DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,78 @@
package dnfbridge
import "longheng.io/server/internal/modules/dnf/dnfenum"
func questGameplayModule() gameplayModuleDefinition {
acceptOpcode := uint16(dnfenum.CmdPacketAcceptQuest)
giveUpOpcode := uint16(dnfenum.CmdPacketGiveupQuest)
triggerOpcode := uint16(dnfenum.CmdPacketSetQuestTrigger)
finishOpcode := uint16(dnfenum.CmdPacketFinishQuest)
clearTicketOpcode := uint16(dnfenum.CmdPacketClearQuestTicket)
saveNotifyOpcode := uint16(dnfenum.CmdPacketSaveQuestNotify)
return gameplayModuleDefinition{
Name: "quest",
LegacyHandlers: map[uint16]gameplayHandler{
// Live 90CN traffic carries GIVEUP_QUEST through the legacy game
// frame (cmd=1/type=32) even though its response uses the ordinary
// class-1 upper envelope. Route both transports to the same durable
// owner so a legacy op32 cannot fall through to the pending aligned
// handler after the client has already played its confirmation sound.
giveUpOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentGiveUpQuest(session, request.Body)
},
saveNotifyOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentSaveQuestNotify(session, request.Body)
},
// The selective DPROTO route carries class-1 op33 through the
// legacy decoder and still requires the durable owner plus ACK.
triggerOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentSetQuestTrigger(session, request.Body)
},
// Selective plaintext op34 must share the atomic PVF/DB settlement
// owner with its upper route.
finishOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentFinishQuest(session, request.Body)
},
// The task-manual confirmation arrives as legacy op1429 with one
// u32 selector and owns the no-reward epic-skip transaction.
clearTicketOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentAutoCompleteMainQuest(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
acceptOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-upper-accept-quest-blocked", "current_exe_op31_command_class_mismatch") {
return nil
}
return service.handleCurrentAcceptQuest(session, request.Body)
},
giveUpOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-upper-give-up-quest-blocked", "current_exe_op32_command_class_mismatch") {
return nil
}
return service.handleCurrentGiveUpQuest(session, request.Body)
},
triggerOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-upper-set-quest-trigger-blocked", "current_exe_op33_command_class_mismatch") {
return nil
}
return service.handleCurrentSetQuestTrigger(session, request.Body)
},
finishOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-upper-finish-quest-blocked", "current_exe_op34_command_class_mismatch") {
return nil
}
return service.handleCurrentFinishQuest(session, request.Body)
},
clearTicketOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-auto-complete-main-quest-blocked", "current_exe_op1429_command_class_mismatch") {
return nil
}
return service.handleCurrentAutoCompleteMainQuest(session, request.Body)
},
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
triggerOpcode: normalizeLegacySetQuestTriggerBody,
},
}
}