DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/party"
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)
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func TestRuntimePartyDirectoryRecordsPrefersLeaderProjection(t *testing.T) {
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service := &Service{}
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state := alignedcmd.PartyState{
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PartyID: 1001,
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UserID: 1001,
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UserState: 1,
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SelectionID: 0x01020304,
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TargetDungeonID: 0x12e9,
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MaxMembers: 4,
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Members: []alignedcmd.PartyMemberState{
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{UserID: 1001, UserState: 1},
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{UserID: 1002, UserState: 1},
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},
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}
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leader := &gameSession{
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conn: &bufferConn{},
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channel: channelcatalog.Channel{ID: 300},
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selectedCharacterID: 1001,
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party: partySessionState{state: state},
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}
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member := &gameSession{
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conn: &bufferConn{},
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channel: channelcatalog.Channel{ID: 25},
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selectedCharacterID: 1002,
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party: partySessionState{state: state},
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}
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service.bindGameSessionCharacter(member, 1002)
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service.bindGameSessionCharacter(leader, 1001)
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got := service.runtimePartyDirectoryRecords()
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want := []party.DirectoryRecord{{
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PartyID: 2,
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SelectionID: 0x01020304,
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MemberIDs: []uint16{1001, 1002},
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}}
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if len(got) != 1 ||
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got[0].PartyID != want[0].PartyID ||
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got[0].SelectionID != want[0].SelectionID ||
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!equalUint16s(got[0].MemberIDs, want[0].MemberIDs) {
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t.Fatalf("directory records = %+v, want %+v", got, want)
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}
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}
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func TestHandleRuntimePartyDirectoryRefreshSendsAbsoluteOp87Snapshot(t *testing.T) {
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for _, test := range []struct {
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name string
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requestMode byte
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}{
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{name: "full directory", requestMode: runtimePartyDirectoryRequestModeFull},
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{name: "region summary", requestMode: runtimePartyDirectoryRequestModeRegion},
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} {
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t.Run(test.name, func(t *testing.T) {
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service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
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conn := &bufferConn{}
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session := &gameSession{
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conn: conn,
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channel: channelcatalog.Channel{ID: 12},
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selectedCharacterID: 1001,
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townSceneReadyCharacterID: 1001,
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party: partySessionState{state: alignedcmd.PartyState{
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PartyID: 1001,
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UserID: 1001,
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UserState: 1,
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SelectionID: 0x01020304,
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TargetDungeonID: 0x12e9,
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MaxMembers: 4,
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Members: []alignedcmd.PartyMemberState{
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{UserID: 1001, UserState: 1},
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},
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}},
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}
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service.bindGameSessionCharacter(session, 1001)
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handled, err := service.handleRuntimePartyDirectoryRefresh(session, []byte{test.requestMode})
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if err != nil {
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t.Fatalf("refresh directory: %v", err)
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}
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if !handled {
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t.Fatalf("current EXE op98 request mode %d was not handled", test.requestMode)
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}
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frame, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
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wantBody := party.BuildDirectorySnapshot([]party.DirectoryRecord{{
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PartyID: 2,
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SelectionID: 0x01020304,
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MemberIDs: []uint16{1001},
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}})
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if frame.Header.Classification != 0 ||
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frame.Header.MsgID != currentPartyDirectoryMsgID ||
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!bytes.Equal(frame.Body, wantBody) {
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t.Fatalf("refresh frame = class %d msg %d body % X, want % X",
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frame.Header.Classification,
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frame.Header.MsgID,
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frame.Body,
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wantBody)
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}
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if len(rest) != 0 {
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t.Fatalf("refresh trailing bytes = %d", len(rest))
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}
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})
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}
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}
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func TestHandleRuntimePartyDirectoryRefreshRejectsInvalidRequestMode(t *testing.T) {
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for _, test := range []struct {
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name string
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body []byte
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}{
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{name: "empty", body: nil},
