DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,85 @@
package dnfbridge
import "longheng.io/server/internal/modules/dnf/dnfenum"
func dungeonSettlementCardGameplayModule() gameplayModuleDefinition {
playResultOpcode := uint16(dnfenum.CmdPacketSetPlayResult)
scoreScrollOpcode := uint16(dnfenum.CmdPacketScoreScrollState)
cardRightOpcode := uint16(dnfenum.CmdPacketCardSelectRightState)
selectCardOpcode := uint16(dnfenum.CmdPacketSelectCard)
cardExitOpcode := uint16(dnfenum.CmdPacketEplpCommand)
statisticOpcode := uint16(dnfenum.CmdPacketCharacterStatistic)
return gameplayModuleDefinition{
Name: "dungeon-settlement-card",
LegacyHandlers: map[uint16]gameplayHandler{
scoreScrollOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleDungeonScoreScrollState(session, request.Body)
},
// The current card flow is observed entirely on the legacy route:
// op69 advances the ACK, op70 publishes layout, op71 reveals and
// commits the reward, and op72 exits only after that commit.
cardRightOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleDungeonCardSelectRightState(session, request.Body)
},
selectCardOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleDungeonSelectCard(session, request.Body)
},
cardExitOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleDungeonEplpCommand(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
playResultOpcode: defaultClassGameplayHandler(
"game-dungeon-set-play-result-blocked",
"current_exe_op46_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonSetPlayResult(session, body)
},
),
scoreScrollOpcode: defaultClassGameplayHandler(
"game-dungeon-card-layout-blocked",
"current_exe_op69_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonScoreScrollState(session, body)
},
),
cardRightOpcode: defaultClassGameplayHandler(
"game-dungeon-card-layout-blocked",
"current_exe_op70_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonCardSelectRightState(session, body)
},
),
selectCardOpcode: defaultClassGameplayHandler(
"game-dungeon-card-select-blocked",
"current_exe_op71_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonSelectCard(session, body)
},
),
cardExitOpcode: defaultClassGameplayHandler(
"game-dungeon-card-exit-blocked",
"current_exe_op72_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonEplpCommand(session, body)
},
),
statisticOpcode: defaultClassGameplayHandler(
"game-dungeon-character-statistic-blocked",
"current_exe_op123_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonCharacterStatistic(session, body)
},
),
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
selectCardOpcode: func(body []byte) []byte {
return stripLegacyTransportTrailer(body, 2)
},
cardExitOpcode: func(body []byte) []byte {
return stripLegacyTransportTrailer(body, 2)
},
},
}
}