DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,655 @@
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"fmt"
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"sort"
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"strconv"
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"time"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/inventory"
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"longheng.io/server/internal/modules/dnf/itemtrade"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentItemTradeListType byte = 4
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currentItemTradeChangeMsg uint16 = 15
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currentItemTradeCancelMsg uint16 = 16
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currentItemTradeStateMsg uint16 = 17
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currentItemTradeFinishMsg uint16 = 18
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currentItemTradeMoveMsg uint16 = 19
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currentItemTradeReadyMsg uint16 = uint16(dnfenum.CmdPacketSetItemtradeState)
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currentItemTradeAddingDone byte = 1
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currentItemTradeOfferAck byte = 2
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currentItemTradeReady byte = 3
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currentItemTradeAddRequest byte = 5
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currentItemTradeOfferFirst uint16 = 3
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currentItemTradeOfferLast uint16 = 11
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)
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type onlineItemTradeOffer struct {
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tradeSlot uint16
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sourceList byte
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sourceSlot int16
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count int32
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itemID int64
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stack dnfrepo.ItemStack
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}
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type onlineItemTrade struct {
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participants [2]uint16
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offers map[uint16]map[uint16]onlineItemTradeOffer
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gold map[uint16]int64
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states map[uint16]byte
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committing bool
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}
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func (t *onlineItemTrade) other(characterID uint16) (uint16, bool) {
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if t == nil {
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return 0, false
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}
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if t.participants[0] == characterID {
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return t.participants[1], true
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}
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if t.participants[1] == characterID {
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return t.participants[0], true
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}
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return 0, false
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}
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func (s *Service) beginOnlineItemTrade(first, second *gameSession) {
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if s == nil || first == nil || second == nil || first == second || first.selectedCharacterID == 0 || second.selectedCharacterID == 0 {
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return
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}
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firstID, secondID := first.selectedCharacterID, second.selectedCharacterID
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if s.onlinePlayers == nil || !s.onlinePlayers.PeerInSameArea(firstID, secondID) {
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return
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}
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s.tradeMu.Lock()
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defer s.tradeMu.Unlock()
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if s.itemTrades == nil {
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s.itemTrades = make(map[uint16]*onlineItemTrade)
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}
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for _, id := range []uint16{firstID, secondID} {
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if old := s.itemTrades[id]; old != nil {
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delete(s.itemTrades, old.participants[0])
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delete(s.itemTrades, old.participants[1])
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}
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}
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trade := &onlineItemTrade{
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participants: [2]uint16{firstID, secondID},
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offers: map[uint16]map[uint16]onlineItemTradeOffer{
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firstID: make(map[uint16]onlineItemTradeOffer),
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secondID: make(map[uint16]onlineItemTradeOffer),
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},
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gold: map[uint16]int64{firstID: 0, secondID: 0},
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states: map[uint16]byte{firstID: 0, secondID: 0},
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}
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s.itemTrades[firstID] = trade
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s.itemTrades[secondID] = trade
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}
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func (s *Service) handleOnlineItemTradeCommand(session *gameSession, typ uint16, body []byte) (bool, error) {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return false, nil
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}
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trade := s.currentOnlineItemTrade(session.selectedCharacterID)
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if trade == nil {
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return false, nil
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}
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switch typ {
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case currentItemTradeMoveMsg:
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request, err := inventory.DecodeMoveItemspaceRequest(body)
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if err != nil {
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return true, s.sendGameUpperFailure(session, typ, 1)
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}
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if request.SourceListType != currentItemTradeListType && request.DestinationListType != currentItemTradeListType {
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return false, nil
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}
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return true, s.handleOnlineItemTradeMove(session, request)
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case currentItemTradeReadyMsg:
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if len(body) != 1 {
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return true, s.sendGameUpperFailure(session, typ, 1)
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}
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return true, s.handleOnlineItemTradeState(session, body[0])
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default:
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return false, nil
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}
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}
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func (s *Service) currentOnlineItemTrade(characterID uint16) *onlineItemTrade {
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s.tradeMu.Lock()
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defer s.tradeMu.Unlock()
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return s.itemTrades[characterID]
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}
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func (s *Service) handleOnlineItemTradeMove(session *gameSession, request inventory.MoveItemspaceRequest) error {
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if request.DestinationListType == currentItemTradeListType && request.SourceListType != currentItemTradeListType {
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if isOnlineItemTradeGoldDeposit(request) {
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return s.addOnlineItemTradeGold(session, request)
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}
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return s.addOnlineItemTradeOffer(session, request)