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{name: "unknown mode", body: []byte{2}},
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{name: "multiple bytes", body: []byte{runtimePartyDirectoryRequestModeFull, runtimePartyDirectoryRequestModeRegion}},
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} {
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t.Run(test.name, func(t *testing.T) {
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service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
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conn := &bufferConn{}
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session := &gameSession{
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conn: conn,
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channel: channelcatalog.Channel{ID: 12},
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selectedCharacterID: 1001,
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townSceneReadyCharacterID: 1001,
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}
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handled, err := service.handleRuntimePartyDirectoryRefresh(session, test.body)
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if err != nil || handled || conn.write.Len() != 0 {
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t.Fatalf("invalid refresh body % X handled=%t err=%v bytes=%d",
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test.body,
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handled,
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err,
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conn.write.Len())
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}
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})
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}
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}
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func TestHandleRuntimePartyDirectoryJoinMergesServerPartyState(t *testing.T) {
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service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
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channel := channelcatalog.Channel{ID: 12}
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leaderConn := &bufferConn{}
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joinerConn := &bufferConn{}
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leader := &gameSession{
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conn: leaderConn,
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channel: channel,
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selectedCharacterID: 1001,
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townSceneReadyCharacterID: 1001,
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party: partySessionState{state: alignedcmd.PartyState{
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PartyID: 1001,
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UserID: 1001,
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UserState: 1,
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TargetDungeonID: 0x12e9,
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MaxMembers: 4,
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Members: []alignedcmd.PartyMemberState{
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{UserID: 1001, UserState: 1, HPPercent: 100, MPPercent: 100},
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},
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}},
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}
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joiner := &gameSession{
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conn: joinerConn,
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channel: channel,
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selectedCharacterID: 1002,
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townSceneReadyCharacterID: 1002,
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}
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service.bindGameSessionCharacter(leader, 1001)
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service.bindGameSessionCharacter(joiner, 1002)
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registerPartyPeerEndpointForTest(leader, 3, 5063)
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registerPartyPeerEndpointForTest(joiner, 3, 60359)
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body := make([]byte, 2)
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binary.LittleEndian.PutUint16(body, 2)
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handled, err := service.handleRuntimePartyDirectoryJoin(joiner, body)
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if err != nil {
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t.Fatalf("join directory party: %v", err)
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}
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if !handled {
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t.Fatal("current EXE op90 directory join was not handled")
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}
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for name, session := range map[string]*gameSession{"leader": leader, "joiner": joiner} {
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state := runtimePartyStateSnapshot(session)
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if state.PartyID != 2 ||
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state.UserID != 1001 ||
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len(runtimePartyMembers(state)) != 2 ||
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!containsRuntimePartyMember(runtimePartyMembers(state), 1001) ||
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!containsRuntimePartyMember(runtimePartyMembers(state), 1002) {
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t.Fatalf("%s party state = %+v", name, state)
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}
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}
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joinAck, rest := splitGameServerUpperPacket(t, joinerConn.write.Bytes())
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if joinAck.Header.Classification != 0 ||
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joinAck.Header.MsgID != currentPartyDirectoryJoin ||
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len(joinAck.Body) != 0 {
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t.Fatalf("join ack = class %d msg %d body % X",
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joinAck.Header.Classification,
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joinAck.Header.MsgID,
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joinAck.Body)
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}
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rest = assertRuntimePartySnapshot(t, rest, 2)
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if len(rest) != 0 {
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t.Fatalf("joiner unsolicited party-directory bytes = %d", len(rest))
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}
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leaderRest := assertRuntimePartySnapshot(t, leaderConn.write.Bytes(), 2)
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if len(leaderRest) != 0 {
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t.Fatalf("leader unsolicited party-directory bytes = %d", len(leaderRest))
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}
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}
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func equalUint16s(left, right []uint16) bool {
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if len(left) != len(right) {
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return false
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}
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for index := range left {
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if left[index] != right[index] {
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return false
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}
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}
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return true
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}
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