DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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dnfclonetitle "longheng.io/server/internal/modules/dnf/clonetitle"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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const currentSetCloneTitleMsgID uint16 = uint16(dnfenum.CmdPacketSetCloneTitle)
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func cloneTitleGameplayModule() gameplayModuleDefinition {
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opcode := uint16(currentSetCloneTitleMsgID)
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handler := func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentSetCloneTitle(session, request.Body)
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}
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return gameplayModuleDefinition{
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Name: "clone-title",
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LegacyHandlers: map[uint16]gameplayHandler{opcode: handler},
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UpperHandlers: map[uint16]gameplayHandler{
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opcode: defaultClassGameplayHandler(
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"game-clone-title-blocked",
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"current_exe_clone_title_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleCurrentSetCloneTitle(session, body)
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},
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),
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},
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}
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}
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// handleCurrentSetCloneTitle processes CMD 0x0238 / 568: set clone title animation.
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// C->S body: i32 clone_title_item_id.
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// Current NoPack registers S->C op568 as DoNothing. The visible state is
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// therefore refreshed through the repository-backed class0/op2 mode0 actor
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// projection after the selection has been committed.
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func (s *Service) handleCurrentSetCloneTitle(session *gameSession, body []byte) error {
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if session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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if len(body) < 4 {
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s.logGameEvent(session, "game-set-clone-title-blocked", "body_len", len(body), "reason", "body_too_short")
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return nil
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}
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cloneTitleItemID := int32(binary.LittleEndian.Uint32(body[0:4]))
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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repos, ok := s.repositoryGroup()
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if !ok {
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return nil
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}
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owner, err := dnfclonetitle.NewOwner(repos)
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if err != nil {
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return nil
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}
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result, err := owner.Apply(ctx, dnfclonetitle.Command{
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AccountID: s.accountIDForSession(session),
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SelectedCharacterID: session.selectedCharacterID,
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ItemID: cloneTitleItemID,
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})
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if errors.Is(err, dnfclonetitle.ErrTitleNotOwned) {
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s.logGameEvent(session, "game-set-clone-title-blocked",
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"char_id", session.selectedCharacterID,
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"clone_title_item_id", cloneTitleItemID,
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"reason", "title_not_owned_in_title_book")
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return nil
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}
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if err != nil {
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s.logGameEvent(session, "game-set-clone-title-save-failed",
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"char_id", session.selectedCharacterID,
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"reason", err)
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return nil
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}
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s.logGameEvent(session, "game-set-clone-title-success",
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"char_id", result.CharacterID, "clone_title_item_id", result.ItemID)
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if err := s.sendSelectedActorAppearanceRefresh(
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session,
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"set_clone_title",
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"durable_clone_title_then_full_class0_op2_mode0_mode1_tail_state",
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); err != nil {
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s.logGameEvent(session, "game-set-clone-title-refresh-failed",
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"char_id", result.CharacterID,
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"clone_title_item_id", result.ItemID,
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"reason", err)
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}
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return nil
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}
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