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}
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if request.SourceListType == currentItemTradeListType && request.DestinationListType != currentItemTradeListType {
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if isOnlineItemTradeGoldWithdrawal(request) {
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return s.removeOnlineItemTradeGold(session, request)
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}
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return s.removeOnlineItemTradeOffer(session, request)
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}
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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func isOnlineItemTradeGoldDeposit(request inventory.MoveItemspaceRequest) bool {
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return request.SourceListType == dnfrepo.MainInventoryListType &&
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request.SourceSlotIndex == 0 && request.SourceInstanceValue == 0 &&
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request.MoveCount > 0 && request.DestinationListType == currentItemTradeListType &&
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request.DestinationSlotIndex == 0
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}
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func isOnlineItemTradeGoldWithdrawal(request inventory.MoveItemspaceRequest) bool {
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return request.SourceListType == currentItemTradeListType && request.SourceSlotIndex == 0 &&
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request.DestinationListType == dnfrepo.MainInventoryListType && request.DestinationSlotIndex == 0
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}
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func (s *Service) addOnlineItemTradeGold(session *gameSession, request inventory.MoveItemspaceRequest) error {
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Character == nil {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
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defer cancel()
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character, found, err := repositories.Character.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
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if err != nil || !found || int64(request.MoveCount) > character.Stats["gold"] {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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s.tradeMu.Lock()
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trade := s.itemTrades[session.selectedCharacterID]
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peerID, inTrade := trade.other(session.selectedCharacterID)
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valid := inTrade && !trade.committing && trade.states[session.selectedCharacterID] != currentItemTradeReady
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previousGold := int64(0)
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if valid {
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previousGold = trade.gold[session.selectedCharacterID]
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trade.gold[session.selectedCharacterID] = int64(request.MoveCount)
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}
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s.tradeMu.Unlock()
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peer, peerOnline := s.onlineGameSession(peerID)
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if !valid || !peerOnline || s.onlinePlayers == nil || !s.onlinePlayers.PeerInSameArea(session.selectedCharacterID, peerID) {
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if valid {
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s.tradeMu.Lock()
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if current := s.itemTrades[session.selectedCharacterID]; current == trade && !current.committing {
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current.gold[session.selectedCharacterID] = previousGold
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}
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s.tradeMu.Unlock()
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}
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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if err := s.sendGameUpperSuccess(session, currentItemTradeMoveMsg, buildOnlineItemTradeMoveAck(request)); err != nil {
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return err
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}
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entry := currentGoldWalletItemListEntry(int64(request.MoveCount))
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if err := s.sendGameUpperRawClassCodec(peer, currentItemTradeChangeMsg, entry.data[:], 0, true); err != nil {
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return err
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}
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s.logGameEvent(session, "game-item-trade-gold-added",
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"char_id", session.selectedCharacterID, "peer_char_id", peerID, "gold", request.MoveCount)
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return nil
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}
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func (s *Service) removeOnlineItemTradeGold(session *gameSession, request inventory.MoveItemspaceRequest) error {
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s.tradeMu.Lock()
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trade := s.itemTrades[session.selectedCharacterID]
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peerID, inTrade := trade.other(session.selectedCharacterID)
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gold := int64(0)
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if inTrade && !trade.committing && trade.states[session.selectedCharacterID] != currentItemTradeReady {
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gold = trade.gold[session.selectedCharacterID]
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if gold > 0 {
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trade.gold[session.selectedCharacterID] = 0
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}
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}
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s.tradeMu.Unlock()
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if gold <= 0 {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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if err := s.sendGameUpperSuccess(session, currentItemTradeMoveMsg, buildOnlineItemTradeMoveAck(request)); err != nil {
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return err
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}
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peer, peerOnline := s.onlineGameSession(peerID)
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if !peerOnline {
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return nil
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}
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return s.sendGameUpperRawClassCodec(peer, currentItemTradeChangeMsg, buildOnlineItemTradeRemovedEntry(0), 0, true)
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}
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func (s *Service) addOnlineItemTradeOffer(session *gameSession, request inventory.MoveItemspaceRequest) error {
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if request.MoveCount <= 0 || request.DestinationSlotIndex < 0 || request.SourceSlotIndex < 0 ||
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(request.SourceListType != dnfrepo.MainInventoryListType && request.SourceListType != 1) {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Inventory == nil {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
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defer cancel()
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record, found, err := repositories.Inventory.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
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if err != nil || !found {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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sourceKey := fmt.Sprintf("%d:%d", request.SourceListType, request.SourceSlotIndex)
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stack, found := record.Slots[sourceKey]
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if !found || stack.ItemID <= 0 || stack.Count < int64(request.MoveCount) || stack.Bind ||
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(!stack.ExpireAt.IsZero() && !stack.ExpireAt.After(time.Now())) ||
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dnfrepo.IsAccountSharedInventorySlot(request.SourceListType, request.SourceSlotIndex) {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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// The request's source-instance field is an opaque value read from the
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// current client's live item object. It is not the PVF item ID and is not
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// stable across every equipment/stackable representation. The repository
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// slot and authoritative count above are sufficient to prevent item
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// injection, so a projection mismatch must not reject a valid trade.
