DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const currentPeerUserInfoMode = byte(3)
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// currentPeerInfoTargetVisible reports whether targetID is a legitimate
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// information target for session.
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//
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// Scope widened 2026-09-26 on the operator's instruction ("只要同频道…都应该放开"):
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// the directory relation is same-channel now, not same-area, so the op7 prompt's
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// two read-only panels (查看信息 op8 / 查看冒险团信息 op1403) open for anyone
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// standing in the same channel even from another area of the town. This narrows
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// nothing: one area is always one channel, so PeerInSameChannel strictly
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// contains the area scope it replaces.
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//
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// Live evidence for the bug it fixes. On 2026-09-26 08:33:33 (op1403) and
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// 08:33:34 (op8) the leader's client asked for the applicant's two panels and
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// the server refused both with target_not_in_same_area_and_not_party_member;
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// receiving nothing, the client rendered both buttons as dead, and the operator
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// reported exactly that ("不在一个区域…点了没反应"). The same-area case worked
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// only because it slipped past the old check.
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//
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// Two more relations cover the characters the public directory cannot answer
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// for at all: the runtime party both already share, and an outstanding raid
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// admission prompt. leaveTownPresenceForDungeon retires the presence entry on
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// dungeon admission, and a Seria room is a private scene the directory never
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// holds -- and the raid prompt path documents that exact case as reachable.
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//
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// Trading, assault and private stores keep the strict town-area rule; only
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// read-only information panels use this wider scope.
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func (s *Service) currentPeerInfoTargetVisible(session *gameSession, sourceID, targetID uint16) bool {
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if s == nil || session == nil || sourceID == 0 || targetID == 0 || sourceID == targetID {
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return false
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}
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if s.onlinePlayers != nil && s.onlinePlayers.PeerInSameChannel(sourceID, targetID) {
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return true
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}
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state := runtimePartyStateSnapshot(session)
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if state.PartyID > 0 {
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for _, member := range runtimePartyMembers(state) {
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if member.UserID == targetID {
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return true
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}
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}
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}
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// 未决的攻坚入团申请:申请人的 op7 弹框此刻正开在 sourceID 的屏幕上,框里那两个
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// 按钮要显示的就是 targetID 的资料 —— 弹框本身就是这次查看的授权。跨频道申请
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// (走浏览窗口,申请人不必在队伍频道里)时两人不同频道,上面那条同频道关系答不了,
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// 只能靠这条。方向只有一个,理由见下。
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return s.currentRaidPeerPromptVisible(sourceID, targetID)
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}
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// currentRaidPeerPromptVisible reports whether responder is the client an
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// outstanding raid admission prompt was sent to and requester is the peer that
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// prompt is about.
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//
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// Only that one orientation counts. The prompt goes to the responder
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// (raid_peer_admission.go: sendGameUpperRawCodec(responder.session, 0x0007, ...))
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// and both of its buttons render the requester's data, so "responder looks at
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// requester" is the relation the dialog itself establishes. The reverse
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// direction has no prompt behind it and stays refused, which is what keeps a
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// plain stranger -- who has neither co-presence nor a shared party nor a pending
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// request -- out.
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func (s *Service) currentRaidPeerPromptVisible(responder, requester uint16) bool {
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if s == nil || responder == 0 || requester == 0 {
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return false
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}
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now := s.gameplayNow()
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s.raidMu.Lock()
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defer s.raidMu.Unlock()
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pending, found := s.raidPeerAdmissions[runtimeRaidPeerAdmissionKey{
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Responder: responder,
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Requester: requester,
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}]
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return found && now.Before(pending.ExpiresAt)
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}
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// handleCurrentPeerUserInfoRequest owns the current-client three-byte
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// GET_USERINFO request emitted by the town interaction menu. The same legacy
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// opcode also owns the role-selector bootstrap, so only the exact mode-3 shape
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// is consumed here.
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func (s *Service) handleCurrentPeerUserInfoRequest(session *gameSession, body []byte) (bool, error) {
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if len(body) != 3 || body[2] != currentPeerUserInfoMode {
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return false, nil
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}
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targetID := binary.LittleEndian.Uint16(body[:2])
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sourceID := selectedCharacterID(session)
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if sourceID == 0 || targetID == 0 {
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s.logGameEvent(session, "game-peer-userinfo-request-rejected",
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"source_char_id", sourceID,
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"target_char_id", targetID,
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"mode", body[2],
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"reason", "invalid_or_not_in_same_area")
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return true, nil
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}
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// The native character-information command uses the same three-byte shape
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// for a self click and a town-player click. Self requests must be answered
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// here on demand; proactively sending this mode during login opens the
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// personal-information panel without user input.
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targetSession := session
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ownerChannel := currentTownActorOwnerContext(session)
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if targetID != sourceID {
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if !s.currentPeerInfoTargetVisible(session, sourceID, targetID) {
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s.logGameEvent(session, "game-peer-userinfo-request-rejected",
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"source_char_id", sourceID,
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"target_char_id", targetID,
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"mode", body[2],
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"reason", "not_in_same_area_and_not_party_member")
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return true, nil
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}
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var online bool
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targetSession, online = s.onlineGameSession(targetID)
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if !online {
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s.logGameEvent(session, "game-peer-userinfo-request-rejected",
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"source_char_id", sourceID,
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"target_char_id", targetID,
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"mode", body[2],
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"reason", "target_offline")
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return true, nil
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}
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ownerChannel = currentTownRemoteActorOwnerContext(session, targetID)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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loadedID, _, character, found := s.characterForEnter(ctx, targetSession, targetID)
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if !found || loadedID != targetID {
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s.logGameEvent(session, "game-peer-userinfo-request-rejected",
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"source_char_id", sourceID,
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"target_char_id", targetID,
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"mode", body[2],
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"reason", "target_repository_record_unavailable")
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return true, nil
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}
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var legacyRepo dnfrepo.LegacyUserInfoRepository
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if repositories, ok := s.repositoryGroup(); ok {
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legacyRepo = repositories.LegacyUserInfo
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}
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response := s.buildCurrentSelectedUserInfoMode3BodyInContext(
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ctx,
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targetSession,
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legacyRepo,
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character,
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true,
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targetID,
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ownerChannel,
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)
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eventName := "game-peer-userinfo-response-send"
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if targetID == sourceID {
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eventName = "game-self-userinfo-response-send"
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}
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s.logGameEvent(session, eventName,
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"source_char_id", sourceID,
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"target_char_id", targetID,
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"mode", body[2],
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"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
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"classification", 0,
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"body_len", len(response),
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"body_source", "current_exe_mode3_peer_userinfo",
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"request_scope", map[bool]string{true: "self", false: "peer"}[targetID == sourceID])
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return true, s.sendGameUpperRawClass(
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session,
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uint16(dnfenum.CmdPacketSetUDPIPPort),
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response,
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0,
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)
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}
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