DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package dnfbridge
import (
"context"
"encoding/binary"
"os"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestCurrentResetItemAttrConsumesMaterialBeforeRefreshingRandomGradeTarget(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:42": {ItemID: 1001, Count: 1},
"0:75": {ItemID: 2001, Count: 2, Extra: map[string]string{"item_kind": "stackable"}},
},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := &Service{
options: options{accountID: "account-1"},
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{conn: connection, connID: "grade-adjust-test", selectedCharacterID: 19}
body := make([]byte, 8)
binary.LittleEndian.PutUint16(body[0:2], 42)
binary.LittleEndian.PutUint32(body[2:6], 1001)
binary.LittleEndian.PutUint16(body[6:8], 75)
if err := service.handleCurrentResetItemAttr(session, body); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if ack.Header.Classification != dnfproto.DefaultChannelClassification ||
ack.Header.MsgID != uint16(dnfenum.CmdPacketResetItemAttr) ||
len(ack.Body) != 9 || ack.Body[0] != 1 {
t.Fatalf("ack header=%+v body=%x", ack.Header, ack.Body)
}
if slot := binary.LittleEndian.Uint16(ack.Body[1:3]); slot != 75 {
t.Fatalf("ack slot=%d, want consumed material slot 75", slot)
}
if amount := binary.LittleEndian.Uint32(ack.Body[3:7]); amount != 1 {
t.Fatalf("ack amount=%d, want one material remaining", amount)
}
if resultType := binary.LittleEndian.Uint16(ack.Body[7:9]); resultType != currentResetItemAttrGradeResult {
t.Fatalf("ack result type=%d, want native grade-adjust result", resultType)
}
refresh, trailing := splitGameServerUpperPacket(t, rest)
if len(trailing) != 0 {
t.Fatalf("trailing bytes=%d", len(trailing))
}
if refresh.Header.Classification != 0 ||
refresh.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) {
t.Fatalf("refresh header=%+v", refresh.Header)
}
if len(refresh.Body) != 3+currentItemListEntryWireSize ||
refresh.Body[0] != dnfrepo.MainInventoryListType ||
binary.LittleEndian.Uint16(refresh.Body[1:3]) != 1 {
t.Fatalf("refresh body=%x", refresh.Body)
}
targetRow := refresh.Body[3:]
if slot := int16(binary.LittleEndian.Uint16(targetRow[0:2])); slot != 42 {
t.Fatalf("refreshed slot=%d, want target slot 42", slot)
}
inventory, found, err := repositories.Inventory.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("load inventory found=%t err=%v", found, err)
}
target := inventory.Slots["0:42"]
seed := currentEquipmentQualitySeedFromStack(target)
if seed == 0 || seed > currentEquipmentRandomQualitySeedCount {
t.Fatalf("persisted quality seed=%d, want full ordinary seed range", seed)
}
if got := binary.LittleEndian.Uint32(targetRow[6:10]); got != seed {
t.Fatalf("refreshed quality seed=%d, persisted=%d", got, seed)
}
if target.Extra["grade_adjust_type"] != "standard_kaleido" {
t.Fatalf("target extra=%v", target.Extra)
}
if target.Extra["item_kind"] != "equipment" {
t.Fatalf("legacy target identity was not normalized: %v", target.Extra)
}
if material := inventory.Slots["0:75"]; material.Count != 1 {
t.Fatalf("material after=%+v, want one remaining", material)
}
}
func TestCurrentResetItemAttrGoldUsesGradeResultAndRemovedMaterialSlot(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:42": {
ItemID: 1001,
Count: 1,
Extra: map[string]string{
"item_kind": "equipment",
"equipment_type": "[earring]",
"pvf_path": "equipment/character/common/earring/1001.equ",
},
},
"0:75": {ItemID: 2001, Count: 1, Extra: map[string]string{"item_kind": "stackable"}},
},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