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projectedSourceValue := currentItemListStackAmount(request.SourceListType, stack)
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if request.SourceInstanceValue != 0 && uint32(request.SourceInstanceValue) != projectedSourceValue {
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s.logGameEvent(session, "game-item-trade-source-instance-projection-mismatch",
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"char_id", session.selectedCharacterID,
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"source_list", request.SourceListType,
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"source_slot", request.SourceSlotIndex,
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"client_value", request.SourceInstanceValue,
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"projected_value", projectedSourceValue)
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}
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s.tradeMu.Lock()
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trade := s.itemTrades[session.selectedCharacterID]
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peerID, inTrade := trade.other(session.selectedCharacterID)
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valid := inTrade && !trade.committing && trade.states[session.selectedCharacterID] != currentItemTradeReady
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tradeSlot := uint16(0)
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slotAvailable := false
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if valid {
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// Current NoPack's trade container has twelve native slots. Live current-
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// EXE memory and sub_2339FB0 show 0..2 are occupied pseudo rows (gold and
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// the other trade currencies); the nine visible item rows are 3..11.
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// Targeting 0 renders a count-one item as +1 gold, while 1/2 collide with
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// the remaining pseudo rows and leave the item list blank.
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for slot := currentItemTradeOfferFirst; slot <= currentItemTradeOfferLast; slot++ {
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if _, occupied := trade.offers[session.selectedCharacterID][slot]; !occupied {
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tradeSlot = slot
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slotAvailable = true
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break
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}
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}
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for _, existing := range trade.offers[session.selectedCharacterID] {
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if existing.sourceList == request.SourceListType && existing.sourceSlot == request.SourceSlotIndex {
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valid = false
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break
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}
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}
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}
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valid = valid && slotAvailable
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offer := onlineItemTradeOffer{
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tradeSlot: tradeSlot, sourceList: request.SourceListType, sourceSlot: request.SourceSlotIndex,
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count: request.MoveCount, itemID: stack.ItemID, stack: cloneOnlineItemTradeStack(stack),
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}
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if valid {
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trade.offers[session.selectedCharacterID][tradeSlot] = offer
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}
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s.tradeMu.Unlock()
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peer, peerOnline := s.onlineGameSession(peerID)
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if !valid || !peerOnline || s.onlinePlayers == nil || !s.onlinePlayers.PeerInSameArea(session.selectedCharacterID, peerID) {
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if valid {
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s.removeOnlineItemTradeOfferState(session.selectedCharacterID, tradeSlot)
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}
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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// The request always targets pseudo-container slot 0 because the client does
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// not allocate the visible row itself. Echo the server-assigned native item
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// row in the success ACK; 0..2 are pseudo rows and item rows are 3..11.
