DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,468 @@
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package dnfbridge
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import (
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"bytes"
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"context"
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"errors"
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"fmt"
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"reflect"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestRuntimePartyDungeonCardSelectionUsesStableSlotAndSynchronizesPeers(t *testing.T) {
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service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
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sourceConn := &bufferConn{}
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peerConn := &bufferConn{}
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source := &gameSession{conn: sourceConn, selectedCharacterID: 1001}
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peer := &gameSession{conn: peerConn, selectedCharacterID: 1002}
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service.bindGameSessionCharacter(source, 1001)
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service.bindGameSessionCharacter(peer, 1002)
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owner := &runtimePartyDungeonOwner{
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partyID: 2, leaderID: 1001, leaderSlot: 0,
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members: []runtimePartyDungeonMember{
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{slot: 0, userID: 1001, generation: source.characterGeneration},
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{slot: 1, userID: 1002, generation: peer.characterGeneration},
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},
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}
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sourceRuntime := &runtimeDungeonState{
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partyDungeonOwner: owner, partyMemberIndexed: true, partyMemberIndex: 0,
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}
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peerRuntime := &runtimeDungeonState{
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partyDungeonOwner: owner, partyMemberIndexed: true, partyMemberIndex: 1,
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settlementCardLayoutSent: true,
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}
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source.dungeon.runtime = sourceRuntime
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peer.dungeon.runtime = peerRuntime
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if got := runtimePartyDungeonCardMemberIndex(peerRuntime); got != 1 {
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t.Fatalf("peer stable card slot=%d want=1", got)
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}
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body := []byte{1, 0, 0xff, 0, 0}
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if err := service.publishRuntimePartyDungeonCardSelection(
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source, sourceRuntime, dungeonCardSideFree, 0, body,
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); err != nil {
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t.Fatal(err)
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}
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packet, trailing := splitGameServerUpperPacket(t, peerConn.write.Bytes())
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if packet.Header.Classification != currentDungeonCardResponseClass ||
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packet.Header.MsgID != uint16(dnfenum.CmdPacketSelectCard) ||
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!bytes.Equal(packet.Body, body) || len(trailing) != 0 {
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t.Fatalf("peer card projection class=%d msg=%d body=%x trailing=%x",
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packet.Header.Classification, packet.Header.MsgID, packet.Body, trailing)
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}
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if sourceConn.write.Len() != 0 {
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t.Fatalf("source received duplicate public card projection=%x", sourceConn.write.Bytes())
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}
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if err := service.publishRuntimePartyDungeonCardSelection(
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source, sourceRuntime, dungeonCardSideFree, 0, body,
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); err != nil {
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t.Fatal(err)
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}
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if peerConn.write.Len() == 0 {
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t.Fatal("peer card projection unexpectedly disappeared")
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}
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_, duplicate := splitGameServerUpperPacket(t, peerConn.write.Bytes())
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if len(duplicate) != 0 {
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t.Fatalf("duplicate card selection emitted trailing packet=%x", duplicate)
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}
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peerConn.write.Reset()
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peerRuntime.settlementCardLayoutSent = false
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queuedBody := []byte{1, 0xff, 0, 0, 0}
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if err := service.publishRuntimePartyDungeonCardSelection(
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source, sourceRuntime, dungeonCardSidePaid, 0, queuedBody,
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); err != nil {
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t.Fatal(err)
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}
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if peerConn.write.Len() != 0 || len(peerRuntime.partyCardSelectionPending) != 1 {
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t.Fatalf("pre-layout projection bytes=%x pending=%d", peerConn.write.Bytes(), len(peerRuntime.partyCardSelectionPending))
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}
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peerRuntime.settlementCardLayoutSent = true
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if err := service.flushRuntimePartyDungeonCardSelectionsLocked(peer, peerRuntime); err != nil {
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t.Fatal(err)
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}
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queued, trailing := splitGameServerUpperPacket(t, peerConn.write.Bytes())
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if queued.Header.MsgID != uint16(dnfenum.CmdPacketSelectCard) ||
