DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
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@@ -0,0 +1,299 @@
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestOnlineItemTradeProjectsOfferAndAtomicallyCommitsOnBothReady(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "1",
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Slots: map[string]dnfrepo.ItemStack{
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"0:97": {ItemID: 10008073, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "5", Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
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t.Fatal(err)
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}
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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onlinePlayers: newOnlinePlayerManager(),
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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firstConn, secondConn := &bufferConn{}, &bufferConn{}
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channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
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first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
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second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
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service.bindGameSessionCharacter(first, 1)
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service.bindGameSessionCharacter(second, 5)
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
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service.beginOnlineItemTrade(first, second)
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// op19 carries an opaque live-item instance field, not the PVF item ID or a
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// durable repository quantity. A mismatch must not reject the authoritative
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// source slot.
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request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0)
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handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request)
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if err != nil || !handled {
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t.Fatalf("offer handled=%t err=%v", handled, err)
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}
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ack, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
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if ack.Header.Classification != dnfproto.DefaultChannelClassification || ack.Header.MsgID != currentItemTradeMoveMsg ||
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!bytes.Equal(ack.Body, []byte{1, 0, 97, 0, 1, 0, 0, 0, 4, 3, 0}) || len(rest) != 0 {
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t.Fatalf("offer ack class=%d msg=%d body=% X trailing=%d", ack.Header.Classification, ack.Header.MsgID, ack.Body, len(rest))
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}
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change, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes())
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if change.Header.Classification != 0 || change.Header.MsgID != currentItemTradeChangeMsg || len(change.Body) != currentItemListEntryWireSize ||
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binary.LittleEndian.Uint16(change.Body[:2]) != 3 || binary.LittleEndian.Uint32(change.Body[2:6]) != 10008073 || len(rest) != 0 {
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t.Fatalf("peer offer class=%d msg=%d body_len=%d slot=%d item=%d trailing=%d", change.Header.Classification, change.Header.MsgID,
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len(change.Body), binary.LittleEndian.Uint16(change.Body[:2]), binary.LittleEndian.Uint32(change.Body[2:6]), len(rest))
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}
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firstConn.write.Reset()
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secondConn.write.Reset()
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for _, participant := range []*gameSession{first, second} {
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handled, err = service.handleAlignedGameCommand(participant, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeAddRequest})
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if err != nil || !handled {
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t.Fatalf("adding done char=%d handled=%t err=%v", participant.selectedCharacterID, handled, err)
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}
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}
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if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil {
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t.Fatal("both adding-done states committed the trade before confirmation")
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}
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assertOnlineItemTradeStatePacket(t, firstConn.write.Bytes(), 1, currentItemTradeAddingDone)
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assertOnlineItemTradeStatePacket(t, firstConn.write.Bytes(), 5, currentItemTradeAddingDone)
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assertOnlineItemTradeStatePacket(t, secondConn.write.Bytes(), 1, currentItemTradeAddingDone)
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assertOnlineItemTradeStatePacket(t, secondConn.write.Bytes(), 5, currentItemTradeAddingDone)
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firstConn.write.Reset()
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secondConn.write.Reset()
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handled, err = service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeOfferAck})
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if err != nil || !handled {
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t.Fatalf("offer-change ack handled=%t err=%v", handled, err)
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}
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offerAck, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
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if offerAck.Header.Classification != dnfproto.DefaultChannelClassification || offerAck.Header.MsgID != currentItemTradeReadyMsg ||
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!bytes.Equal(offerAck.Body, []byte{1}) || len(rest) != 0 {
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t.Fatalf("offer-change ack class=%d msg=%d body=% X trailing=%d", offerAck.Header.Classification, offerAck.Header.MsgID, offerAck.Body, len(rest))
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}
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if len(secondConn.write.Bytes()) != 0 || service.currentOnlineItemTrade(1).states[1] != currentItemTradeAddingDone {
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t.Fatalf("offer-change ack leaked to peer or mutated state: peer=%x state=%d", secondConn.write.Bytes(), service.currentOnlineItemTrade(1).states[1])
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}
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firstConn.write.Reset()
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secondConn.write.Reset()
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handled, err = service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeReady})
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if err != nil || !handled {
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t.Fatalf("first ready handled=%t err=%v", handled, err)
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}
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if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil {
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t.Fatal("first final confirmation committed before the peer confirmed")
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}
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assertOnlineItemTradeStateAbsent(t, firstConn.write.Bytes(), currentItemTradeReady)