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ackRequest := request
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ackRequest.DestinationSlotIndex = int16(tradeSlot)
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if err := s.sendGameUpperSuccess(session, currentItemTradeMoveMsg, buildOnlineItemTradeMoveAck(ackRequest)); err != nil {
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return err
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}
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offer.stack.Count = int64(offer.count)
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entry := currentItemListEntryFromStack(offer.sourceList, int16(offer.tradeSlot), offer.stack)
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if err := s.sendGameUpperRawClassCodec(peer, currentItemTradeChangeMsg, entry.data[:], 0, true); err != nil {
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return err
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}
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s.logGameEvent(session, "game-item-trade-offer-added",
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"char_id", session.selectedCharacterID, "peer_char_id", peerID,
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"source_list", offer.sourceList, "source_slot", offer.sourceSlot,
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"trade_slot", offer.tradeSlot, "item_id", offer.itemID, "count", offer.count)
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return nil
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}
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func (s *Service) removeOnlineItemTradeOffer(session *gameSession, request inventory.MoveItemspaceRequest) error {
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tradeSlot := uint16(request.SourceSlotIndex)
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s.tradeMu.Lock()
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trade := s.itemTrades[session.selectedCharacterID]
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peerID, inTrade := trade.other(session.selectedCharacterID)
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var offer onlineItemTradeOffer
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var found bool
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if inTrade && !trade.committing && trade.states[session.selectedCharacterID] != currentItemTradeReady {
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offer, found = trade.offers[session.selectedCharacterID][tradeSlot]
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if found {
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delete(trade.offers[session.selectedCharacterID], tradeSlot)
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}
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}
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s.tradeMu.Unlock()
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if !found || request.DestinationListType != offer.sourceList {
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return s.sendGameUpperFailure(session, currentItemTradeMoveMsg, 1)
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}
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if err := s.sendGameUpperSuccess(session, currentItemTradeMoveMsg, buildOnlineItemTradeMoveAck(request)); err != nil {
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return err
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}
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peer, peerOnline := s.onlineGameSession(peerID)
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if !peerOnline {
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return nil
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}
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return s.sendGameUpperRawClassCodec(peer, currentItemTradeChangeMsg, buildOnlineItemTradeRemovedEntry(tradeSlot), 0, true)
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}
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func buildOnlineItemTradeRemovedEntry(tradeSlot uint16) []byte {
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removed := make([]byte, currentItemListEntryWireSize)
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binary.LittleEndian.PutUint16(removed[0:2], tradeSlot)
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binary.LittleEndian.PutUint32(removed[2:6], ^uint32(0))
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return removed
|
||||
}
|
||||
|
||||
func (s *Service) removeOnlineItemTradeOfferState(characterID, tradeSlot uint16) {
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||||
s.tradeMu.Lock()
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defer s.tradeMu.Unlock()
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if trade := s.itemTrades[characterID]; trade != nil && !trade.committing {
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delete(trade.offers[characterID], tradeSlot)
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}
|
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}
|
||||
|
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func (s *Service) handleOnlineItemTradeState(session *gameSession, state byte) error {
|
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if state != 0 && state != currentItemTradeAddingDone && state != currentItemTradeOfferAck && state != currentItemTradeReady && state != currentItemTradeAddRequest {
|
||||
return s.sendGameUpperFailure(session, currentItemTradeReadyMsg, 1)
|
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}
|
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characterID := session.selectedCharacterID
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s.tradeMu.Lock()
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trade := s.itemTrades[characterID]
|
||||
peerID, inTrade := trade.other(characterID)
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if !inTrade || trade.committing {
|
||||
s.tradeMu.Unlock()
|
||||
return s.sendGameUpperFailure(session, currentItemTradeReadyMsg, 1)
|
||||
}
|
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peerState := trade.states[peerID]
|
||||
if state == currentItemTradeOfferAck {
|
||||
currentState := trade.states[characterID]
|
||||
if currentState == currentItemTradeReady {
|
||||
s.tradeMu.Unlock()
|
||||
return s.sendGameUpperFailure(session, currentItemTradeReadyMsg, 1)
|
||||
}
|
||||
s.tradeMu.Unlock()
|
||||
s.logGameEvent(session, "game-item-trade-offer-change-acknowledged",
|
||||
"char_id", characterID,
|
||||
"peer_char_id", peerID,
|
||||
"retained_state", currentState,
|
||||
"peer_state", peerState)
|
||||
return s.sendGameUpperSuccess(session, currentItemTradeReadyMsg, nil)
|
||||
}
|
||||
projectedState := state
|
||||
// Live current-EXE traffic distinguishes the two buttons even though the
|
||||
// server-facing state table does not: "adding complete" submits 5 and must
|
||||
// be projected to class0/op17 state 1; choosing Yes in resource 727 submits
|
||||
// 3 and must be projected as state 3. A second value 5 is retained only as
|
||||
// a compatibility spelling of final consent for older clients. Neither
|
||||
// spelling may skip the shared state-1 confirmation boundary.