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!bytes.Equal(queued.Body, queuedBody) || len(trailing) != 0 ||
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len(peerRuntime.partyCardSelectionPending) != 0 {
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t.Fatalf("queued card projection msg=%d body=%x trailing=%x pending=%d",
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queued.Header.MsgID, queued.Body, trailing, len(peerRuntime.partyCardSelectionPending))
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}
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}
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func TestCurrentDungeonSelectedCardSlotsPreserveRemoteMemberRow(t *testing.T) {
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runtime := &runtimeDungeonState{
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settlementCardRewardState: &dungeonCardState{
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plan: dungeonCardRewardPlan{
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Sides: [dungeonCardSideCount]dungeonCardRewardBundle{
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{Gold: 19},
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{Gold: 27},
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},
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},
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},
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partyDungeonOwner: &runtimePartyDungeonOwner{
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partyID: 2,
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members: []runtimePartyDungeonMember{
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{slot: 0, userID: 1001, generation: 1},
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{slot: 1, userID: 1002, generation: 1},
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},
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},
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settlementCardSideSelectionKnown: [dungeonCardSideCount]bool{true, false},
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settlementCardSideMember: [dungeonCardSideCount]byte{1, 1},
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}
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slots, rewardTupleCount := currentDungeonSelectedCardSlots(runtime)
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if slots[1].StateA != 1 || slots[1].StateB != 0xff {
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t.Fatalf("2P card row state=%d/%d want=1/255", slots[1].StateA, slots[1].StateB)
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}
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if len(slots[1].Rewards) != 0 {
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t.Fatalf("2P free public reward=%+v", slots[1].Rewards)
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}
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if rewardTupleCount != 0 {
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t.Fatalf("free op71 tuple count=%d want=0; free rewards belong to op35", rewardTupleCount)
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}
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for index, slot := range slots {
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if index == 1 {
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continue
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}
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if slot.StateA != 0xff || slot.StateB != 0xff || len(slot.Rewards) != 0 {
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t.Fatalf("unselected card row %d=%+v", index, slot)
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}
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}
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runtime.settlementCardSideSelectionKnown[dungeonCardSidePaid] = true
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slots, count := currentDungeonSelectedCardSlots(runtime)
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if slots[1].StateA != 1 || slots[1].StateB != 1 || count != 1 ||
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!reflect.DeepEqual(slots[1].Rewards, []currentDungeonOp71RewardTuple{{ValueA: 0, ValueB: 27}}) {
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t.Fatalf("paid response must use StateB and type3 tuples: %+v count=%d", slots[1], count)
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}
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}
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func newPartyCardResultTest(t *testing.T, slots ...byte) (*Service, *runtimePartyDungeonOwner, []*gameSession) {
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t.Helper()
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service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
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owner := &runtimePartyDungeonOwner{partyID: 9}
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var sessions []*gameSession
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for i, slot := range slots {
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id := uint16(1001 + i)
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session := &gameSession{conn: &bufferConn{}, selectedCharacterID: id}
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service.bindGameSessionCharacter(session, id)
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owner.members = append(owner.members, runtimePartyDungeonMember{slot: slot, userID: id, generation: session.characterGeneration})
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character := dnfrepo.CharacterRecord{CharacterID: fmt.Sprint(id), Name: fmt.Sprint(id), Level: 5, Job: "0", Stats: map[string]int64{}}
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runtime := &runtimeDungeonState{Character: character, partyDungeonOwner: owner, partyMemberIndexed: true, partyMemberIndex: slot,
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settlementPlayResultReceived: true, settlementPhase: currentDungeonSettlementPhaseClearEnabled,
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settlementPlayResultBody: make([]byte, currentDungeonPlayResultBaseSize)}
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runtime.settlementCardRewardState = &dungeonCardState{plan: dungeonCardRewardPlan{
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CharacterID: character.CharacterID,
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Sides: [dungeonCardSideCount]dungeonCardRewardBundle{{Gold: int64(10 + i)}, {Gold: int64(100 + i)}},
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}}
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reward := currentDungeonClearRewardSnapshot{CharacterID: id, CompletionKey: "party-test-clear", Source: "committed_test", Committed: true,
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Base: [4]uint32{uint32(70 + i)}, CardSlots: currentDungeonClearRewardCardSlotsFromRuntime(runtime),
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Tail: currentDungeonClearRewardTail{ShowResult: true}}
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// Give each member a distinct black-diamond result and deliberately
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// different unused rows, as in the captured private op35 snapshots.
