DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"errors"
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"os"
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"testing"
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"time"
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dnfguild "longheng.io/server/internal/modules/dnf/guild"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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type guildFailSettlement struct {
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base dnfrepo.CharacterSettlementUnitOfWork
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fail bool
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}
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func (f *guildFailSettlement) WithinCharacterSettlement(ctx context.Context, id string, apply func(dnfrepo.Group) error) error {
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return f.base.WithinCharacterSettlement(ctx, id, func(tx dnfrepo.Group) error {
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if err := apply(tx); err != nil {
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return err
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}
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if f.fail {
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return errors.New("injected guild transaction failure")
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}
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return nil
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})
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}
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func TestCurrentGuildCosmeticsContentsLifecycle(t *testing.T) {
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ctx := context.Background()
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source := dungeonDropCatalogTestSource{
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"monster/monster.lst": "", "equipment/equipment.lst": "",
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"stackable/stackable.lst": "490008321 `rename.stk` 490001385 `contract.stk`",
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"stackable/rename.stk": "[name]\n`rename`\n[stackable type]\n`[waste]` 0\n[stack limit]\n1",
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"stackable/contract.stk": "[name]\n`contract`\n[stackable type]\n`[booster random]` 0\n[stack limit]\n1",
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"etc/(r)guild.etc": "[guild contents list]\n16 6 500 -1 0 10153531 0 100000 `new`\n1 5 169 -1 0 10150602 0 36000 `hot`\n[/guild contents list]\n[additional guild contents list]\n22 20 -1 0 0 490008321 0 10000000 `` 1\n23 21 300 1 0 490001373 0 3000000 `` 1\n[/additional guild contents list]\n[guild contracts]\n21 490001385 1\n[/guild contracts]",
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"etc/guild/insigniashapelist.etc": "[insignia mark]\n`mark0` `mark1` `mark2`\n[/insignia mark]\n[insignia frame]\n`frame0` `frame1` `frame2` `frame3`\n[/insignia frame]",
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}
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items, err := newPVFDungeonDropCatalog(source)
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if err != nil {
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t.Fatal(err)
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}
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repositories := dnfrepomemory.NewMemoryGroup()
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fail := &guildFailSettlement{base: repositories.CharacterSettlement}
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repositories.CharacterSettlement = fail
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master := dnfrepo.CharacterRecord{CharacterID: "16", AccountID: "dnf:master", Name: "master", Level: 90, Stats: map[string]int64{"gold": 30000000}}
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guest := dnfrepo.CharacterRecord{CharacterID: "3", AccountID: "dnf:guest", Name: "guest", Level: 90, Stats: map[string]int64{"gold": 10000000}}
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for _, c := range []dnfrepo.CharacterRecord{master, guest} {
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if err := repositories.Character.Save(ctx, c); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: c.CharacterID, Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
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t.Fatal(err)
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}
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}
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registry := dnfguild.NewRegistry()
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guild, err := registry.Create(master, "guild", serviceTestNow())
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if err != nil {
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t.Fatal(err)
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}
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if err := registry.Apply(guild.ID, guest, "", serviceTestNow()); err != nil {
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t.Fatal(err)
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}
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if _, err := registry.DecideApplication(guild.ID, "16", "3", true, serviceTestNow()); err != nil {
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t.Fatal(err)
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}
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guild.MemberLimit, guild.Mileage = 100, 200000
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if err := dnfguild.Save(ctx, repositories.Settings, registry, serviceTestNow()); err != nil {
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t.Fatal(err)
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}
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owner := &gameSession{conn: &bufferConn{}, selectedCharacterID: 16, accountID: master.AccountID}
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member := &gameSession{conn: &bufferConn{}, selectedCharacterID: 3, accountID: guest.AccountID}
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for _, session := range []*gameSession{owner, member} {
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session.channel.ID = 253
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session.initialTownRouteCharacterID = session.selectedCharacterID
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session.initialTownRouteStage = currentInitialTownRoutePlayerStateSent
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}
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service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, pvfItemCatalog: items, repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, gameSessions: map[uint16]*gameSession{16: owner, 3: member}}
