DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import "longheng.io/server/internal/modules/dnf/dnfenum"
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func skillGameplayModule() gameplayModuleDefinition {
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layoutOpcode := uint16(dnfenum.CmdPacketChangeSkillslot)
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buyOpcode := uint16(dnfenum.CmdPacketBuySkill)
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resetOpcode := uint16(dnfenum.CmdPacketSkillInit)
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characterOptionOpcode := uint16(dnfenum.CmdPacketSaveCharacterOption)
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comboOpcode := uint16(dnfenum.CmdPacketComboSkillInfo)
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comboResetOpcode := uint16(dnfenum.CmdPacketComboSkillExtensionQuickSlotReset)
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dojoOpcode := uint16(dnfenum.CmdPacketArcadePVPDataCopy)
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characterOptionHandler := func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentSaveCharacterOption(session, request.Body)
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}
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return gameplayModuleDefinition{
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Name: "skill",
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LegacyHandlers: map[uint16]gameplayHandler{
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dojoOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentPVPDojoSkillMode(session, request.Body)
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},
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characterOptionOpcode: characterOptionHandler,
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comboOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentDarkKnightComboSkillInfo(session, request.Body)
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},
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comboResetOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentDarkKnightComboQuickSlotReset(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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dojoOpcode: defaultClassGameplayHandler("game-pvp-dojo-mode-class-blocked",
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"current_exe_dojo_mode_requires_default_class", (*Service).handleCurrentPVPDojoSkillMode),
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characterOptionOpcode: defaultClassGameplayHandler(
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"game-save-character-option-ignored",
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"current_exe_op447_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleCurrentSaveCharacterOption(session, body)
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},
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),
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comboOpcode: defaultClassGameplayHandler(
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"game-dark-knight-combo-skill-info-blocked",
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"current_exe_op508_command_class_mismatch",
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(*Service).handleCurrentDarkKnightComboSkillInfo,
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),
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comboResetOpcode: defaultClassGameplayHandler(
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"game-dark-knight-combo-quick-slot-reset-blocked",
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"current_exe_op510_command_class_mismatch",
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(*Service).handleCurrentDarkKnightComboQuickSlotReset,
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),
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},
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LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
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dojoOpcode: func(body []byte) []byte { return stripLegacyTransportTrailer(body, 1) },
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layoutOpcode: func(body []byte) []byte {
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return stripLegacyTransportTrailer(body, 8)
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},
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buyOpcode: stripLegacyBuySkillTransportTrailer,
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resetOpcode: func(body []byte) []byte { return stripLegacyTransportTrailer(body, 2) },
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comboOpcode: normalizeLegacyDarkKnightComboSkillInfoBody,
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comboResetOpcode: func(body []byte) []byte {
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return stripLegacyTransportTrailer(body, 2)
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},
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},
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}
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}
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