|
||||
switch state {
|
||||
case currentItemTradeAddRequest:
|
||||
if trade.states[characterID] == 0 {
|
||||
projectedState = currentItemTradeAddingDone
|
||||
} else if trade.states[characterID] == currentItemTradeAddingDone &&
|
||||
(peerState == currentItemTradeAddingDone || peerState == currentItemTradeReady) {
|
||||
projectedState = currentItemTradeReady
|
||||
} else {
|
||||
s.tradeMu.Unlock()
|
||||
return s.sendGameUpperFailure(session, currentItemTradeReadyMsg, 1)
|
||||
}
|
||||
case currentItemTradeReady:
|
||||
if trade.states[characterID] != currentItemTradeAddingDone ||
|
||||
(peerState != currentItemTradeAddingDone && peerState != currentItemTradeReady) {
|
||||
s.tradeMu.Unlock()
|
||||
return s.sendGameUpperFailure(session, currentItemTradeReadyMsg, 1)
|
||||
}
|
||||
case currentItemTradeAddingDone:
|
||||
if trade.states[characterID] != 0 {
|
||||
s.tradeMu.Unlock()
|
||||
return s.sendGameUpperFailure(session, currentItemTradeReadyMsg, 1)
|
||||
}
|
||||
case 0:
|
||||
if trade.states[characterID] == currentItemTradeReady {
|
||||
s.tradeMu.Unlock()
|
||||
return s.sendGameUpperFailure(session, currentItemTradeReadyMsg, 1)
|
||||
}
|
||||
}
|
||||
trade.states[characterID] = projectedState
|
||||
peerState = trade.states[peerID]
|
||||
ready := projectedState == currentItemTradeReady && peerState == currentItemTradeReady
|
||||
addingDone := projectedState == currentItemTradeAddingDone && peerState == currentItemTradeAddingDone
|
||||
if ready {
|
||||
trade.committing = true
|
||||
}
|
||||
s.tradeMu.Unlock()
|
||||
s.logGameEvent(session, "game-item-trade-state-updated",
|
||||
"char_id", characterID,
|
||||
"peer_char_id", peerID,
|
||||
"inbound_state", state,
|
||||
"projected_state", projectedState,
|
||||
"peer_state", peerState,
|
||||
"both_adding_done", addingDone,
|
||||
"both_ready", ready)
|
||||
|
||||
if err := s.sendGameUpperSuccess(session, currentItemTradeReadyMsg, nil); err != nil {
|
||||
return err
|
||||
}
|
||||
// The current client moves itself to "waiting for the other participant's
|
||||
// final confirmation" as soon as it submits state 3. Broadcasting op17/3
|
||||
// here would make sub_2340B10 close resource 727 on the peer that has not
|
||||
// answered yet, preventing the second consent. Keep final consent server-
|
||||
// side only; the second consent is followed directly by the atomic op18
|
||||
// completion (or the existing op16 rollback on failure).
