DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,130 @@
package dnfbridge
import (
"context"
"fmt"
"strconv"
"time"
dnfonlineevent "longheng.io/server/internal/modules/dnf/onlineevent"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const currentMonthlyAttendanceEventID uint16 = 2370
const currentMonthlyAttendanceClaimID uint16 = 1294
// Accessed by the session event owner, including its queued observation tick.
type currentMonthlyAttendanceProjection struct {
characterID uint16
characterGeneration uint64
date string
body [37]byte
}
func (s *Service) currentMonthlyCatalog(ctx context.Context) (*dnfonlineevent.MonthlyCatalog, error) {
s.monthlyAttendanceMu.Lock()
defer s.monthlyAttendanceMu.Unlock()
if s.monthlyAttendanceCatalog != nil {
return s.monthlyAttendanceCatalog, nil
}
s.initialEquipmentMu.Lock()
archive := s.initialEquipmentArchive
s.initialEquipmentMu.Unlock()
if archive == nil {
return nil, nil
}
catalog, err := dnfonlineevent.LoadMonthlyCatalog(ctx, archive)
if err != nil {
return nil, err
}
s.monthlyAttendanceCatalog = catalog
return catalog, nil
}
// sub_E713E0 -> sub_F1C4D0 consumes five u32 fields in narrow op1206.
func buildCurrentMonthlyAttendanceBody(state dnfonlineevent.MonthlySnapshot) []byte {
var writer packetWriter
writer.writeUint32(uint32(currentMonthlyAttendanceEventID))
writer.writeByte(0)
writer.writeUint32(state.Days)
for _, value := range state.Bonus {
writer.writeUint32(value)
}
writer.writeUint32(state.Clears)
writer.writeBytes(make([]byte, 12))
return writer.bytes()
}
func (s *Service) sendCurrentMonthlyAttendance(session *gameSession, claim bool) error {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), currentSpendTimeWriteTimeout)
defer cancel()
catalog, err := s.currentMonthlyCatalog(ctx)
if err != nil || catalog == nil {
return err
}
repos, ok := s.repositoryGroup()
if !ok {
return dnfonlineevent.ErrOwnerUnavailable
}
items, err := s.currentPVFItemCatalog()
if err != nil {
return err
}
now := s.gameplayNow()
characterID := strconv.Itoa(int(session.selectedCharacterID))
state, err := dnfonlineevent.SettleMonthlyAttendance(ctx, repos, catalog, dnfonlineevent.MonthlyCommand{
AccountID: s.accountIDForSession(session), CharacterID: characterID, Now: now, ClaimBonus: claim,
Deliver: func(mailboxes dnfrepo.MailboxRepository, reward dnfonlineevent.AttendancePVFItemReward, key string) (string, error) {
definition, err := items.ResolveItem(uint32(reward.ItemID))
if err != nil {
return "", err
}
if definition.Kind != dungeonDropItemStackable || (!definition.ExpirationDate.IsZero() && !definition.ExpirationDate.After(now)) {
return "", fmt.Errorf("monthly attendance reward item=%d is expired or unsupported", reward.ItemID)
}
return dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{
RecipientCharacterID: characterID, Title: "火热签到奖励", Body: "签到奖励已发放,请查收附件。",
Source: "monthly_attendance_2370", CompletionKey: key, CreatedAt: now,
Attachments: []dnfrepo.MailAttachment{{ItemID: reward.ItemID, Count: reward.Count, ExpireAt: definition.ExpirationDate}},
})
},
})
if err != nil {
return err
}
if claim {
// Class-1 1294 is registered to DoNothing; op1206 owns UI updates.
if err := s.sendGameUpperRawClass(session, currentMonthlyAttendanceClaimID, []byte{1}, 1); err != nil {
return err
}
}
projection := currentMonthlyAttendanceProjection{
characterID: session.selectedCharacterID, characterGeneration: session.characterGeneration,
date: now.In(dnfonlineevent.ChinaCalendar).Add(-6 * time.Hour).Format("2006-01-02"),
body: [37]byte(buildCurrentMonthlyAttendanceBody(state)),
}
// sub_F1C4D0 rearms the completion balloon on every completed snapshot.
// Keep settlement/reward retries running, but publish only changed state.
if session.monthlyAttendance != projection {
if err := s.sendGameUpperRawClass(session, currentSpendTimeProgressMsgID, projection.body[:], 0); err != nil {
return err
}
session.monthlyAttendance = projection
}
if len(state.MailIDs) > 0 {
s.logGameEvent(session, "game-monthly-attendance-mail", "char_id", session.selectedCharacterID, "days", state.Days, "mail_count", len(state.MailIDs))
return s.sendMailboxAlarmForSession(session, session.selectedCharacterID, "monthly_attendance")
}
return nil
}
func (s *Service) handleCurrentMonthlyAttendanceClaim(session *gameSession, body []byte) error {
// F1C3B0 copies 13 opaque stack bytes. None supplies reward IDs or counts.
if len(body) != 13 || session == nil || session.selectedCharacterID == 0 {
return s.sendGameUpperRawClass(session, currentMonthlyAttendanceClaimID, []byte{0, 1}, 1)
}
return s.sendCurrentMonthlyAttendance(session, true)
}