DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import "longheng.io/server/internal/modules/dnf/dnfenum"
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func dungeonNavigationGameplayModule() gameplayModuleDefinition {
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selectOpcode := uint16(dnfenum.UpperMsgSelectEnter)
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moveMapOpcode := uint16(dnfenum.CmdPacketMoveMap)
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giveUpOpcode := uint16(dnfenum.CmdPacketGiveupGame)
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backVillageOpcode := uint16(dnfenum.CmdPacketBack2Village)
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prevVillageOpcode := uint16(dnfenum.CmdPacketPrevVillage)
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ridableObjectOpcode := uint16(dnfenum.CmdPacketOperateRidableObject)
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return gameplayModuleDefinition{
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Name: "dungeon-navigation",
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LegacyHandlers: map[uint16]gameplayHandler{
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selectOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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service.logInfo("dnfbridge latest select-dungeon received",
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"channel_id", session.channel.ID,
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"body_len", len(request.Body))
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service.logGameEvent(session, "game-select-dungeon-legacy-plain-dispatch",
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"body_len", len(request.Body),
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"reason", "client_plain_clone_or_legacy_route_must_share_current_exe_op16_owner")
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return service.handleDungeonSelectUpper(session, request.Body)
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},
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moveMapOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleDungeonMoveMap(session, request.Body)
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},
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prevVillageOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentPrevVillage(session, request.Body)
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},
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ridableObjectOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentDungeonRidableObject(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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selectOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleDungeonSelectUpper(session, request.Body)
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},
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moveMapOpcode: defaultClassGameplayHandler(
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"game-dungeon-move-blocked",
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"current_exe_op45_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonMoveMap(session, body)
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},
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),
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giveUpOpcode: defaultClassGameplayHandler(
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"game-dungeon-giveup-game-blocked",
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"current_exe_op42_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonGiveupGame(session, body)
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},
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),
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backVillageOpcode: defaultClassGameplayHandler(
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"game-dungeon-back-to-village-blocked",
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"current_exe_op132_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonBackToVillage(session, body)
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},
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),
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ridableObjectOpcode: defaultClassGameplayHandler(
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"game-dungeon-ridable-object-blocked",
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"current_exe_op316_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleCurrentDungeonRidableObject(session, body)
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},
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),
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},
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}
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}
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