already_sent_op21_and_op574_before_typed_op24")
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
var ok bool
body, ok = s.buildCurrentAcceptableQuestListBodyForSession(ctx, session)
cancel()
if !ok {
return nil
}
}
if packet.msgID == currentClearQuestListMsgID && packet.bodyCodec == currentClearQuestListTransportCodec {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
var err error
body, err = s.buildCurrentClearQuestListTransportBodyForSession(ctx, session, "deferred_scene_template")
cancel()
if err != nil {
return err
}
}
if packet.msgID == uint16(dnfenum.CmdPacketRequestOverseer) && !packet.bodyEncoded && packet.marker == 0 && packet.bodyCodec == "" {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
body = s.buildCurrentRequestOverseerBodyForSession(ctx, session, body)
cancel()
}
if packet.msgID == uint16(dnfenum.CmdPacketInsertOverseer) && !packet.bodyEncoded && packet.marker == 0 && packet.bodyCodec == "" {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
body = s.buildCurrentInsertOverseerBodyForSession(ctx, session, body)
cancel()
}
if selectInitPacketRequiresCurrentSceneObject(packet) && (session == nil || !session.currentSceneObjectListSent) {
if session != nil {
s.logPacketEvent("game-upper-insert-overseer-finalizer-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"char_id", session.selectedCharacterID,
"msg_id", packet.msgID,
"classification", packet.class,
"body_len", len(body),
"reason", "current_scene_object_list_not_sent",
"evidence", "fresh_crash_20260709_181307_after_msg359_sub_34DBE70")
}
return nil
}
var err error
if packet.bodyEncoded || packet.marker != 0 || packet.bodyCodec != "" {
err = s.sendGameUpperFixed16Transport(session, packet.msgID, body, packet.class, packet.marker, packet.bodyEncoded, packet.bodyCodec)
} else {
err = s.sendGameUpperRawClass(session, packet.msgID, body, packet.class)
}
if err != nil {
return err
}
if packet.kind == currentAcceptableQuestListKind {
if err := s.sendCurrentActiveQuestSnapshotForSession(session, "deferred_scene_tail_after_acceptable_op21"); err != nil {
return err
}
}
s.markCurrentSceneObjectListSent(session, packet, len(body))
return nil
}
func (s *Service) markCurrentSceneObjectListSent(session *gameSession, packet csharpSelectInitPacket, bodyLen int) {
if session == nil || packet.kind != csharpCurrentSceneObjectListKind {
return
}
session.currentSceneObjectListSent = true
s.logPacketEvent("game-upper-current-scene-object-list-sent",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"char_id", session.selectedCharacterID,
"msg_id", packet.msgID,
"classification", packet.class,
"body_len", bodyLen,
"body_codec", packet.bodyCodec,
"reason", "current_object_stream_available_for_followup_model_layers")
}