|
||||
if projectedState == currentItemTradeReady {
|
||||
if ready {
|
||||
return s.commitOnlineItemTrade(trade)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
stateBody := buildOnlineItemTradeStateBody(characterID, projectedState)
|
||||
if err := s.sendGameUpperRawClassCodec(session, currentItemTradeStateMsg, stateBody, 0, true); err != nil {
|
||||
return err
|
||||
}
|
||||
peer, peerOnline := s.onlineGameSession(peerID)
|
||||
if peerOnline {
|
||||
if err := s.sendGameUpperRawClassCodec(peer, currentItemTradeStateMsg, stateBody, 0, true); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *Service) commitOnlineItemTrade(trade *onlineItemTrade) error {
|
||||
if trade == nil {
|
||||
return nil
|
||||
}
|
||||
firstID, secondID := trade.participants[0], trade.participants[1]
|
||||
firstOffers, secondOffers := snapshotOnlineItemTradeOffers(trade, firstID), snapshotOnlineItemTradeOffers(trade, secondID)
|
||||
firstGold, secondGold := snapshotOnlineItemTradeGold(trade, firstID), snapshotOnlineItemTradeGold(trade, secondID)
|
||||
repositories, ok := s.repositoryGroup()
|
||||
if !ok {
|
||||
s.cancelOnlineItemTrade(trade, "repository_unavailable")
|
||||
return nil
|
||||
}
|
||||
owner, err := itemtrade.NewOwner(repositories)
|
||||
if err != nil {
|
||||
s.cancelOnlineItemTrade(trade, "transaction_owner_unavailable")
|
||||
return nil
|
||||
}
|
||||
ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
|
||||
defer cancel()
|
||||
result, err := owner.Exchange(ctx,
|
||||
itemtrade.Participant{CharacterID: strconv.Itoa(int(firstID)), Offers: itemTradeDomainOffers(firstOffers), Gold: firstGold},
|
||||
itemtrade.Participant{CharacterID: strconv.Itoa(int(secondID)), Offers: itemTradeDomainOffers(secondOffers), Gold: secondGold},
|
||||
)
|
||||
if err != nil {
|
||||
s.logInfo("dnfbridge item trade atomic commit rejected", "first_char_id", firstID, "second_char_id", secondID, "error", err)
|
||||
s.cancelOnlineItemTrade(trade, "atomic_commit_rejected")
|
||||
return nil
|
||||
}
|
||||
s.clearOnlineItemTrade(trade)
|
||||
for _, characterID := range []uint16{firstID, secondID} {
|
||||
session, online := s.onlineGameSession(characterID)
|
||||
if !online {
|
||||
continue
|
||||
}
|
||||
body := buildOnlineItemTradeFinishBody(result.Received[strconv.Itoa(int(characterID))])
|
||||
if err := s.sendGameUpperRawClassCodec(session, currentItemTradeFinishMsg, body, 0, true); err != nil {
|
||||
return err
|
||||
}
|
||||
if character, changed := result.Characters[strconv.Itoa(int(characterID))]; changed {
|
||||
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketWalkoutPartyMember), buildCurrentGoldStateBody(character.Stats["gold"]), 0); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if err := s.sendSelectedCurrentContainerListsRefresh(session, "current_exe_item_trade_atomic_commit"); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
s.logInfo("dnfbridge item trade atomic commit completed", "first_char_id", firstID, "second_char_id", secondID,
|
||||
"first_offer_count", len(firstOffers), "second_offer_count", len(secondOffers),
|
||||
"first_gold", firstGold, "second_gold", secondGold)
|
||||
return nil
|
||||
}
|
||||
|
||||
func snapshotOnlineItemTradeGold(trade *onlineItemTrade, characterID uint16) int64 {
|
||||
if trade == nil {
|
||||
return 0
|
||||
}
|
||||
return trade.gold[characterID]
|
||||
}
|
||||
|
||||
func snapshotOnlineItemTradeOffers(trade *onlineItemTrade, characterID uint16) []onlineItemTradeOffer {
|
||||
offers := make([]onlineItemTradeOffer, 0, len(trade.offers[characterID]))
|
||||
for _, offer := range trade.offers[characterID] {
|
||||
offers = append(offers, offer)
|
||||
}
|
||||
sort.Slice(offers, func(i, j int) bool { return offers[i].tradeSlot < offers[j].tradeSlot })
|
||||
return offers
|
||||
}
|
||||
|
||||
func itemTradeDomainOffers(offers []onlineItemTradeOffer) []itemtrade.Offer {
|
||||
rows := make([]itemtrade.Offer, 0, len(offers))
|
||||
for _, offer := range offers {
|
||||