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assertOnlineItemTradeStateAbsent(t, secondConn.write.Bytes(), currentItemTradeReady)
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handled, err = service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeReady})
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if err != nil || !handled {
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t.Fatalf("second ready handled=%t err=%v", handled, err)
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}
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assertOnlineItemTradeStateAbsent(t, firstConn.write.Bytes(), currentItemTradeReady)
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assertOnlineItemTradeStateAbsent(t, secondConn.write.Bytes(), currentItemTradeReady)
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firstInventory, _, err := repositories.Inventory.Load(ctx, "1")
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if err != nil {
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t.Fatal(err)
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}
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secondInventory, _, err := repositories.Inventory.Load(ctx, "5")
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if err != nil {
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t.Fatal(err)
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}
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if _, present := firstInventory.Slots["0:97"]; present {
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t.Fatalf("source inventory still contains traded item: %+v", firstInventory.Slots)
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}
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if got := secondInventory.Slots["0:65"]; got.ItemID != 10008073 || got.Count != 1 {
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t.Fatalf("recipient item = %+v", got)
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}
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assertOnlineItemTradeFinishPacket(t, firstConn.write.Bytes(), 0)
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assertOnlineItemTradeFinishPacket(t, secondConn.write.Bytes(), 1)
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if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil {
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t.Fatal("completed trade remained registered")
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}
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}
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func TestOnlineItemTradeCancelReturnsAssignedItemRowAndClearsState(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "1",
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Slots: map[string]dnfrepo.ItemStack{
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"0:97": {ItemID: 10008073, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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onlinePlayers: newOnlinePlayerManager(),
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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firstConn, secondConn := &bufferConn{}, &bufferConn{}
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channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
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first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
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second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
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service.bindGameSessionCharacter(first, 1)
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service.bindGameSessionCharacter(second, 5)
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
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service.beginOnlineItemTrade(first, second)
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request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0)
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if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request); err != nil || !handled {
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t.Fatalf("offer handled=%t err=%v", handled, err)
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}
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firstConn.write.Reset()
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secondConn.write.Reset()
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service.cancelOnlineItemTrade(service.currentOnlineItemTrade(1), "test_cancel")
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firstCancel, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
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if firstCancel.Header.Classification != 0 || firstCancel.Header.MsgID != currentItemTradeCancelMsg ||
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!bytes.Equal(firstCancel.Body, []byte{1, 0, 3, 0, 0, 97, 0}) || len(rest) != 0 {
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t.Fatalf("offerer cancel class=%d msg=%d body=% X trailing=%d", firstCancel.Header.Classification, firstCancel.Header.MsgID, firstCancel.Body, len(rest))
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}
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secondCancel, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes())
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if secondCancel.Header.Classification != 0 || secondCancel.Header.MsgID != currentItemTradeCancelMsg ||
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!bytes.Equal(secondCancel.Body, []byte{0, 0}) || len(rest) != 0 {
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t.Fatalf("peer cancel class=%d msg=%d body=% X trailing=%d", secondCancel.Header.Classification, secondCancel.Header.MsgID, secondCancel.Body, len(rest))
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}
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if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil {
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t.Fatal("cancelled trade remained registered")
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}
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}
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func TestOnlineItemTradeProjectsAndAtomicallyCommitsGold(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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for _, record := range []dnfrepo.CharacterRecord{
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{CharacterID: "1", AccountID: "a", Stats: map[string]int64{"gold": 250_000}},
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{CharacterID: "5", AccountID: "b", Stats: map[string]int64{"gold": 40_000}},
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} {
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if err := repositories.Character.Save(ctx, record); err != nil {
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t.Fatal(err)
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}
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}
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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onlinePlayers: newOnlinePlayerManager(),
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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firstConn, secondConn := &bufferConn{}, &bufferConn{}
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channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
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first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
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second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
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service.bindGameSessionCharacter(first, 1)
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service.bindGameSessionCharacter(second, 5)
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
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service.beginOnlineItemTrade(first, second)
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request := buildOnlineItemTradeMoveRequest(0, 0, 0, 100_000, currentItemTradeListType, 0)
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handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request)
