DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import "longheng.io/server/internal/modules/dnf/dnfenum"
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func questGameplayModule() gameplayModuleDefinition {
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acceptOpcode := uint16(dnfenum.CmdPacketAcceptQuest)
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giveUpOpcode := uint16(dnfenum.CmdPacketGiveupQuest)
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triggerOpcode := uint16(dnfenum.CmdPacketSetQuestTrigger)
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finishOpcode := uint16(dnfenum.CmdPacketFinishQuest)
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clearTicketOpcode := uint16(dnfenum.CmdPacketClearQuestTicket)
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saveNotifyOpcode := uint16(dnfenum.CmdPacketSaveQuestNotify)
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return gameplayModuleDefinition{
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Name: "quest",
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LegacyHandlers: map[uint16]gameplayHandler{
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// Live 90CN traffic carries GIVEUP_QUEST through the legacy game
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// frame (cmd=1/type=32) even though its response uses the ordinary
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// class-1 upper envelope. Route both transports to the same durable
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// owner so a legacy op32 cannot fall through to the pending aligned
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// handler after the client has already played its confirmation sound.
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giveUpOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentGiveUpQuest(session, request.Body)
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},
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saveNotifyOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentSaveQuestNotify(session, request.Body)
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},
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// The selective DPROTO route carries class-1 op33 through the
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// legacy decoder and still requires the durable owner plus ACK.
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triggerOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentSetQuestTrigger(session, request.Body)
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},
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// Selective plaintext op34 must share the atomic PVF/DB settlement
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// owner with its upper route.
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finishOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentFinishQuest(session, request.Body)
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},
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// The task-manual confirmation arrives as legacy op1429 with one
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// u32 selector and owns the no-reward epic-skip transaction.
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clearTicketOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentAutoCompleteMainQuest(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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acceptOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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if !requireDefaultGameplayClassification(service, session, request, "game-upper-accept-quest-blocked", "current_exe_op31_command_class_mismatch") {
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return nil
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}
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return service.handleCurrentAcceptQuest(session, request.Body)
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},
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giveUpOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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if !requireDefaultGameplayClassification(service, session, request, "game-upper-give-up-quest-blocked", "current_exe_op32_command_class_mismatch") {
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return nil
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}
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return service.handleCurrentGiveUpQuest(session, request.Body)
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},
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triggerOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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if !requireDefaultGameplayClassification(service, session, request, "game-upper-set-quest-trigger-blocked", "current_exe_op33_command_class_mismatch") {
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return nil
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}
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return service.handleCurrentSetQuestTrigger(session, request.Body)
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},
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finishOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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if !requireDefaultGameplayClassification(service, session, request, "game-upper-finish-quest-blocked", "current_exe_op34_command_class_mismatch") {
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return nil
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}
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return service.handleCurrentFinishQuest(session, request.Body)
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},
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clearTicketOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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if !requireDefaultGameplayClassification(service, session, request, "game-auto-complete-main-quest-blocked", "current_exe_op1429_command_class_mismatch") {
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return nil
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}
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return service.handleCurrentAutoCompleteMainQuest(session, request.Body)
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},
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},
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LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
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triggerOpcode: normalizeLegacySetQuestTriggerBody,
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},
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}
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}
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