DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,72 @@
package dnfbridge
import (
"encoding/binary"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfguild "longheng.io/server/internal/modules/dnf/guild"
)
func (s *Service) handleCurrentGuildHongbaoList(session *gameSession, body []byte) error {
opcode := uint16(dnfenum.CmdPacketGetGuildHongbaoList)
if len(body) != 0 {
return s.sendCurrentGuildHongbaoFailure(session, opcode)
}
if updates, err := s.applyCurrentGuildContribution(session, ""); err != nil {
s.logGameEvent(session, "game-guild-contribution-delivery-deferred", "error", err)
} else if err = s.sendCurrentGuildContributionUpdates(session, updates); err != nil {
return err
}
guild, err := s.currentGuildForSelectedCharacter(session)
if err != nil || guild == nil {
return s.sendCurrentGuildHongbaoFailure(session, opcode)
}
// sub_D643A0:公会人数、今日消费、今日领取数、红包记录数。
var writer packetWriter
writer.writeUint16(uint16(len(guild.Members)))
writer.writeUint32(0)
writer.writeUint32(0)
writer.writeUint32(0)
return s.sendGameUpperSuccess(session, opcode, writer.bytes())
}
func (s *Service) handleCurrentGuildHongbaoPoints(session *gameSession, body []byte) error {
opcode := uint16(dnfenum.CmdPacketGetGuildHongbaoPointList)
if len(body) != 0 {
return s.sendCurrentGuildHongbaoFailure(session, opcode)
}
if err := s.flushCurrentGuildContribution(session); err != nil {
return err
}
guild, err := s.currentGuildForSelectedCharacter(session)
if err != nil || guild == nil {
return s.sendCurrentGuildHongbaoFailure(session, opcode)
}
return s.sendGameUpperSuccess(session, opcode, buildCurrentGuildHongbaoPointsBody(guild))
}
func (s *Service) sendCurrentGuildHongbaoFailure(session *gameSession, opcode uint16) error {
// 红包失败回调还会读取一个 u32 错误码,普通两字节失败包不足。
return s.sendGameUpperRaw(session, opcode, []byte{0, currentGuildGenericError, currentGuildGenericError, 0, 0, 0})
}
func buildCurrentGuildHongbaoPointsBody(guild *dnfguild.Guild) []byte {
members := dnfguild.SortedMembers(guild)
// sub_D63EF0 的原生缓冲区最多容纳 1000 条 40 字节记录。
if len(members) > 1000 {
members = members[:1000]
}
var writer packetWriter
writer.writeUint32(uint32(len(members)))
for _, member := range members {
var raw [40]byte
binary.LittleEndian.PutUint32(raw[:], currentGuildNumericID(member.CharacterID))
// sub_FAE7D0 使用 +4 的 u8 等级填写 myleveltext(lv.%d)。
raw[4] = byte(member.Level)
copy(raw[5:34], rosterNameBytes(member.Name))
// sub_D63EF0 reads the independent contribution points at byte +35.
binary.LittleEndian.PutUint32(raw[35:39], member.ContributionPoints)
writer.writeBytes(raw[:])
}
return writer.bytes()
}