DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,29 @@
package dnfbridge
import (
"context"
dnfprogression "longheng.io/server/internal/modules/dnf/progression"
)
func (s *Service) currentPVFLevelEntryExperience(ctx context.Context, level int) (uint32, error) {
if ctx == nil {
ctx = context.Background()
}
s.experienceMu.Lock()
defer s.experienceMu.Unlock()
if s.experienceTable == nil && s.experienceTableLoadErr == nil {
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
s.experienceTableLoadErr = err
} else {
s.experienceTable, s.experienceTableLoadErr = dnfprogression.LoadExperienceTable(ctx, archive)
}
}
if s.experienceTableLoadErr != nil {
return 0, s.experienceTableLoadErr
}
return s.experienceTable.EntryExperience(level)
}