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for j := 0; j < dungeonCardSlotsPerSide; j++ {
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reward.AuxGroupsB[j] = []currentDungeonClearRewardPair{{Key: uint32(30000 + i*10 + j), Value: 1}}
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}
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plan, err := buildCurrentDungeonSettlementPacketPlan(0, currentDungeonPlayResultNotice{
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Participants: []currentDungeonPlayResultParticipant{{ObjectKey: id}},
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}, reward, character, dnfrepo.SkillPointState{})
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if err != nil {
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t.Fatal(err)
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}
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runtime.settlementResultPlan = &plan
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session.dungeon.runtime = runtime
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sessions = append(sessions, session)
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}
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owner.leaderID, owner.leaderSlot = owner.members[len(slots)-1].userID, slots[len(slots)-1]
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return service, owner, sessions
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}
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func readPartyCardResultTables(t *testing.T, session *gameSession) [3][8][]currentDungeonClearRewardPair {
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t.Helper()
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data := session.conn.(*bufferConn).write.Bytes()
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var body []byte
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for _, opcode := range []uint16{34, 37, 35} {
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packet, rest := splitGameServerUpperPacket(t, data)
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if packet.Header.MsgID != opcode {
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t.Fatalf("result order: got %d want %d", packet.Header.MsgID, opcode)
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}
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body, data = packet.Body, rest
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}
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if len(data) != 0 {
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t.Fatalf("unexpected packets after op35: %x", data)
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}
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r := settlementProtocolReader{body: body, offset: 17 + 22*4}
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for i := 0; i < 2; i++ {
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r.offset += int(r.u8()) * 8
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}
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r.offset += 7*4 + 4*4
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r.offset += int(r.u32()) * 8
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r.offset += int(r.u8()) * 15
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var tables [3][8][]currentDungeonClearRewardPair
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for kind := range tables {
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if kind == 1 {
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r.u32()
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}
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for slot := range tables[kind] {
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count := int(r.u8())
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for i := 0; i < count; i++ {
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tables[kind][slot] = append(tables[kind][slot], currentDungeonClearRewardPair{Key: r.u32(), Value: r.u32()})
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}
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}
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}
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if r.offset+26 != len(body) {
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t.Fatalf("op35 reader boundary=%d body=%d", r.offset, len(body))
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}
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return tables
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}
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func TestPartyCardResultBarrierSharesNativeMemberTables(t *testing.T) {
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for _, slots := range [][]byte{{0, 1}, {1, 3}, {0, 1, 2, 3}} {
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t.Run(fmt.Sprint(slots), func(t *testing.T) {
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service, owner, sessions := newPartyCardResultTest(t, slots...)
