DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"fmt"
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"strconv"
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"time"
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dnfonlineevent "longheng.io/server/internal/modules/dnf/onlineevent"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const currentMonthlyAttendanceEventID uint16 = 2370
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const currentMonthlyAttendanceClaimID uint16 = 1294
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// Accessed by the session event owner, including its queued observation tick.
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type currentMonthlyAttendanceProjection struct {
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characterID uint16
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characterGeneration uint64
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date string
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body [37]byte
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}
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func (s *Service) currentMonthlyCatalog(ctx context.Context) (*dnfonlineevent.MonthlyCatalog, error) {
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s.monthlyAttendanceMu.Lock()
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defer s.monthlyAttendanceMu.Unlock()
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if s.monthlyAttendanceCatalog != nil {
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return s.monthlyAttendanceCatalog, nil
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}
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s.initialEquipmentMu.Lock()
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archive := s.initialEquipmentArchive
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s.initialEquipmentMu.Unlock()
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if archive == nil {
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return nil, nil
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}
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catalog, err := dnfonlineevent.LoadMonthlyCatalog(ctx, archive)
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if err != nil {
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return nil, err
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}
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s.monthlyAttendanceCatalog = catalog
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return catalog, nil
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}
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// sub_E713E0 -> sub_F1C4D0 consumes five u32 fields in narrow op1206.
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func buildCurrentMonthlyAttendanceBody(state dnfonlineevent.MonthlySnapshot) []byte {
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var writer packetWriter
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writer.writeUint32(uint32(currentMonthlyAttendanceEventID))
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writer.writeByte(0)
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writer.writeUint32(state.Days)
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for _, value := range state.Bonus {
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writer.writeUint32(value)
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}
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writer.writeUint32(state.Clears)
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writer.writeBytes(make([]byte, 12))
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return writer.bytes()
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}
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func (s *Service) sendCurrentMonthlyAttendance(session *gameSession, claim bool) error {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), currentSpendTimeWriteTimeout)
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defer cancel()
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catalog, err := s.currentMonthlyCatalog(ctx)
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if err != nil || catalog == nil {
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return err
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}
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repos, ok := s.repositoryGroup()
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if !ok {
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return dnfonlineevent.ErrOwnerUnavailable
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}
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items, err := s.currentPVFItemCatalog()
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if err != nil {
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return err
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}
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now := s.gameplayNow()
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characterID := strconv.Itoa(int(session.selectedCharacterID))
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state, err := dnfonlineevent.SettleMonthlyAttendance(ctx, repos, catalog, dnfonlineevent.MonthlyCommand{
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AccountID: s.accountIDForSession(session), CharacterID: characterID, Now: now, ClaimBonus: claim,
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Deliver: func(mailboxes dnfrepo.MailboxRepository, reward dnfonlineevent.AttendancePVFItemReward, key string) (string, error) {
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definition, err := items.ResolveItem(uint32(reward.ItemID))
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if err != nil {
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return "", err
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}
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if definition.Kind != dungeonDropItemStackable || (!definition.ExpirationDate.IsZero() && !definition.ExpirationDate.After(now)) {
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return "", fmt.Errorf("monthly attendance reward item=%d is expired or unsupported", reward.ItemID)
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}
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return dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{
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RecipientCharacterID: characterID, Title: "火热签到奖励", Body: "签到奖励已发放,请查收附件。",
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Source: "monthly_attendance_2370", CompletionKey: key, CreatedAt: now,
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Attachments: []dnfrepo.MailAttachment{{ItemID: reward.ItemID, Count: reward.Count, ExpireAt: definition.ExpirationDate}},
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})
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},
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})
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if err != nil {
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return err
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}
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if claim {
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// Class-1 1294 is registered to DoNothing; op1206 owns UI updates.
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if err := s.sendGameUpperRawClass(session, currentMonthlyAttendanceClaimID, []byte{1}, 1); err != nil {
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return err
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}
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}
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projection := currentMonthlyAttendanceProjection{
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characterID: session.selectedCharacterID, characterGeneration: session.characterGeneration,
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date: now.In(dnfonlineevent.ChinaCalendar).Add(-6 * time.Hour).Format("2006-01-02"),
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body: [37]byte(buildCurrentMonthlyAttendanceBody(state)),
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}
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// sub_F1C4D0 rearms the completion balloon on every completed snapshot.
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// Keep settlement/reward retries running, but publish only changed state.
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if session.monthlyAttendance != projection {
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if err := s.sendGameUpperRawClass(session, currentSpendTimeProgressMsgID, projection.body[:], 0); err != nil {
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return err
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}
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session.monthlyAttendance = projection
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}
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if len(state.MailIDs) > 0 {
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s.logGameEvent(session, "game-monthly-attendance-mail", "char_id", session.selectedCharacterID, "days", state.Days, "mail_count", len(state.MailIDs))
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return s.sendMailboxAlarmForSession(session, session.selectedCharacterID, "monthly_attendance")
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}
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return nil
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}
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func (s *Service) handleCurrentMonthlyAttendanceClaim(session *gameSession, body []byte) error {
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// F1C3B0 copies 13 opaque stack bytes. None supplies reward IDs or counts.
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if len(body) != 13 || session == nil || session.selectedCharacterID == 0 {
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return s.sendGameUpperRawClass(session, currentMonthlyAttendanceClaimID, []byte{0, 1}, 1)
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}
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return s.sendCurrentMonthlyAttendance(session, true)
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}
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