DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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)
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func TestHistoricalScenePacketSourcesAreFailClosed(t *testing.T) {
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service := &Service{}
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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connID: "historical-scene-guard",
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channel: channelcatalog.Channel{ID: 19},
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}
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tests := []csharpSelectInitPacket{
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{
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class: 0,
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msgID: 1021,
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file: "fixtures/dove_scene/captured_transport.bin",
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},
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{
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class: 0,
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msgID: 1021,
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bodyCodec: "dove_scene_op1021_transport_zlib",
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},
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}
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for _, packet := range tests {
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if err := service.sendCSharpSelectInitPacket(session, packet, []byte{1, 2, 3}); err != nil {
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t.Fatalf("block historical scene packet %+v: %v", packet, err)
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}
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}
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if connection.write.Len() != 0 {
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t.Fatalf("historical scene packet wrote %d bytes", connection.write.Len())
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}
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}
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func TestFixed16TransportBlocksHistoricalCodecAndAllowsCurrentBuilder(t *testing.T) {
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service := &Service{}
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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connID: "historical-transport-guard",
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channel: channelcatalog.Channel{ID: 19},
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}
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for _, codec := range []string{
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"dove_reference_s2c_wire",
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"captured_transport",
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"pcap_fixture_transport",
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"legacy_replay_transport",
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} {
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if err := service.sendGameUpperFixed16Transport(
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session,
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1021,
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[]byte{1, 2, 3},
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0,
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1,
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true,
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codec,
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); err != nil {
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t.Fatalf("block historical fixed16 body codec %q: %v", codec, err)
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}
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}
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if connection.write.Len() != 0 {
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t.Fatalf("historical fixed16 body wrote %d bytes", connection.write.Len())
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}
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if err := service.sendGameUpperFixed16Transport(
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session,
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1021,
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[]byte{1, 2, 3},
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0,
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1,
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true,
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"current_op1021_scene_state_transport_zlib",
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); err != nil {
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t.Fatalf("send current fixed16 body: %v", err)
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}
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if connection.write.Len() == 0 {
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t.Fatal("current fixed16 body wrote no bytes")
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}
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}
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