DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"longheng.io/server/internal/modules/dnf/itemexpiration"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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type currentPVFExpirationReconcileSummary = itemexpiration.Summary
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func (s *Service) currentPVFDefinitionForItem(catalog *pvfDungeonDropCatalog, itemID uint32) (dungeonDropItemDefinition, error) {
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if catalog == nil || itemID == 0 {
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return dungeonDropItemDefinition{}, nil
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}
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definition, err := catalog.ResolveItem(itemID)
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return dungeonDropItemDefinition{}, nil
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}
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return definition, err
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}
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func (s *Service) reconcileCurrentPVFItemExpirations(
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ctx context.Context,
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repositories dnfrepo.Group,
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characterID string,
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accountID string,
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) (currentPVFExpirationReconcileSummary, error) {
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return currentPVFExpirationReconcileSummary{}, err
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}
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return s.reconcileCurrentPVFItemExpirationsWithCatalog(ctx, repositories, characterID, accountID, catalog)
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}
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func (s *Service) reconcileCurrentPVFItemExpirationsWithCatalog(
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ctx context.Context,
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repositories dnfrepo.Group,
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characterID string,
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accountID string,
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catalog *pvfDungeonDropCatalog,
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) (currentPVFExpirationReconcileSummary, error) {
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if catalog == nil {
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return currentPVFExpirationReconcileSummary{}, errDungeonDropSourceRequired
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}
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owner, err := itemexpiration.NewOwner(repositories)
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if err != nil {
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return currentPVFExpirationReconcileSummary{}, err
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}
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now := time.Now().UTC()
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return owner.Reconcile(ctx, itemexpiration.Command{
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AccountID: accountID,
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CharacterID: characterID,
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UpdatedAt: now,
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Project: func(assets *itemexpiration.Assets) (itemexpiration.Summary, error) {
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return s.projectCurrentPVFItemExpirations(catalog, assets, now)
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},
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})
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}
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func (s *Service) projectCurrentPVFItemExpirations(
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catalog *pvfDungeonDropCatalog,
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assets *itemexpiration.Assets,
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now time.Time,
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) (itemexpiration.Summary, error) {
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var summary itemexpiration.Summary
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if assets == nil {
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return summary, itemexpiration.ErrProjectorRequired
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}
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var errs []error
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normalizeStack := func(scope string, stack dnfrepo.ItemStack) (dnfrepo.ItemStack, bool) {
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definition, resolveErr := s.currentPVFDefinitionForItem(catalog, sceneInventoryUint32FromInt64(stack.ItemID))
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if resolveErr != nil {
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errs = append(errs, fmt.Errorf("resolve %s item=%d: %w", scope, stack.ItemID, resolveErr))
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return cleanupCurrentPVFWrongExpirationProjection(stack)
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}
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return normalizeCurrentPVFItemStack(stack, definition, now)
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}
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if assets.Inventory != nil {
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for key, stack := range assets.Inventory.Slots {
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if patched, changed := normalizeStack("inventory key="+key, stack); changed {
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assets.Inventory.Slots[key] = patched
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summary.Inventory++
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}
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}
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for key, stack := range assets.Inventory.Warehouse {
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if patched, changed := normalizeStack("warehouse key="+key, stack); changed {
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assets.Inventory.Warehouse[key] = patched
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summary.Warehouse++
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}
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}
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}
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if assets.AccountInventory != nil {
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for key, stack := range assets.AccountInventory.Slots {
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if patched, changed := normalizeStack("account inventory key="+key, stack); changed {
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assets.AccountInventory.Slots[key] = patched
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summary.Account++
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}
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}
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}
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if assets.Equipment != nil {
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for key, entry := range assets.Equipment.Entries {
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definition, resolveErr := s.currentPVFDefinitionForItem(catalog, sceneInventoryUint32FromInt64(entry.ItemID))
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if resolveErr != nil {
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errs = append(errs, fmt.Errorf("resolve equipment key=%s item=%d: %w", key, entry.ItemID, resolveErr))
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patched, changed := normalizeCurrentPVFEquipmentEntry(entry, dungeonDropItemDefinition{}, now)
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if changed {
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assets.Equipment.Entries[key] = patched
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summary.Equipment++
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}
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continue
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}
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if patched, changed := normalizeCurrentPVFEquipmentEntry(entry, definition, now); changed {
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assets.Equipment.Entries[key] = patched
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summary.Equipment++
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}
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}
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}
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return summary, errors.Join(errs...)
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}
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