catalog := &pvfDungeonDropCatalog{
source: finishBridgePVFSource{},
itemCache: map[uint32]dungeonDropItemDefinition{
2001: {
ItemID: 2001,
Kind: dungeonDropItemStackable,
StackableType: "`gold kaleido`",
},
},
}
service := &Service{
options: options{accountID: "account-1"},
pvfItemCatalog: catalog,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{conn: connection, connID: "gold-grade-adjust-test", selectedCharacterID: 19}
body := make([]byte, 8)
binary.LittleEndian.PutUint16(body[0:2], 42)
binary.LittleEndian.PutUint32(body[2:6], 1001)
binary.LittleEndian.PutUint16(body[6:8], 75)
if err := service.handleCurrentResetItemAttr(session, body); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(ack.Body) != 9 || ack.Body[0] != 1 ||
binary.LittleEndian.Uint16(ack.Body[1:3]) != 75 ||
binary.LittleEndian.Uint32(ack.Body[3:7]) != 0 ||
binary.LittleEndian.Uint16(ack.Body[7:9]) != currentResetItemAttrGradeResult {
t.Fatalf("gold ack=%x", ack.Body)
}
refresh, trailing := splitGameServerUpperPacket(t, rest)
if len(trailing) != 0 ||
refresh.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) ||
len(refresh.Body) != 3+currentItemListEntryWireSize {
t.Fatalf("gold refresh header=%+v body_len=%d trailing=%d", refresh.Header, len(refresh.Body), len(trailing))
}
if seed := binary.LittleEndian.Uint32(refresh.Body[3+6 : 3+10]); seed != currentEquipmentTopQualitySeed {
t.Fatalf("gold refreshed quality seed=%d, want top seed=%d", seed, currentEquipmentTopQualitySeed)
}
inventory, found, err := repositories.Inventory.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("load inventory found=%t err=%v", found, err)
}
if target := inventory.Slots["0:42"]; target.Extra["equipment_type"] != "[earring]" || target.Extra["quality_seed"] != "999999998" {
t.Fatalf("gold earring target=%+v", target)
}
}
func TestCurrentResetItemAttrTenByteKaleidoRequestsDoNotEnterReseal(t *testing.T) {
tests := []struct {
name string
materialID int64
stackableType string
wantKind string
wantTop bool
}{
{name: "ordinary legacy etc item 15", materialID: 15, stackableType: "[etc]", wantKind: "standard_kaleido"},
{name: "gold", materialID: 2001, stackableType: "[gold kaleido]", wantKind: "gold_kaleido", wantTop: true},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:38": {ItemID: 1001, Count: 1},
"0:67": {ItemID: test.materialID, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
1001: {ItemID: 1001, Kind: dungeonDropItemEquipment},
uint32(test.materialID): {ItemID: uint32(test.materialID), Kind: dungeonDropItemStackable, StackableType: test.stackableType},
})
connection := &bufferConn{}
session := &gameSession{conn: connection, selectedCharacterID: 19}
if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(38, 1001, 67, 0)); err != nil {
t.Fatal(err)
}
ack, _ := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(ack.Body) != 9 || ack.Body[0] != 1 || binary.LittleEndian.Uint16(ack.Body[7:9]) != currentResetItemAttrGradeResult {
t.Fatalf("ack=%x", ack.Body)
}
inventory, found, err := repositories.Inventory.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("load inventory found=%t err=%v", found, err)
}
target := inventory.Slots["0:38"]
if target.Extra["grade_adjust_type"] != test.wantKind {
t.Fatalf("target=%+v", target)
}
if test.wantTop && currentEquipmentQualitySeedFromStack(target) != currentEquipmentTopQualitySeed {
t.Fatalf("gold quality seed=%d", currentEquipmentQualitySeedFromStack(target))
}
if _, exists := inventory.Slots["0:67"]; exists {
t.Fatalf("material was not consumed: %+v", inventory.Slots["0:67"])
}
})
}
}