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send := func(session *gameSession, opcode uint16, body []byte, code byte) {
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t.Helper()
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session.conn.(*bufferConn).write.Reset()
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handler := guildGameplayModule().UpperHandlers[opcode]
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if handler == nil {
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t.Fatalf("missing route %d", opcode)
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}
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if err := handler(service, session, gameplayRequest{Opcode: opcode, Classification: 1, Body: body}); err != nil {
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t.Fatal(err)
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}
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packet, _ := splitGameServerUpperPacket(t, session.conn.(*bufferConn).write.Bytes())
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want := []byte{1}
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if code != 0 {
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want = []byte{0, code}
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}
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if packet.Header.MsgID != opcode || !bytes.Equal(packet.Body, want) {
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t.Fatalf("op%d: %x want %x", opcode, packet.Body, want)
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}
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}
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load := func() (*dnfguild.Guild, dnfrepo.CharacterRecord, dnfrepo.InventoryRecord) {
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t.Helper()
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r, err := dnfguild.Load(ctx, repositories.Settings)
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if err != nil {
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t.Fatal(err)
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}
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g, _ := r.GuildByID(guild.ID)
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c, _, err := repositories.Character.Load(ctx, "16")
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if err != nil {
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t.Fatal(err)
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}
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i, _, err := repositories.Inventory.Load(ctx, "16")
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if err != nil {
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t.Fatal(err)
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}
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return g, c, i
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}
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request := func(id uint32) []byte { body := make([]byte, 8); binary.LittleEndian.PutUint32(body, id); return body }
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send(owner, 787, []byte{4}, 0)
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send(owner, 832, []byte{2, 0, 0, 0, 3, 0, 0, 0}, 0)
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send(member, 832, []byte{0, 0, 0, 0, 1, 0, 0, 0}, currentGuildGenericError)
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send(owner, 832, []byte{3, 0, 0, 0, 0, 0, 0, 0}, currentGuildGenericError)
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send(owner, 832, []byte{0}, 19)
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g, _, _ := load()
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if g.Mark != 4 || g.AuraMark != 2 || g.AuraFrame != 3 {
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t.Fatalf("cosmetic state=%+v", g)
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}
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member.conn.(*bufferConn).write.Reset()
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if err := service.publishCurrentGuildManagement(owner, g); err != nil {
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t.Fatal(err)
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}
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packet, _ := splitGameServerUpperPacket(t, member.conn.(*bufferConn).write.Bytes())
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if packet.Header.MsgID != 70 || !bytes.Equal(packet.Body, buildCurrentGuildManagementBody(g, 2, service.gameplayNow(), dnfguild.DefaultMemberGrade)) {
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t.Fatal("online member did not receive saved cosmetics")
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}
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send(member, 761, request(23), currentGuildContentErrorPermission)
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send(owner, 761, append(request(23), 0), 13)
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send(owner, 761, request(999), 13)
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fail.fail = true
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send(owner, 761, request(22), 13)
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fail.fail = false
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_, c, inv := load()
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if c.Stats["gold"] != 30000000 || len(inv.Slots) != 0 {
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t.Fatal("failed purchase committed assets")
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}
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definition, err := items.ResolveItem(490008321)
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if err != nil {
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t.Fatal(err)
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}
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inv.Slots = make(map[string]dnfrepo.ItemStack)
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for slot := definition.SlotStart; slot <= definition.SlotEnd; slot++ {
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inv.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)] = dnfrepo.ItemStack{ItemID: 999, Count: 1}
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}
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if err := repositories.Inventory.Save(ctx, inv); err != nil {
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t.Fatal(err)
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}
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// A full bag has no code of its own in op761's table, so it answers the
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// generic refusal (13 购买后公会仓库将超过上限).
