DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,55 @@
package dnfbridge
import (
"encoding/binary"
"strconv"
dnfguild "longheng.io/server/internal/modules/dnf/guild"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// DLL-private 413 subtype4, version1. The native guild_ranking label has no
// packet setter; preserve op70's documented fields and send a separate value.
func buildCurrentGuildRankingBody(characterID uint16, rank, experience uint32) []byte {
b := make([]byte, 12)
b[0], b[1] = 4, 1
binary.LittleEndian.PutUint16(b[2:], characterID)
binary.LittleEndian.PutUint32(b[4:], rank)
binary.LittleEndian.PutUint32(b[8:], experience)
return b
}
func (s *Service) writeCurrentGuildRanking(session *gameSession, guild *dnfguild.Guild) error {
if session == nil || session.selectedCharacterID == 0 {
return nil
}
var rank, experience uint32
if guild != nil {
if repos, ok := s.repositoryGroup(); !ok || repos.Settings == nil || repos.Character == nil {
return nil
}
ctx, cancel := s.currentGuildContext()
defer cancel()
// Deliberate divergence from the upstream branch, which blocks here.
// This projection runs at the tail of writeCurrentGuildManagementState,
// which several guild handlers reach with guildMu already held; a
// blocking read on that path is the 2026-09-22 deadlock shape again. A
// skipped refresh is harmless -- op70 resends it -- so busy skips.
read, err := s.readCurrentGuildNonBlocking(ctx, func(repos dnfrepo.Group, r dnfguild.Registry) error {
g, _, found := r.GuildForCharacter(strconv.Itoa(int(session.selectedCharacterID)))
if found && g.ID == guild.ID {
rank = r.ExperienceRanks()[g.ID]
experience = g.Experience
}
return nil
})
if err != nil {
return err
}
if !read {
s.logGameEvent(session, "game-guild-experience-rank-deferred", "reason", "guild_lock_busy")
}
}
s.logGameEvent(session, "game-guild-experience-rank-sent", "rank", rank, "experience", experience, "char_id", session.selectedCharacterID, "private_abi", "90cn_guild_experience_rank_v1")
return s.sendGameUpperRawClass(session, 413, buildCurrentGuildRankingBody(session.selectedCharacterID, rank, experience), 0)
}