func TestRealPVFItem15TenByteRequestUsesGradeAdjustmentPath(t *testing.T) {
pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify the active equipment grade box")
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
if err != nil {
t.Fatalf("load active Script.pvf: %v", err)
}
catalog, err := newPVFDungeonDropCatalog(archive)
if err != nil {
t.Fatalf("load active item catalog: %v", err)
}
definition, err := catalog.ResolveItem(15)
if err != nil {
t.Fatalf("resolve active item 15: %v", err)
}
if got := normalizeDungeonDropStackableType(definition.StackableType); got != "[etc]" {
t.Fatalf("active item 15 stackable type=%q, want legacy [etc] evidence", got)
}
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:41": {ItemID: 1001, Count: 1},
"0:67": {ItemID: 15, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
service := &Service{
options: options{accountID: "account-1"},
pvfItemCatalog: catalog,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
connection := &bufferConn{}
session := &gameSession{conn: connection, connID: "active-grade-adjust", selectedCharacterID: 19}
if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(41, 1001, 67, 0)); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(ack.Body) != 9 || ack.Body[0] != 1 ||
binary.LittleEndian.Uint16(ack.Body[1:3]) != 67 ||
binary.LittleEndian.Uint16(ack.Body[7:9]) != currentResetItemAttrGradeResult {
t.Fatalf("active item 15 op81 ack=%x", ack.Body)
}
refresh, trailing := splitGameServerUpperPacket(t, rest)
if refresh.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) || len(trailing) != 0 {
t.Fatalf("active item 15 refresh=%+v trailing=%d", refresh.Header, len(trailing))
}
inventory, found, err := repositories.Inventory.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("load adjusted inventory found=%t err=%v", found, err)
}
if _, found := inventory.Slots["0:67"]; found {
t.Fatalf("active item 15 was not consumed: %+v", inventory.Slots["0:67"])
}
if inventory.Slots["0:41"].Extra["grade_adjust_type"] != "standard_kaleido" {
t.Fatalf("active target=%+v", inventory.Slots["0:41"])
}
}
func TestCurrentGoldenWaxResealConsumesPVFCalculatedCount(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
raw := make([]byte, currentItemListEntryWireSize)
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{
"0:42": {ItemID: 1001, Count: 1, RawEntry: raw},
"0:75": {ItemID: 14, Count: 10},
}}); err != nil {
t.Fatal(err)
}
service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
1001: {ItemID: 1001, Kind: dungeonDropItemEquipment, MinimumLevel: 85, Rarity: 3, EquipmentType: "[coat]"},
14: {ItemID: 14, Kind: dungeonDropItemStackable, PVFPath: "stackable/cash/candle_goldwax.stk"},
})
connection := &bufferConn{}
session := &gameSession{conn: connection, selectedCharacterID: 19}
body := currentResealTestBody(42, 1001, 75, 0)
if err := service.handleCurrentResetItemAttr(session, body); err != nil {
t.Fatal(err)
}
inventory, _, _ := repositories.Inventory.Load(ctx, "19")
target := inventory.Slots["0:42"]
if currentItemSealFlag(target) != 1 || currentResealCount(target) != 1 || inventory.Slots["0:75"].Count != 2 {
t.Fatalf("target=%+v wax=%+v", target, inventory.Slots["0:75"])
}
ack, _ := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(ack.Body) != 9 || ack.Body[0] != 1 || binary.LittleEndian.Uint16(ack.Body[7:9]) != 1 {
t.Fatalf("reseal ack=%x", ack.Body)
}
// The ACK's slot/amount must name the consumed WAX row (10 -> 2), never the
// equipment: the client applies them as a row mutation and deletes the row
// when amount is 0 (2026-10-04 crash, see the reseal ACK comment).