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for i := len(sessions) - 1; i >= 0; i-- {
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if err := service.sendCurrentDungeonSettlementResultsLocked(sessions[i], sessions[i].dungeon.runtime, "test"); err != nil {
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t.Fatal(err)
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}
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if i > 0 {
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for _, session := range sessions {
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if session.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("op35 sent before every member's reward was ready")
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}
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}
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}
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}
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var want [3][8][]currentDungeonClearRewardPair
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for i, slot := range slots {
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want[0][slot] = []currentDungeonClearRewardPair{{Key: 0, Value: uint32(10 + i)}}
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want[2][slot] = []currentDungeonClearRewardPair{{Key: uint32(30000 + i*10 + int(slot)), Value: 1}}
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}
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for _, session := range sessions {
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if got := readPartyCardResultTables(t, session); !reflect.DeepEqual(got, want) {
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t.Fatalf("char=%d tables=%+v want=%+v", session.selectedCharacterID, got, want)
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}
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written := session.conn.(*bufferConn).write.Len()
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if err := service.sendCurrentDungeonSettlementResultsLocked(session, session.dungeon.runtime, "replay"); err != nil {
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t.Fatal(err)
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}
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if session.conn.(*bufferConn).write.Len() != written {
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t.Fatal("replayed settlement duplicated reward UI")
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}
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}
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if !owner.cardRewardsFrozen {
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t.Fatal("public table was not frozen")
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}
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})
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}
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}
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func TestPartyCardResultBarrierReleasesOnDisconnectAndRejectsStaleMember(t *testing.T) {
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service, _, sessions := newPartyCardResultTest(t, 1, 3)
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first, leaving := sessions[0], sessions[1]
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if err := service.sendCurrentDungeonSettlementResultsLocked(first, first.dungeon.runtime, "first"); err != nil {
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t.Fatal(err)
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}
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leaving.characterGeneration++
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if _, err := service.prepareRuntimePartyDungeonCardRewardsLocked(leaving, leaving.dungeon.runtime); err == nil {
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t.Fatal("stale generation published reward")
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}
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leaving.characterGeneration--
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service.releaseDisconnectedDungeonAttempt(leaving, "test_disconnect_before_op46")
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tables := readPartyCardResultTables(t, first)
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if len(tables[0][1]) != 1 || len(tables[0][3]) != 0 {
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t.Fatalf("disconnect fabricated/moved rewards: %+v", tables)
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}
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if leaving.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("departed member received settlement")
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}
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}
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func TestRuntimePartyDungeonCardSelectionWriteFailureKeepsRetry(t *testing.T) {
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service, _, sessions := newPartyCardResultTest(t, 0, 1)
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source, peer := sessions[0], sessions[1]
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wantErr := errors.New("peer write failed")
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body := []byte{1, 0, 255, 0, 0}
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peer.dungeon.runtime.settlementCardLayoutSent = true
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peer.conn = &failNthDungeonWriteConn{failAt: 1, err: wantErr}
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if err := service.publishRuntimePartyDungeonCardSelection(source, source.dungeon.runtime, dungeonCardSideFree, 0, body); !errors.Is(err, wantErr) {
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t.Fatalf("first send=%v", err)
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}
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if peer.dungeon.runtime.partyCardSelectionSeen[dungeonCardSideFree][0] {
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t.Fatal("failed send marked peer notification delivered")
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}
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peer.conn = &bufferConn{}
