DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,100 @@
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"net"
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"net/netip"
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"testing"
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"time"
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)
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func TestCurrentPartyUDPProbeReflectsNativeSourceTuple(t *testing.T) {
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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observed := make(chan netip.AddrPort, 1)
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probe, err := newCurrentPartyUDPProbe(
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ctx,
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"127.0.0.1",
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[]int{0},
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func(endpoint netip.AddrPort) { observed <- endpoint },
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nil,
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)
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if err != nil {
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t.Fatal(err)
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}
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defer probe.Close()
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if len(probe.conns) != 1 {
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t.Fatalf("probe listeners=%d want=1", len(probe.conns))
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}
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serverAddress := probe.conns[0].LocalAddr().(*net.UDPAddr)
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client, err := net.DialUDP("udp4", nil, serverAddress)
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if err != nil {
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t.Fatal(err)
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}
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defer client.Close()
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if _, err := client.Write([]byte{1}); err != nil {
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t.Fatal(err)
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}
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if err := client.SetReadDeadline(time.Now().Add(time.Second)); err != nil {
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t.Fatal(err)
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}
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response := make([]byte, currentPartyUDPProbeResponseSize)
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if _, err := client.Read(response); err != nil {
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t.Fatal(err)
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}
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local := client.LocalAddr().(*net.UDPAddr)
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if response[0] != currentPartyUDPProbeResponseType ||
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binary.LittleEndian.Uint16(response[5:7]) != uint16(local.Port) {
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t.Fatalf("probe response=%x local=%v", response, local)
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}
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select {
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case endpoint := <-observed:
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if endpoint.Port() != uint16(local.Port) || !endpoint.Addr().IsLoopback() {
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t.Fatalf("observed endpoint=%v local=%v", endpoint, local)
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}
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case <-time.After(time.Second):
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t.Fatal("UDP endpoint was not observed")
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}
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}
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func TestCurrentPartyUDPProbeBindsTwoLocalClientsByOwningPID(t *testing.T) {
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first := &gameSession{conn: &bufferConn{}, connID: "first", clientPID: 101, selectedCharacterID: 1}
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second := &gameSession{conn: &bufferConn{}, connID: "second", clientPID: 202, selectedCharacterID: 2}
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service := &Service{
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options: options{serverIP: "192.168.5.3"},
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gameSessions: map[uint16]*gameSession{1: first, 2: second},
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partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
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partyUDPOwnerPID: func(endpoint netip.AddrPort) (uint32, bool) {
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if endpoint.Port() == 55540 {
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return 202, true
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}
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return 101, true
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},
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}
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:5063"))
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:55540"))
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if got := currentPartyPeerPort(first); got != 5063 {
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t.Fatalf("first endpoint=%d want=5063", got)
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}
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if got := currentPartyPeerPort(second); got != 55540 {
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t.Fatalf("second endpoint=%d want=55540", got)
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}
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}
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func TestCurrentPartyUDPProbeRestoresEndpointObservedBeforeCharacterBind(t *testing.T) {
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service := &Service{
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options: options{serverIP: "192.168.5.3"},
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gameSessions: make(map[uint16]*gameSession),
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partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
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partyUDPOwnerPID: func(netip.AddrPort) (uint32, bool) {
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return 303, true
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},
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}
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:63226"))
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session := &gameSession{conn: &bufferConn{}, connID: "late-bind", clientPID: 303}
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service.bindGameSessionCharacter(session, 7)
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if got := currentPartyPeerPort(session); got != 63226 {
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t.Fatalf("restored endpoint=%d want=63226", got)
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}
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}
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