DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"time"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// 本文件实现 GmTool90CN 需要的"道具发放 / 删除"admin 能力:
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//
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// POST /local/dnf-gm/item/grant 按 item_id 发道具进背包(服务端决定格位)
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// POST /local/dnf-gm/item/delete 按 (list_type, slot) 删除一整行
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//
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// 为什么复用副本拾取的那套逻辑
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// 服务端已经有一份经过线上验证的"把道具放进背包"实现:
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// dungeon.currentDungeonPickupPlacement + PlacePickupItem。它负责
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// - 按道具种类(stackable / equipment)推导容器与槽位区间(含公会勋章 list 38)
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// - 已有的可堆叠行先并堆,否则找最小空格开新行
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// - 装备行构造设备品质/耐久/封印象 etc.
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// 所以 GM 发放直接走同一条路,不另外发明一套格位规则。
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var (
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// ErrGMItemGrantUnavailable 表示仓储或道具目录不可用。
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ErrGMItemGrantUnavailable = errors.New("gm item grant unavailable")
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// ErrGMItemNotFound 表示 item_id 在当前 PVF 里解析不到。
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ErrGMItemNotFound = errors.New("gm item not found in pvf")
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// ErrGMItemRowNotFound 表示要删除的背包行不存在。
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ErrGMItemRowNotFound = errors.New("gm item row not found")
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// ErrGMInventoryNotFound 表示该角色还没有背包记录。
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ErrGMInventoryNotFound = errors.New("gm character inventory not found")
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)
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// GMItemGrantRequest 对应 POST /local/dnf-gm/item/grant。
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type GMItemGrantRequest struct {
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CharacterID string `json:"character_id"`
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ItemID uint32 `json:"item_id"`
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Count uint32 `json:"count,omitempty"`
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}
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// GMItemGrantResult 描述一次发放的落点。
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type GMItemGrantResult struct {
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CharacterID string `json:"character_id"`
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ItemID uint32 `json:"item_id"`
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Count uint32 `json:"count"`
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ListType byte `json:"list_type"`
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Slot int `json:"slot"`
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EntryKey string `json:"entry_key"`
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Merged bool `json:"merged"`
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ItemName string `json:"item_name,omitempty"`
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PVFPath string `json:"pvf_path,omitempty"`
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}
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const gmItemDefaultCount uint32 = 1
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// GMGrantItem 把 count 个 item_id 放进角色背包,返回实际落点。
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//
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// 容器与槽位区间完全由服务端的 PVF 定义推导(见 currentDungeonPickupPlacement),
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// 因此公会勋章会落到 list 38、装备会落到装备段,玩家端不会再出现"捡到不对、
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// 重登才正常"。
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func (s *Service) GMGrantItem(ctx context.Context, request GMItemGrantRequest) (GMItemGrantResult, error) {
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result := GMItemGrantResult{}
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if s == nil {
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return result, ErrGMItemGrantUnavailable
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}
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if ctx == nil {
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ctx = context.Background()
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}
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characterID := strings.TrimSpace(request.CharacterID)
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if characterID == "" {
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return result, fmt.Errorf("%w: character_id is required", ErrGMRequestInvalid)
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}
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if request.ItemID == 0 {
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return result, fmt.Errorf("%w: item_id is required", ErrGMRequestInvalid)
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}
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count := request.Count
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if count == 0 {
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count = gmItemDefaultCount
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}
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result.CharacterID = characterID
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result.ItemID = request.ItemID
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result.Count = count
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return result, fmt.Errorf("%w: %v", ErrGMItemGrantUnavailable, err)
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}
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definition, err := catalog.ResolveItem(request.ItemID)
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if err != nil {
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return result, fmt.Errorf("%w: item=%d resolved=false", ErrGMItemNotFound, request.ItemID)
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}
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result.ItemName = definition.Name
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result.PVFPath = definition.PVFPath
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// 可堆叠道具不能超过 PVF 的堆叠上限。
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if definition.StackLimit > 0 && int64(count) > definition.StackLimit {
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count = uint32(definition.StackLimit)
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result.Count = count
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}
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placement := currentDungeonPickupPlacement(definition, count)
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repositories, available := s.repositoryGroup()
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if !available {
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return result, ErrGMRepositoryUnavailable
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}
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owner, err := dnfdungeon.NewOwner(repositories)
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if err != nil {
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return result, fmt.Errorf("%w: %v", ErrGMItemGrantUnavailable, err)
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}
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// 发放前先记录该容器里是否已有同 id 行,用来区分"并堆"与"开新行"。
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merged := false
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grant, err := owner.GrantPickupItem(ctx, dnfdungeon.PickupItemCommand{
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CharacterID: characterID,
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Placement: placement,
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Finalize: func(slot int16, stack dnfrepo.ItemStack) (dnfrepo.ItemStack, error) {
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if stack.Count > int64(count) {
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merged = true
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stack.Count = int64(count)
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}
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if stack.Extra == nil {
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stack.Extra = map[string]string{}
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}
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stack.Extra["source"] = "gm_tool_grant"
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stack.Extra["granted_at"] = time.Now().UTC().Format(time.RFC3339)
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return stack, nil
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},
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UpdatedAt: time.Now().UTC(),
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})
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if err != nil {
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return result, err
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}
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result.ListType = placement.ListType