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if err := service.publishRuntimePartyDungeonCardSelection(source, source.dungeon.runtime, dungeonCardSideFree, 0, body); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, peer.conn.(*bufferConn).write.Bytes())
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if !bytes.Equal(packet.Body, body) || len(rest) != 0 {
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t.Fatalf("retry body=%x rest=%x", packet.Body, rest)
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}
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peer.dungeon.runtime.settlementCardLayoutSent = false
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if err := service.publishRuntimePartyDungeonCardSelection(source, source.dungeon.runtime, dungeonCardSidePaid, 0, body); err != nil {
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t.Fatal(err)
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||||
}
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peer.dungeon.runtime.settlementCardLayoutSent = true
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peer.conn = &failNthDungeonWriteConn{failAt: 1, err: wantErr}
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if err := service.flushRuntimePartyDungeonCardSelectionsLocked(peer, peer.dungeon.runtime); !errors.Is(err, wantErr) {
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t.Fatalf("queued send=%v", err)
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}
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if len(peer.dungeon.runtime.partyCardSelectionPending) != 1 {
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t.Fatal("failed send discarded queued flip")
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}
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peer.conn = &bufferConn{}
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if err := service.flushRuntimePartyDungeonCardSelectionsLocked(peer, peer.dungeon.runtime); err != nil {
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t.Fatal(err)
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}
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if len(peer.dungeon.runtime.partyCardSelectionPending) != 0 {
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t.Fatal("successful retry retained queued flip")
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}
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}
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func TestPartyCardClickedPositionsSynchronizeImmediatelyAndRewardTheirOwners(t *testing.T) {
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service, owner, sessions := newPartyCardResultTest(t, 0, 1)
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repos := dnfrepomemory.NewMemoryGroup()
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return repos, true }
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ctx := context.Background()
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for _, session := range sessions {
|
||||
runtime := session.dungeon.runtime
|
||||
runtime.settlementCardLayoutSent = true
|
||||
runtime.settlementPhase = currentDungeonSettlementPhaseCardsRevealed
|
||||
plan, err := newDungeonCardRewardPlan(dungeonCardPlanIdentity{CharacterID: runtime.Character.CharacterID, DungeonID: 3},
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"party_screen_test", runtime.settlementCardRewardState.plan.Sides[0], runtime.settlementCardRewardState.plan.Sides[1])
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if err != nil {
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||||
t.Fatal(err)
|
||||
}
|
||||
runtime.settlementCardRewardState, err = newDungeonCardState(plan)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := repos.Character.Save(ctx, runtime.Character); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: runtime.Character.CharacterID, Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: runtime.Character.CharacterID, Entries: map[string]dnfrepo.EquipmentEntry{}}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
}
|
||||
reset := func() {
|
||||
for _, s := range sessions {
|
||||
s.conn.(*bufferConn).write.Reset()
|
||||
}
|
||||
}
|
||||
click := func(member, side, slot byte) {
|
||||
t.Helper()
|
||||
if err := service.handleDungeonSelectCard(sessions[member], []byte{side, 0x80 | slot<<4 | member}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
}
|
||||
for side := byte(0); side < 2; side++ {
|
||||
reset()
|
||||
click(0, side, 3) // A chooses card 4, regardless of member slot 0.
|
||||
peerPacket, rest := splitGameServerUpperPacket(t, sessions[1].conn.(*bufferConn).write.Bytes())
|
||||
slots := decodeCurrentDungeonOp71SlotsForTest(t, peerPacket.Body)
|
||||
if len(rest) != 0 || peerPacket.Header.MsgID != 71 || peerPacket.Header.Classification != 1 ||
|
||||
(side == 0 && slots[3].StateA != 0) || (side == 1 && slots[3].StateB != 0) {
|
||||
t.Fatalf("A card 4 was not immediately projected to B: side=%d slots=%+v rest=%x", side, slots, rest)
|
||||
}
|
||||
reset()
|
||||
click(1, side, 3) // A wins the race; B must choose again, with no grant.
|
||||
rejected, rest := splitGameServerUpperPacket(t, sessions[1].conn.(*bufferConn).write.Bytes())
|
||||
if !bytes.Equal(rejected.Body, []byte{0, 254, side, 3}) || len(rest) != 0 || sessions[0].conn.(*bufferConn).write.Len() != 0 ||
|
||||
sessions[1].dungeon.runtime.settlementCardSideSelectionKnown[side] {
|
||||
t.Fatalf("collision was not rejected: body=%x rest=%x", rejected.Body, rest)
|
||||
}
|
||||
reset()
|
||||
click(1, side, 0) // B chooses card 1, regardless of member slot 1.
|
||||
peerPacket, rest = splitGameServerUpperPacket(t, sessions[0].conn.(*bufferConn).write.Bytes())
|
||||
slots = decodeCurrentDungeonOp71SlotsForTest(t, peerPacket.Body)
|
||||
if len(rest) != 0 || (side == 0 && slots[0].StateA != 1) || (side == 1 && slots[0].StateB != 1) {
|
||||
t.Fatalf("B card 1 was not immediately projected to A: side=%d slots=%+v", side, slots)
|
||||
}
|
||||
if side == 1 && (!reflect.DeepEqual(slots[0].Rewards, []currentDungeonOp71RewardTuple{{ValueA: 0, ValueB: 101}}) || len(slots[1].Rewards) != 0) {
|
||||
t.Fatalf("paid reward lost its real member owner: %+v", slots)
|
||||
}
|
||||
reset()
|
||||
click(0, side, 2) // A replay cannot move card 4 or grant again.
