DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,69 @@
package dnfbridge
import "longheng.io/server/internal/modules/dnf/dnfenum"
func dungeonNavigationGameplayModule() gameplayModuleDefinition {
selectOpcode := uint16(dnfenum.UpperMsgSelectEnter)
moveMapOpcode := uint16(dnfenum.CmdPacketMoveMap)
giveUpOpcode := uint16(dnfenum.CmdPacketGiveupGame)
backVillageOpcode := uint16(dnfenum.CmdPacketBack2Village)
prevVillageOpcode := uint16(dnfenum.CmdPacketPrevVillage)
ridableObjectOpcode := uint16(dnfenum.CmdPacketOperateRidableObject)
return gameplayModuleDefinition{
Name: "dungeon-navigation",
LegacyHandlers: map[uint16]gameplayHandler{
selectOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
service.logInfo("dnfbridge latest select-dungeon received",
"channel_id", session.channel.ID,
"body_len", len(request.Body))
service.logGameEvent(session, "game-select-dungeon-legacy-plain-dispatch",
"body_len", len(request.Body),
"reason", "client_plain_clone_or_legacy_route_must_share_current_exe_op16_owner")
return service.handleDungeonSelectUpper(session, request.Body)
},
moveMapOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleDungeonMoveMap(session, request.Body)
},
prevVillageOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentPrevVillage(session, request.Body)
},
ridableObjectOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentDungeonRidableObject(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
selectOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleDungeonSelectUpper(session, request.Body)
},
moveMapOpcode: defaultClassGameplayHandler(
"game-dungeon-move-blocked",
"current_exe_op45_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonMoveMap(session, body)
},
),
giveUpOpcode: defaultClassGameplayHandler(
"game-dungeon-giveup-game-blocked",
"current_exe_op42_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonGiveupGame(session, body)
},
),
backVillageOpcode: defaultClassGameplayHandler(
"game-dungeon-back-to-village-blocked",
"current_exe_op132_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonBackToVillage(session, body)
},
),
ridableObjectOpcode: defaultClassGameplayHandler(
"game-dungeon-ridable-object-blocked",
"current_exe_op316_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentDungeonRidableObject(session, body)
},
),
},
}
}