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result.Slot = int(grant.Slot)
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result.EntryKey = fmt.Sprintf("%d:%d", placement.ListType, grant.Slot)
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result.Merged = merged
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result.Count = uint32(grant.Stack.Count)
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// 在线角色补发 op14 增量物品行,让塞进背包的道具即时出现在客户端背包里,
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// 不必回到角色选择界面重拉全量快照。离线角色则无需推送:下次选角色时
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// 会走 bootstrap 的全量背包刷新。
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if _, numericID, idErr := gmCharacterID(characterID); idErr == nil {
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if session, online := s.onlineGameSession(numericID); online {
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if pushErr := s.sendSelectedIncrementalItemSlotRefreshes(
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session,
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"gm-item-grant",
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[]alignedcmd.ItemSlotRefresh{{ListType: placement.ListType, SlotIndex: int16(grant.Slot)}},
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); pushErr != nil {
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s.logWarn("dnf90 GM item grant live refresh failed",
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"character_id", characterID, "entry_key", result.EntryKey, "error", pushErr)
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}
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}
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}
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return result, nil
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}
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// GMItemDeleteRequest 对应 POST /local/dnf-gm/item/delete。
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type GMItemDeleteRequest struct {
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CharacterID string `json:"character_id"`
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ListType *int `json:"list_type,omitempty"`
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Slot *int `json:"slot,omitempty"`
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EntryKey string `json:"entry_key,omitempty"`
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}
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// GMItemDeleteResult 描述删除结果。
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type GMItemDeleteResult struct {
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CharacterID string `json:"character_id"`
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EntryKey string `json:"entry_key"`
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ItemID int64 `json:"item_id"`
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Removed int64 `json:"removed"`
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}
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// GMDeleteItem 删除背包里的一整行。
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//
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// entry_key 是 "<listType>:<slot>"(与客户端 ItemCore 的槽位编号一致),
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// 也接受拆开的 list_type + slot。
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func (s *Service) GMDeleteItem(ctx context.Context, request GMItemDeleteRequest) (GMItemDeleteResult, error) {
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result := GMItemDeleteResult{}
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if s == nil {
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return result, ErrGMItemGrantUnavailable
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}
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if ctx == nil {
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ctx = context.Background()
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}
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characterID := strings.TrimSpace(request.CharacterID)
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if characterID == "" {
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return result, fmt.Errorf("%w: character_id is required", ErrGMRequestInvalid)
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}
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result.CharacterID = characterID
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listType, slot, err := gmResolveItemRow(request)
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if err != nil {
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return result, err
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}
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entryKey := fmt.Sprintf("%d:%d", listType, slot)
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result.EntryKey = entryKey
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repositories, available := s.repositoryGroup()
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if !available || repositories.Inventory == nil || repositories.CharacterSettlement == nil {
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return result, ErrGMRepositoryUnavailable
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}
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err = repositories.CharacterSettlement.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
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inventory, found, loadErr := tx.Inventory.Load(ctx, characterID)
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if loadErr != nil {
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return loadErr
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}
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if !found {
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return ErrGMItemRowNotFound
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}
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inventory = dnfrepo.CloneInventory(inventory)
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stack, present := inventory.Slots[entryKey]
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if !present {
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return fmt.Errorf("%w: entry_key=%s", ErrGMItemRowNotFound, entryKey)
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}
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result.ItemID = stack.ItemID
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result.Removed = stack.Count
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delete(inventory.Slots, entryKey)
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inventory.UpdatedAt = time.Now().UTC()
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return dnfrepo.SaveInventoryFields(ctx, tx.Inventory, inventory, dnfrepo.InventoryFieldSlots)
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})
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if err != nil {
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return result, err
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}
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return result, nil
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}
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func gmResolveItemRow(request GMItemDeleteRequest) (byte, int, error) {
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entryKey := strings.TrimSpace(request.EntryKey)
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if entryKey != "" {
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parts := strings.SplitN(entryKey, ":", 2)
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if len(parts) != 2 {
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return 0, 0, fmt.Errorf("%w: entry_key must be <list_type>:<slot>", ErrGMRequestInvalid)
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}
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listType, err := strconv.ParseUint(strings.TrimSpace(parts[0]), 10, 8)
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if err != nil {
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return 0, 0, fmt.Errorf("%w: list_type in entry_key is invalid", ErrGMRequestInvalid)
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}
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slot, err := strconv.ParseInt(strings.TrimSpace(parts[1]), 10, 32)
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if err != nil || slot < 0 {
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return 0, 0, fmt.Errorf("%w: slot in entry_key is invalid", ErrGMRequestInvalid)
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}
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return byte(listType), int(slot), nil
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}
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if request.ListType == nil || request.Slot == nil {
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return 0, 0, fmt.Errorf("%w: list_type and slot are required", ErrGMRequestInvalid)
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}
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if *request.ListType < 0 || *request.ListType > 255 || *request.Slot < 0 {
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return 0, 0, fmt.Errorf("%w: list_type or slot out of range", ErrGMRequestInvalid)
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}
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return byte(*request.ListType), *request.Slot, nil
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}
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