|
||||
if owner.cardScreenOwners[side][3] != 1001 || owner.cardScreenOwners[side][0] != 1002 || owner.cardScreenOwners[side][2] != 0 || sessions[1].conn.(*bufferConn).write.Len() != 0 {
|
||||
t.Fatalf("replay reordered cards or duplicated peer flip: %+v", owner.cardScreenOwners)
|
||||
}
|
||||
for i, session := range sessions {
|
||||
character, found, err := repos.Character.Load(ctx, session.dungeon.runtime.Character.CharacterID)
|
||||
want := int64(10 + i)
|
||||
if side == 1 {
|
||||
want += int64(100 + i)
|
||||
}
|
||||
if err != nil || !found || character.Stats["gold"] != want || !session.dungeon.runtime.settlementCardSideRewardCommitted[side] {
|
||||
t.Fatalf("member %d reward=%v want=%d found=%v err=%v", i, character.Stats, want, found, err)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPartyCardScreenRetryAutoSelectionAndInvalidMember(t *testing.T) {
|
||||
service, owner, sessions := newPartyCardResultTest(t, 0, 1)
|
||||
for _, session := range sessions {
|
||||
session.dungeon.runtime.settlementCardLayoutSent = true
|
||||
session.dungeon.runtime.settlementPhase = currentDungeonSettlementPhaseCardsRevealed
|
||||
}
|
||||
a, b := sessions[0], sessions[1]
|
||||
if err := service.handleDungeonSelectCard(a, []byte{0, 0xB1}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if a.conn.(*bufferConn).write.Len() != 0 || owner.cardScreenOwners[0][3] != 0 {
|
||||
t.Fatal("spoofed member selected a card")
|
||||
}
|
||||
wantErr := errors.New("first card ACK failed")
|
||||
a.conn = &failNthDungeonWriteConn{failAt: 1, err: wantErr}
|
||||
if err := service.handleDungeonSelectCard(a, []byte{0, 0x90}); !errors.Is(err, wantErr) {
|
||||
t.Fatalf("first ACK err=%v", err)
|
||||
}
|
||||
if owner.cardScreenOwners[0][1] != 1001 || a.dungeon.runtime.settlementCardSideSelectionSent[0] {
|
||||
t.Fatal("failed ACK lost reservation or marked sent")
|
||||
}
|
||||
a.conn = &bufferConn{}
|
||||
if err := service.handleDungeonSelectCard(a, []byte{0, 0xB0}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if a.dungeon.runtime.settlementCardSidePosition[0] != 1 || owner.cardScreenOwners[0][3] != 0 {
|
||||
t.Fatal("retry moved original card")
|
||||
}
|
||||
if err := service.selectCurrentDungeonCardLocked(b, b.dungeon.runtime, dungeonCardSideFree, 1, "timer_test"); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if b.dungeon.runtime.settlementCardSidePosition[0] != 0 || owner.cardScreenOwners[0][1] != 1001 {
|
||||
t.Fatal("automatic flip overwrote A's card")
|
||||
}
|
||||
// Full rows must fail without overwriting another character's reservation.
|
||||
owner.cardScreenOwners[1] = [4]uint16{2001, 2002, 2003, 2004}
|
||||
if err := service.selectCurrentDungeonCardLocked(b, b.dungeon.runtime, dungeonCardSidePaid, 1, "full_row_test"); !errors.Is(err, errDungeonCardSelectionInvalid) {
|
||||
t.Fatalf("full row err=%v", err)
|
||||
}
|
||||
if owner.cardScreenOwners[1] != [4]uint16{2001, 2002, 2003, 2004} {
|
||||
t.Fatal("full row overwritten")
|
||||
}
|
||||
for wire := 0; wire < 256; wire++ {
|
||||
request, err := decodeCurrentDungeonOp71Request([]byte{0, byte(wire)})
|
||||
if wire&0x80 == 0 {
|
||||
if err != nil || request.HasScreenSlot {
|
||||
t.Fatalf("old request %x: %+v %v", wire, request, err)
|
||||
}
|
||||
continue
|
||||
}
|
||||
valid := wire&15 < 4 && (wire>>4)&7 < 4
|
||||
if valid && (err != nil || !request.HasScreenSlot || request.ValueB != byte(wire&15) || request.ScreenSlot != byte((wire>>4)&7)) {
|
||||
t.Fatalf("tagged request %x: %+v %v", wire, request, err)
|
||||
}
|
||||
if !valid && err == nil {
|
||||
t.Fatalf("accepted invalid tagged request %x", wire)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user