DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"encoding/hex"
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"fmt"
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"testing"
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"time"
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dnfguild "longheng.io/server/internal/modules/dnf/guild"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestGuildWarRivalsCapturedRequests(t *testing.T) {
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for _, legacy := range []bool{false, true} {
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t.Run(fmt.Sprint(legacy), func(t *testing.T) {
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ctx := context.Background()
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now := time.Date(2026, 9, 12, 4, 0, 0, 0, time.UTC)
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repos := dnfrepomemory.NewMemoryGroup()
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failure := &guildFailSettlement{base: repos.CharacterSettlement}
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repos.CharacterSettlement = failure
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r := dnfguild.NewRegistry()
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master := dnfrepo.CharacterRecord{CharacterID: "16", AccountID: "16", Name: "master", Level: 90}
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if err := repos.Character.Save(ctx, master); err != nil {
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t.Fatal(err)
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}
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own, err := r.Create(master, "own", now)
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if err != nil {
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t.Fatal(err)
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}
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own.GuardianGP = 1000
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own.ActiveGuardian = 1
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own.Guardians = []dnfguild.Guardian{{ID: 1, Level: 22}}
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other, err := r.Create(dnfrepo.CharacterRecord{CharacterID: "17", Name: "other"}, "other", now)
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if err != nil {
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t.Fatal(err)
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}
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if err = dnfguild.Save(ctx, repos.Settings, r, now); err != nil {
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t.Fatal(err)
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}
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items, err := newPVFDungeonDropCatalog(warMissionSource())
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if err != nil {
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t.Fatal(err)
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}
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s := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, gameplayTimers: &runtimeRaidPhaseTestQueue{now: now}, pvfItemCatalog: items, repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }}
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conn := &bufferConn{}
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ss := &gameSession{conn: conn, selectedCharacterID: 16, accountID: "16", initialTownRouteCharacterID: 16, initialTownRouteStage: currentInitialTownRoutePlayerStateSent}
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send := func(body []byte, code byte, count, gp uint32) {
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t.Helper()
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conn.write.Reset()
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h := guildGameplayModule().UpperHandlers[1364]
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if legacy {
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h = guildGameplayModule().LegacyHandlers[1364]
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}
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if err := h(s, ss, gameplayRequest{Opcode: 1364, Classification: 1, Body: body}); err != nil {
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t.Fatal(err)
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}
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ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
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want := []byte{1}
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if code != 0 {
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want = []byte{0, code}
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}
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if ack.Header.MsgID != 1364 || ack.Header.Classification != 1 || !bytes.Equal(ack.Body, want) {
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t.Fatalf("request=%x ack=%x want=%x", body, ack.Body, want)
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}
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if code == 0 {
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overview, tail := splitGameServerUpperPacket(t, rest)
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if overview.Header.MsgID != 1297 || binary.LittleEndian.Uint32(overview.Body[76:]) != count || overview.Body[80+27] != 13 {
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t.Fatal("successful selection omitted native rival count/mark")
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}
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personal, tail := splitGameServerUpperPacket(t, tail)
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if personal.Header.MsgID != 784 || len(tail) != 0 {
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t.Fatal("successful selection refresh order")
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}
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} else if len(rest) != 0 {
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t.Fatal("rejected selection sent success state")
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}
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persisted, err := dnfguild.Load(ctx, repos.Settings)
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if err != nil {
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t.Fatal(err)
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}
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g := persisted.Guilds[own.ID]
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if uint32(len(g.War.Rivals)) != count || g.GuardianGP != gp {
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t.Fatalf("request=%x rivals=%v GP=%d want=%d/%d", body, g.War.Rivals, g.GuardianGP, count, gp)
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}
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}
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// Captured at 06:02:30 (initial) and 06:04:04 (purchase).
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initial, _ := hex.DecodeString("0154050e000000750ad48cd30001")
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purchase, _ := hex.DecodeString("0154050e0000003ecb1dc8f90000")
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// The other persisted guild has no guardian, matching the live failure.
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send(initial[13:], 254, 0, 1000)
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send(purchase[13:], 254, 0, 1000)
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for _, malformed := range [][]byte{nil, {0, 0}, {1, 0, 0, 0}, {0, 0, 0, 0}} {
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send(malformed, 250, 0, 1000)
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}
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for value := 2; value < 256; value++ {
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send([]byte{byte(value)}, 250, 0, 1000)
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}
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other.ActiveGuardian = 1
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other.Guardians = []dnfguild.Guardian{{ID: 1, Level: 1}}
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other.Mark = 13
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for id := 18; id < 27; id++ {
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g, err := r.Create(dnfrepo.CharacterRecord{CharacterID: fmt.Sprint(id), Name: fmt.Sprint(id)}, fmt.Sprint("other", id), now)
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if err != nil {
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t.Fatal(err)
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}
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g.ActiveGuardian = 1
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g.Guardians = []dnfguild.Guardian{{ID: 1, Level: 1}}
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g.Mark = 13
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}
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if err = dnfguild.Save(ctx, repos.Settings, r, now); err != nil {
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t.Fatal(err)
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}
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failure.fail = true
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send(initial[13:], 253, 0, 1000)
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failure.fail = false
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send(initial[13:], 0, 8, 1000)
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send(initial[13:], 0, 8, 1000)
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failure.fail = true
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send(purchase[13:], 253, 8, 1000)
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failure.fail = false
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send(purchase[13:], 0, 10, 900)
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send(purchase[13:], 254, 10, 900)
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})
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}
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}
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func TestGuildWarRivalGuardianDetail(t *testing.T) {
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r := dnfguild.NewRegistry()
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own := &dnfguild.Guild{ID: 1, War: dnfguild.WarState{Rivals: []uint32{2}}}
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other := &dnfguild.Guild{ID: 2, Name: "十二", Mark: 13, ActiveGuardian: 2,
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Guardians: []dnfguild.Guardian{{ID: 1, Level: 22}, {ID: 2, Level: 31}}}
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r.Guilds[1], r.Guilds[2] = own, other
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for _, result := range []uint32{0, 1, 2} {
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own.War.Results = map[uint32]uint32{2: result}
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b := buildCurrentGuildWarOverviewBody(own, r)
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// D19F44/D19F7D expect the active ID and combined 1..50 level, not
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// the first summoned guardian or a separately encoded star level.
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if binary.LittleEndian.Uint32(b[120:]) != 2 || b[124] != 31 || binary.LittleEndian.Uint32(b[125:]) != result {
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t.Fatalf("guardian detail/result overlap: %x", b[120:129])
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}
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if !bytes.Equal(b[129:178], make([]byte, 49)) {
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t.Fatal("partial page fabricated another guild")
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}
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}
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other.ActiveGuardian = 0
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b := buildCurrentGuildWarOverviewBody(own, r)
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if !bytes.Equal(b[120:125], make([]byte, 5)) {
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t.Fatal("inactive guardian advertised as defending")
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}
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}
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