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send(owner, 761, request(22), currentGuildContentErrorGeneric)
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_, c, inv = load()
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if c.Stats["gold"] != 30000000 {
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t.Fatal("full backpack charged gold")
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}
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inv.Slots = make(map[string]dnfrepo.ItemStack)
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if err := repositories.Inventory.Save(ctx, inv); err != nil {
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t.Fatal(err)
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}
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send(owner, 761, request(22), 0)
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g, c, inv = load()
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if c.Stats["gold"] != 20000000 || currentQuestDropHeldCount(inv, 490008321) != 1 {
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t.Fatal("rename purchase debit/delivery")
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}
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send(owner, 761, request(22), currentGuildContentErrorAlreadyOwned)
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send(owner, 761, request(23), 0)
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g, c, _ = load()
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if c.Stats["gold"] != 17000000 || !g.Benefits[21].Active(service.gameplayNow()) {
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t.Fatal("contract purchase")
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}
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send(owner, 761, request(23), currentGuildContentErrorAlreadyOwned)
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claim := make([]byte, 17)
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binary.LittleEndian.PutUint32(claim[13:], 21)
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fail.fail = true
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send(owner, 1244, claim, 19)
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fail.fail = false
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g, _, inv = load()
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if g.Benefits[21].Claimed["16"] || currentQuestDropHeldCount(inv, 490001385) != 0 {
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t.Fatal("failed claim committed")
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}
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send(owner, 1244, claim, 0)
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send(owner, 1244, claim, 19)
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send(member, 1244, claim, 0)
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g, _, inv = load()
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if !g.Benefits[21].Claimed["16"] || !g.Benefits[21].Claimed["3"] || currentQuestDropHeldCount(inv, 490001385) != 1 {
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t.Fatal("contract once per member")
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}
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send(owner, 761, request(16), 0)
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send(owner, 761, request(16), currentGuildContentErrorAlreadyOwned)
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g, _, inv = load()
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if g.MemberLimit != 500 || g.Mileage != 100000 {
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t.Fatal("capacity purchase")
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}
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var renameSlot int16
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for key, stack := range inv.Slots {
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if stack.ItemID == 490008321 {
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_, renameSlot, _ = parseSceneInventorySlotKey(key)
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}
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}
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var rename packetWriter
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rename.writeUint16(uint16(renameSlot))
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rename.writeByte(0)
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writeClientNameDstr(&rename, "renamed")
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send(owner, 179, rename.bytes(), 0)
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g, c, inv = load()
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if g.Name != "renamed" || currentQuestDropHeldCount(inv, 490008321) != 0 || c.Stats["gold"] != 17000000 {
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t.Fatal("rename ticket consumption")
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}
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c.Stats["gold"] = 0
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if err := repositories.Character.Save(ctx, c); err != nil {
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t.Fatal(err)
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}
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send(owner, 761, request(22), currentGuildContentErrorGold)
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registry, err = dnfguild.Load(ctx, repositories.Settings)
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if err != nil {
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t.Fatal(err)
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}
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g, _ = registry.GuildByID(guild.ID)
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g.Mileage = 0
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b := g.Benefits[21]
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b.ExpiresAt = time.Now().Add(-time.Second)
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b.Claimed = nil
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g.Benefits[21] = b
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if err := dnfguild.Save(ctx, repositories.Settings, registry, serviceTestNow()); err != nil {
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t.Fatal(err)
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}
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send(owner, 761, request(16), currentGuildContentErrorMileage)
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send(owner, 1244, claim, 19)
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}
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func TestCurrentGuildCatalogRuntimePVF(t *testing.T) {
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path := os.Getenv("DNF90_PVF_PATH")
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if path == "" {
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t.Skip("set DNF90_PVF_PATH for runtime guild catalog validation")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfguild.LoadCatalog(archive)
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if err != nil {
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t.Fatal(err)
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}
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if len(catalog.Contents) != 23 || catalog.AuraMarks != 25 || catalog.AuraFrames != 25 || catalog.ContractItem != 490001385 || catalog.ContractCount != 1 {
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t.Fatalf("runtime catalog=%+v", catalog)
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}
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if c := catalog.Contents[22]; !c.Gold || c.Price != 10000000 || c.Type != 20 || c.ItemID != 490008321 {
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t.Fatalf("rename row=%+v", c)
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}
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if c := catalog.Contents[23]; !c.Gold || c.Price != 3000000 || c.Days != 1 || c.Value != 300 {
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t.Fatalf("contract row=%+v", c)
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}
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}
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