DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"math"
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"strings"
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dnfdisjoint "longheng.io/server/internal/modules/dnf/disjoint"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func emblemCompoundGameplayModule() gameplayModuleDefinition {
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opcode := uint16(dnfenum.CmdPacketCompoundEmblem)
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return gameplayModuleDefinition{
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Name: "emblem-compound",
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LegacyHandlers: map[uint16]gameplayHandler{
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opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentEmblemCompound(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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if !requireDefaultGameplayClassification(service, session, request, "game-emblem-compound-blocked", "current_exe_op256_command_class_mismatch") {
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return nil
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}
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return service.handleCurrentEmblemCompound(session, request.Body)
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},
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},
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LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
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opcode: stripLegacyEmblemCompoundTransportTrailer,
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},
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}
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}
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func (s *Service) handleCurrentEmblemCompound(session *gameSession, body []byte) error {
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request, err := parseCurrentEmblemCompoundRequest(body)
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if err != nil {
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s.logGameEvent(session, "game-emblem-compound-rejected", "body_len", len(body), "reason", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketCompoundEmblem), 4)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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catalog, err := s.currentPVFItemCatalog()
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var result currentDisjointResult
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if err == nil {
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result, err = s.commitCurrentEmblemCompound(ctx, session, catalog, request)
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}
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if err != nil {
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s.logGameEvent(session, "game-emblem-compound-rejected", "inputs", len(request.Inputs), "reason", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketCompoundEmblem), currentDisjointFailureResult(err))
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}
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if len(result.Rewards) != 1 {
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketCompoundEmblem), 4)
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}
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// This ordering is the observed 86JP result path: changed main-list rows,
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// then the op256 result popup. The body itself is not replayed; item and
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// count come from the committed runtime-PVF roll.
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketWalkoutPartyMember), buildCurrentItemUpdateBody(0, result.Updates), 0); err != nil {
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return err
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}
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reward := result.Rewards[0]
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCompoundEmblem), buildCurrentEmblemCompoundSuccessBody(reward), dnfproto.DefaultChannelClassification); err != nil {
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return err
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}
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// 86JP order is op14 update -> op256 ACK -> full ITEM_LIST(Main); the
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// trailing snapshot is what repaints the emblem page on the client.
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listCtx, listCancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
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listBody, _, _, listOK := s.buildCurrentItemListBodyForSession(listCtx, session, dnfrepo.MainInventoryListType)
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listCancel()
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if !listOK {
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s.logGameEvent(session, "game-emblem-compound-refresh-skipped", "reason", "item_list_unavailable")
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return nil
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}
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if err := s.sendCurrentSceneItemList(session, uint16(dnfenum.CmdPacketLeaveParty), listBody); err != nil {
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return err
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}
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s.logGameEvent(session, "game-emblem-compound-committed", "inputs", len(request.Inputs), "reward_item", reward.ItemID, "reward_granted", reward.Granted, "reward_slot", reward.Slot, "refresh", "class0_op14+full_item_list")
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return nil
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}
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func (s *Service) commitCurrentEmblemCompound(ctx context.Context, session *gameSession, catalog *pvfDungeonDropCatalog, request currentEmblemCompoundRequest) (currentDisjointResult, error) {
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if s == nil || session == nil || session.selectedCharacterID == 0 || catalog == nil || catalog.source == nil {
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return currentDisjointResult{}, errCurrentDisjointUnavailable
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}
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config, err := s.currentDisjointPVFConfigCached(catalog.source)
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if err != nil {
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return currentDisjointResult{}, err
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}
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accountID, characterID, owner, err := s.currentDisjointMutationOwner(session)
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if err != nil {
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return currentDisjointResult{}, err
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}
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type consumption struct {
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itemID uint32
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count int64
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}
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consumedBySlot := make(map[int16]consumption, len(request.Inputs))
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for _, input := range request.Inputs {
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consumed, exists := consumedBySlot[input.Slot]
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if exists && consumed.itemID != input.ItemID {
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return currentDisjointResult{}, errCurrentDisjointRequestInvalid
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}
