DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,73 @@
package dnfbridge
import (
"context"
"strconv"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfequip "longheng.io/server/internal/modules/dnf/equip"
)
func (s *Service) sendSelectCharacterState(session *gameSession, body []byte) error {
if len(body) < 11 {
s.logPacketEvent("game-select-character-body-short",
"conn_id", session.connID,
"body_len", len(body))
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
charID, _, _, hasCharacter, slot := s.resolveSelectedCharacter(ctx, session, body)
s.bindGameSessionCharacter(session, charID)
if hasCharacter {
s.persistCurrentSelectorAdventureInfoSlot(ctx, session, slot)
}
s.cleanupExpiredNameTagOnSelect(ctx, session, charID)
s.logGameEvent(session, "game-select-character-state-selected", "slot", slot, "char_id", charID)
// NoPack.exe 0x2FBC9B0 type=3 S2C reads u32,u8,u8,u32,u8.
return s.sendGame(
session,
byte(dnfenum.GameCmdCommand),
uint16(dnfenum.GameTypeSelectCharacter),
append([]byte(nil), body[:11]...),
)
}
func (s *Service) cleanupExpiredNameTagOnSelect(
ctx context.Context,
session *gameSession,
characterID uint16,
) {
if characterID == 0 {
return
}
repositories, ok := s.repositoryGroup()
if !ok {
return
}
owner, err := dnfequip.NewOwner(repositories)
if err != nil {
s.logGameEvent(session, "game-name-tag-card-expired-cleanup-failed",
"char_id", characterID,
"error", err)
return
}
result, err := owner.CleanupExpiredNameTag(ctx, dnfequip.CleanupExpiredNameTagCommand{
AccountID: s.accountIDForSession(session),
CharacterID: strconv.FormatUint(uint64(characterID), 10),
SlotIndex: currentNameTagEquipmentSlot,
})
if err != nil {
s.logGameEvent(session, "game-name-tag-card-expired-cleanup-failed",
"char_id", characterID,
"error", err)
return
}
if result.Changed {
s.logGameEvent(session, "game-name-tag-card-expired-cleaned",
"char_id", characterID,
"item_id", result.ItemID,
"expired_at", result.ExpiredAt,
"equipment_removed", result.EquipmentRemoved)
}
}