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if err != nil || !handled {
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t.Fatalf("gold offer handled=%t err=%v", handled, err)
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}
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ack, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
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if ack.Header.MsgID != currentItemTradeMoveMsg || ack.Header.Classification != dnfproto.DefaultChannelClassification ||
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!bytes.Equal(ack.Body, []byte{1, 0, 0, 0, 0xa0, 0x86, 0x01, 0, 4, 0, 0}) || len(rest) != 0 {
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t.Fatalf("gold ack class=%d msg=%d body=% X trailing=%d", ack.Header.Classification, ack.Header.MsgID, ack.Body, len(rest))
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}
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change, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes())
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if change.Header.MsgID != currentItemTradeChangeMsg || change.Header.Classification != 0 || len(change.Body) != currentItemListEntryWireSize ||
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binary.LittleEndian.Uint16(change.Body[0:2]) != 0 || binary.LittleEndian.Uint32(change.Body[2:6]) != 0 ||
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binary.LittleEndian.Uint32(change.Body[6:10]) != 100_000 || len(rest) != 0 {
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t.Fatalf("peer gold row class=%d msg=%d body=% X trailing=%d", change.Header.Classification, change.Header.MsgID, change.Body[:10], len(rest))
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}
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firstConn.write.Reset()
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secondConn.write.Reset()
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for _, state := range []byte{currentItemTradeAddRequest, currentItemTradeReady} {
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if _, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{state}); err != nil {
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t.Fatal(err)
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}
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if _, err := service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{state}); err != nil {
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t.Fatal(err)
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}
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}
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firstCharacter, _, _ := repositories.Character.Load(ctx, "1")
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secondCharacter, _, _ := repositories.Character.Load(ctx, "5")
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if firstCharacter.Stats["gold"] != 150_000 || secondCharacter.Stats["gold"] != 140_000 {
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t.Fatalf("gold after trade first=%d second=%d", firstCharacter.Stats["gold"], secondCharacter.Stats["gold"])
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}
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assertOnlineItemTradeFinishPacket(t, firstConn.write.Bytes(), 0)
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assertOnlineItemTradeFinishPacket(t, secondConn.write.Bytes(), 0)
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}
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func buildOnlineItemTradeMoveRequest(sourceList byte, sourceSlot int16, itemID, count int32, destinationList byte, destinationSlot int16) []byte {
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body := make([]byte, 28)
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body[0] = sourceList
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binary.LittleEndian.PutUint16(body[1:3], uint16(sourceSlot))
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binary.LittleEndian.PutUint32(body[3:7], uint32(itemID))
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binary.LittleEndian.PutUint32(body[7:11], uint32(count))
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body[11] = destinationList
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binary.LittleEndian.PutUint16(body[12:14], uint16(destinationSlot))
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return body
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}
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func assertOnlineItemTradeFinishPacket(t *testing.T, data []byte, wantCount uint16) {
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t.Helper()
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for len(data) > 0 {
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packet, rest := splitGameServerUpperPacket(t, data)
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if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeFinishMsg {
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if len(packet.Body) < 2 || binary.LittleEndian.Uint16(packet.Body[:2]) != wantCount {
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t.Fatalf("finish body = % X, want count %d", packet.Body, wantCount)
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}
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if wantCount == 1 && (len(packet.Body) != 6 || binary.LittleEndian.Uint16(packet.Body[2:4]) != 3 || binary.LittleEndian.Uint16(packet.Body[4:6]) != 65) {
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t.Fatalf("finish transfer body = % X", packet.Body)
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}
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return
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}
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data = rest
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}
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t.Fatal("finish packet not sent")
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}
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func assertOnlineItemTradeStatePacket(t *testing.T, data []byte, wantCharacterID uint16, wantState byte) {
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t.Helper()
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for len(data) > 0 {
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packet, rest := splitGameServerUpperPacket(t, data)
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if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeStateMsg &&
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len(packet.Body) == 3 && binary.LittleEndian.Uint16(packet.Body[:2]) == wantCharacterID &&
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packet.Body[2] == wantState {
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return
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}
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data = rest
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}
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t.Fatalf("trade state packet char=%d state=%d not sent", wantCharacterID, wantState)
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}
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func assertOnlineItemTradeStateAbsent(t *testing.T, data []byte, unwantedState byte) {
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t.Helper()
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for len(data) > 0 {
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packet, rest := splitGameServerUpperPacket(t, data)
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if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeStateMsg &&
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len(packet.Body) == 3 && packet.Body[2] == unwantedState {
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t.Fatalf("unexpected item-trade op17 state %d body=% X", unwantedState, packet.Body)
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}
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data = rest
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}
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}
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Reference in new issue
Block a user