DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,226 @@
package dnfbridge
import (
"context"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func (s *Service) sendUpperFinishLoadingGate(session *gameSession, source string) error {
s.logPacketEvent("game-upper-finish-loading-gate-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"msg_id", uint16(dnfenum.CmdPacketFinishLoading),
"classification", 0,
"reason", "current_exe_treats_class0_op37_as_exp_notice_not_loading_gate")
return nil
}
func (s *Service) sendSelectedSceneUserInfoRefresh(session *gameSession, source string) error {
if session == nil {
return nil
}
if session.selectedUserInfoRefreshSent {
s.logPacketEvent("game-upper-selected-userinfo-refresh-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "already_sent")
return nil
}
if session.selectedCharacterID == 0 {
s.logPacketEvent("game-upper-selected-userinfo-refresh-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"reason", "character_not_selected")
return nil
}
// 当前 NoPack 的 class0/op2 入口 sub_200BEA0 已经按 mode0 current-object 解析。
// 旧 C# subtype0/subtype1 直接塞进 op2 会被当成 raw[0x47],污染 byte_50C74C0 并导致模型/属性错位。
s.logPacketEvent("game-upper-selected-userinfo-refresh-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "current_exe_op2_mode0_incompatible")
session.selectedUserInfoRefreshSent = true
return nil
}
func (s *Service) sendSelectedSceneUserInfo23Refresh(session *gameSession, source string) error {
// Ensure the current scene's character-owned container subset precedes full
// mode1. The select-ACK owner normally makes this an idempotent no-op.
if err := s.sendSelectedCurrentContainerListsWithRefresh(session, source+"_before_mode1", false); err != nil {
return err
}
if err := s.sendSelectedSceneUserInfo23Mode1Only(session, source); err != nil {
return err
}
return s.sendSelectedRentalWalletStateWithRefresh(session, source, false)
}
func (s *Service) sendSelectedSceneUserInfo23Mode1Only(session *gameSession, source string) error {
if session == nil {
return nil
}
if session.selectedUserInfoRefreshSent {
s.logPacketEvent("game-upper-selected-userinfo-refresh-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "already_sent")
return nil
}
if session.selectedCharacterID == 0 {
s.logPacketEvent("game-upper-selected-userinfo-refresh-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"reason", "character_not_selected")
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
charID, _, character, hasCharacter := s.selectedCharacterForEnter(ctx, session)
if charID == 0 {
charID = session.selectedCharacterID
}
var legacyRepo dnfrepo.LegacyUserInfoRepository
if repos, ok := s.repositoryGroup(); ok {
legacyRepo = repos.LegacyUserInfo
}
s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", charID,
"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
"body_source", "current_exe_mode3_stat",
"object_key", currentSceneActorObjectKey(charID),
"stat_blob_len", currentMode1StatBlobWireSize,
"tail_source", "current_exe_sub_1D77560_aligned",
"reason", "early_mode3_remains_blocked_until_safe_runtime_seed_mode1_already_applies_real_state")
body := s.buildCurrentSelectedUserInfoMode1BodyInContext(
ctx,
session,
legacyRepo,
character,
hasCharacter,
charID,
currentTownActorOwnerContext(session),
)
s.logPacketEvent("game-upper-selected-userinfo-mode1-refresh-send",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", charID,
"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
"body_len", len(body),
"stat_blob_len", currentMode1StatBlobWireSize,
"body_source", "current_exe_mode1_real_92b_state_and_equipment",
"object_key", currentSceneActorObjectKey(charID))
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
return err
}
// The following current-town op23 carries the same repository-backed
// visibility bits while binding the selected actor. Sending op357 here
// would detach and reinsert fashion components a second time during login.
session.selectedUserInfoRefreshSent = true
return nil
}
func (s *Service) sendSelectedSceneUserInfoMode3RefreshOnce(session *gameSession, source string) error {
if session == nil {
return nil
}
if session.selectedUserInfoMode3Sent {
s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "already_sent")
return nil
}
if session.selectedCharacterID == 0 {
s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"reason", "character_not_selected")
return nil
}
if !session.selectedUserInfoRefreshSent {
s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "mode1_object_refresh_not_sent")
return nil
}
if !session.runtimeAfterBlacklistSent {
session.townMu.Lock()
initialTownSceneReady := session.initialTownMode3RefreshPending &&
session.initialTownLegacySceneReadyAccepted &&
session.initialTownRouteCharacterID == session.selectedCharacterID &&
session.initialTownRouteStage >= currentInitialTownRoutePlayerStateSent
session.townMu.Unlock()
if !initialTownSceneReady {
s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "runtime_seed_not_finished")
return nil
}
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
charID, _, character, hasCharacter := s.selectedCharacterForEnter(ctx, session)
if charID == 0 {
charID = session.selectedCharacterID
}
var legacyRepo dnfrepo.LegacyUserInfoRepository
if repos, ok := s.repositoryGroup(); ok {
legacyRepo = repos.LegacyUserInfo
}
body := s.buildCurrentSelectedUserInfoMode3BodyInContext(
ctx,
session,
legacyRepo,
character,
hasCharacter,
charID,
currentTownActorOwnerContext(session),
)
s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-send",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", charID,
"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
"body_len", len(body),
"body_source", "current_exe_mode3_stat",
"object_key", currentSceneActorObjectKey(charID),
"stat_blob_len", 92,
"reason", "after_safe_scene_ready_boundary_current_sub_2008600_len172")
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
return err
}
session.selectedUserInfoMode3Sent = true
return nil
}