rows = append(rows, itemtrade.Offer{TradeSlot: offer.tradeSlot, SourceList: offer.sourceList,
|
||||
SourceSlot: offer.sourceSlot, Count: int64(offer.count), ExpectedItem: offer.itemID})
|
||||
}
|
||||
return rows
|
||||
}
|
||||
|
||||
func (s *Service) clearOnlineItemTrade(trade *onlineItemTrade) {
|
||||
s.tradeMu.Lock()
|
||||
defer s.tradeMu.Unlock()
|
||||
if trade != nil {
|
||||
for _, characterID := range trade.participants {
|
||||
if s.itemTrades[characterID] == trade {
|
||||
delete(s.itemTrades, characterID)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Service) cancelOnlineItemTrade(trade *onlineItemTrade, reason string) {
|
||||
if trade == nil {
|
||||
return
|
||||
}
|
||||
firstID, secondID := trade.participants[0], trade.participants[1]
|
||||
firstOffers, secondOffers := snapshotOnlineItemTradeOffers(trade, firstID), snapshotOnlineItemTradeOffers(trade, secondID)
|
||||
firstGold, secondGold := snapshotOnlineItemTradeGold(trade, firstID), snapshotOnlineItemTradeGold(trade, secondID)
|
||||
s.clearOnlineItemTrade(trade)
|
||||
for _, row := range []struct {
|
||||
characterID uint16
|
||||
offers []onlineItemTradeOffer
|
||||
gold int64
|
||||
}{{firstID, firstOffers, firstGold}, {secondID, secondOffers, secondGold}} {
|
||||
if session, online := s.onlineGameSession(row.characterID); online {
|
||||
_ = s.sendGameUpperRawClassCodec(session, currentItemTradeCancelMsg, buildOnlineItemTradeCancelBody(row.offers, row.gold), 0, true)
|
||||
}
|
||||
}
|
||||
s.logInfo("dnfbridge item trade cancelled", "first_char_id", firstID, "second_char_id", secondID, "reason", reason)
|
||||
}
|
||||
|
||||
func (s *Service) detachOnlineItemTrade(session *gameSession, reason string) {
|
||||
if s == nil || session == nil || session.selectedCharacterID == 0 {
|
||||
return
|
||||
}
|
||||
s.tradeMu.Lock()
|
||||
trade := s.itemTrades[session.selectedCharacterID]
|
||||
s.tradeMu.Unlock()
|
||||
if trade != nil {
|
||||
s.cancelOnlineItemTrade(trade, reason)
|
||||
}
|
||||
}
|
||||
|
||||
func buildOnlineItemTradeMoveAck(request inventory.MoveItemspaceRequest) []byte {
|
||||
var writer packetWriter
|
||||
writer.writeByte(request.SourceListType)
|
||||
writer.writeUint16(uint16(request.SourceSlotIndex))
|
||||
writer.writeInt32(int(request.MoveCount))
|
||||
writer.writeByte(request.DestinationListType)
|
||||
writer.writeUint16(uint16(request.DestinationSlotIndex))
|
||||
return writer.bytes()
|
||||
}
|
||||
|
||||
func buildOnlineItemTradeStateBody(characterID uint16, state byte) []byte {
|
||||
var writer packetWriter
|
||||
writer.writeUint16(characterID)
|
||||
writer.writeByte(state)
|
||||
return writer.bytes()
|
||||
}
|
||||
|
||||
func buildOnlineItemTradeCancelBody(offers []onlineItemTradeOffer, gold int64) []byte {
|
||||
var writer packetWriter
|
||||
count := len(offers)
|
||||
if gold > 0 {
|
||||
count++
|
||||
}
|
||||
writer.writeUint16(uint16(count))
|
||||
if gold > 0 {
|
||||
writer.writeUint16(0)
|
||||
writer.writeByte(dnfrepo.MainInventoryListType)
|
||||
writer.writeUint16(0)
|
||||
}
|
||||
for _, offer := range offers {
|
||||
writer.writeUint16(offer.tradeSlot)
|
||||
writer.writeByte(offer.sourceList)
|
||||
writer.writeUint16(uint16(offer.sourceSlot))
|
||||
}
|
||||
return writer.bytes()
|
||||
}
|
||||
|
||||
func buildOnlineItemTradeFinishBody(transfers []itemtrade.Transfer) []byte {
|
||||
var writer packetWriter
|
||||
writer.writeUint16(uint16(len(transfers)))
|
||||
for _, transfer := range transfers {
|
||||
writer.writeUint16(transfer.TradeSlot)
|
||||
writer.writeUint16(uint16(transfer.DestinationSlot))
|
||||
}
|
||||
return writer.bytes()
|
||||
}
|
||||
|
||||
func cloneOnlineItemTradeStack(stack dnfrepo.ItemStack) dnfrepo.ItemStack {
|
||||
stack.RawEntry = append([]byte(nil), stack.RawEntry...)
|
||||
if stack.Extra != nil {
|
||||
extra := make(map[string]string, len(stack.Extra))
|
||||
for key, value := range stack.Extra {
|
||||
extra[key] = value
|
||||
}
|
||||
stack.Extra = extra
|
||||
}
|
||||
return stack
|
||||
}
|
||||
Reference in new issue
Block a user