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consumed.itemID = input.ItemID
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consumed.count++
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consumedBySlot[input.Slot] = consumed
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}
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var result currentDisjointResult
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err = owner.CompoundEmblems(ctx, dnfdisjoint.Command{
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AccountID: accountID,
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CharacterID: characterID,
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Project: func(assets *dnfdisjoint.Assets) (dnfdisjoint.Changes, error) {
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account := assets.AccountInventory
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inventory := assets.Inventory
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minimumGrade := math.MaxInt
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for slot, consumed := range consumedBySlot {
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stack, exists := inventory.Slots[currentCeraShopInventorySlotKey(0, slot)]
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if !exists || stack.ItemID != int64(consumed.itemID) || stack.Count < consumed.count {
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return dnfdisjoint.Changes{}, errCurrentDisjointSourceInvalid
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}
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// 锁定的徽章不允许被合成消耗,口径同分解/出售/交易。
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if currentNPCShopItemLocked(stack) {
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return dnfdisjoint.Changes{}, errCurrentDisjointSourceLocked
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}
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definition, resolveErr := catalog.ResolveItem(consumed.itemID)
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if resolveErr != nil || definition.Kind != dungeonDropItemStackable {
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return dnfdisjoint.Changes{}, errCurrentDisjointSourceInvalid
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}
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document, documentErr := parseDungeonCardPVFDocument(catalog.source, definition.PVFPath)
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if documentErr != nil || !strings.HasPrefix(strings.ToLower(strings.TrimSpace(documentText(document, "stackable type"))), "[avatar emblem]") {
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return dnfdisjoint.Changes{}, errCurrentDisjointSourceInvalid
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}
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grade, gradeFound := document.Int("grade")
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if !gradeFound || grade < 1 || grade > math.MaxInt16 {
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return dnfdisjoint.Changes{}, errCurrentDisjointSourceInvalid
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}
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if int(grade) < minimumGrade {
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minimumGrade = int(grade)
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}
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}
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boosterID, found := config.EmblemBoosters[[2]int{minimumGrade, len(request.Inputs)}]
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if !found || boosterID == 0 {
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return dnfdisjoint.Changes{}, errCurrentDisjointRewardInvalid
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}
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reward, rewardErr := currentRollEmblemBoosterReward(catalog, boosterID)
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if rewardErr != nil {
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return dnfdisjoint.Changes{}, rewardErr
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}
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changedSlots := make(map[int16]struct{}, len(consumedBySlot)+1)
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for slot, consumed := range consumedBySlot {
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key := currentCeraShopInventorySlotKey(0, slot)
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stack := inventory.Slots[key]
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remaining := stack.Count - consumed.count
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if remaining == 0 {
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delete(inventory.Slots, key)
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} else {
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stack.Count = remaining
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entry := currentItemListEntryFromStack(0, slot, stack)
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stack.RawEntry = append([]byte(nil), entry.data[:]...)
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inventory.Slots[key] = stack
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}
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changedSlots[slot] = struct{}{}
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}
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rewardSlots, accountDirty, grantErr := currentGrantDisjointRewards(inventory, account, catalog, []currentDisjointReward{reward}, nil, s.currentInventoryPlacementMainSlotCount(ctx, inventory, ""))
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if grantErr != nil || len(rewardSlots) != 1 {
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if grantErr != nil {
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return dnfdisjoint.Changes{}, grantErr
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}
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return dnfdisjoint.Changes{}, errCurrentDisjointRewardInvalid
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}
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rewardSlot := rewardSlots[0]
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changedSlots[rewardSlot.Slot] = struct{}{}
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for slot := range changedSlots {
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stack, exists := inventory.Slots[currentCeraShopInventorySlotKey(0, slot)]
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if exists {
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result.Updates = append(result.Updates, currentItemListEntryFromStack(0, slot, stack))
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continue
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}
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var removed currentItemListEntry
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removed.patchCore(slot, math.MaxUint32, 0)
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result.Updates = append(result.Updates, removed)
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}
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sortCurrentItemListEntries(result.Updates)
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result.Rewards = rewardSlots
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return dnfdisjoint.Changes{AccountInventory: accountDirty, Inventory: true}, nil
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},
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})
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if err != nil {
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return currentDisjointResult{}, currentDisjointMutationError(err)
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}
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return result, nil
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}
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