if slot := binary.LittleEndian.Uint16(ack.Body[1:3]); slot != 75 {
t.Fatalf("reseal ack slot=%d, want the wax slot 75; ack=%x", slot, ack.Body)
}
if amount := binary.LittleEndian.Uint32(ack.Body[3:7]); amount != 2 {
t.Fatalf("reseal ack amount=%d, want the wax remaining 2; ack=%x", amount, ack.Body)
}
}
func TestCurrentOneShotGoldenWaxResealsAtLimitWithoutIncrementingCount(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
raw := make([]byte, currentItemListEntryWireSize)
raw[0x0a] = 7 << 5
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{
"0:42": {ItemID: 1001, Count: 1, RawEntry: raw, Extra: map[string]string{"reseal_count": "7"}},
"0:75": {ItemID: 2660238, Count: 1},
}}); err != nil {
t.Fatal(err)
}
service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
1001: {ItemID: 1001, Kind: dungeonDropItemEquipment, MinimumLevel: 85, Rarity: 3, EquipmentType: "[coat]"},
2660238: {ItemID: 2660238, Kind: dungeonDropItemStackable, PVFPath: "stackable/cash/candle_goldwax_oneshot.stk", ResealLevelMin: 1, ResealLevelMax: 86, ResealOneShot: true},
})
connection := &bufferConn{}
session := &gameSession{conn: connection, selectedCharacterID: 19}
if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(42, 1001, 75, 0)); err != nil {
t.Fatal(err)
}
inventory, _, _ := repositories.Inventory.Load(ctx, "19")
target := inventory.Slots["0:42"]
if currentItemSealFlag(target) != 1 || currentResealCount(target) != 7 {
t.Fatalf("one-shot target=%+v", target)
}
if _, found := inventory.Slots["0:75"]; found {
t.Fatal("one-shot wax was not consumed")
}
}
func TestCurrentGrandiResealConsumesAccountSoulWarehouse(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{
"0:42": {ItemID: 1001, Count: 1, RawEntry: make([]byte, currentItemListEntryWireSize)},
}}); err != nil {
t.Fatal(err)
}
if err := repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{AccountID: "account-1", Slots: map[string]dnfrepo.ItemStack{
"0:363": {ItemID: 10099774, Count: 100},
}}); err != nil {
t.Fatal(err)
}
service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
1001: {ItemID: 1001, Kind: dungeonDropItemEquipment, MinimumLevel: 85, Rarity: 3, EquipmentType: "[coat]"},
})
connection := &bufferConn{}
session := &gameSession{conn: connection, selectedCharacterID: 19}
if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(42, 1001, 0, 1)); err != nil {
t.Fatal(err)
}
inventory, _, _ := repositories.Inventory.Load(ctx, "19")
account, _, _ := repositories.AccountInventory.Load(ctx, "account-1")
if currentItemSealFlag(inventory.Slots["0:42"]) != 1 || account.Slots["0:363"].Count != 20 {
t.Fatalf("target=%+v soul=%+v", inventory.Slots["0:42"], account.Slots["0:363"])
}
// Account-soul reseal (mode 1) consumes the soul in the account-shared
// warehouse, which the client addresses as main-list slot 363 -- so the ACK
// must carry that slot with its remaining count (100 -> 20).
ack, _ := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(ack.Body) != 9 || ack.Body[0] != 1 || binary.LittleEndian.Uint16(ack.Body[7:9]) != 1 {
t.Fatalf("reseal ack=%x", ack.Body)
}
if slot := binary.LittleEndian.Uint16(ack.Body[1:3]); slot != 363 {
t.Fatalf("account-soul reseal ack slot=%d, want the soul slot 363; ack=%x", slot, ack.Body)
}
if amount := binary.LittleEndian.Uint32(ack.Body[3:7]); amount != 20 {
t.Fatalf("account-soul reseal ack amount=%d, want the soul remaining 20; ack=%x", amount, ack.Body)
}
}
func currentResealTestService(repositories dnfrepo.Group, definitions map[uint32]dungeonDropItemDefinition) *Service {
return &Service{
options: options{accountID: "account-1"},
pvfItemCatalog: &pvfDungeonDropCatalog{
source: finishBridgePVFSource{
currentResealConfigPath: `[grade]
1 80 3 81 85 4 86 90 5
[/grade]
[rarity weight]
1 2 1 2 8 8 6
[/rarity weight]
[extended rarity weight]
0 0 1 1 1 1 1
[/extended rarity weight]
[reseal soul index]
0 10100115 1 10100116 2 10099773 3 10099774 4 10158124 5 3311 6 10099775
[/reseal soul index]
[soul cost weight]
0 0 100 10 0 1 2
[/soul cost weight]
[soul reseal constant]
0 0 1.10 1.10 0 0 1.11
[/soul reseal constant]
[reseal count limit]
1 85 7 86 90 4
[/reseal count limit]`,
},
itemCache: definitions,
},
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
}
func currentResealTestBody(targetSlot int16, targetItemID uint32, materialSlot int16, mode uint16) []byte {
body := make([]byte, 10)
binary.LittleEndian.PutUint16(body[0:2], uint16(targetSlot))
binary.LittleEndian.PutUint32(body[2:6], targetItemID)
binary.LittleEndian.PutUint16(body[6:8], uint16(materialSlot))
binary.LittleEndian.PutUint16(body[8:10], mode)
return body
}