DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,88 @@
package dnfbridge
import (
"context"
"fmt"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
// currentSendPrivateStoreActorRefresh reprojects the current actor after a
// contract purchase. class0/op66 updates the premium manager, but the idle
// town companion permission is consumed from mode0 actor initialization.
// This is an existing-actor refresh, so suppress the generation-only actor
// state event for both the owner and every committed same-area peer.
func (s *Service) currentSendPrivateStoreActorRefresh(ctx context.Context, session *gameSession, source string) error {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return nil
}
if session.dungeon.runtime != nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
charID := session.selectedCharacterID
loadedID, charName, character, hasCharacter := s.selectedCharacterForEnter(ctx, session)
if loadedID != charID || !hasCharacter {
return fmt.Errorf("load selected private-store actor: requested=%d loaded=%d found=%t", charID, loadedID, hasCharacter)
}
ownerChannel := currentTownActorOwnerContext(session)
body, err := s.buildCurrentSceneObjectListBodyForSessionInContextStrict(
ctx, session, charID, charName, character, true, ownerChannel,
)
if err != nil {
return fmt.Errorf("build selected private-store mode0 refresh: %w", err)
}
permission, permissionOK := currentSceneObjectTailPrivateStorePermissionForLog(body)
if !permissionOK || permission != 1 {
return fmt.Errorf("private-store mode0 permission=%d ok=%t", permission, permissionOK)
}
if !suppressCurrentSceneObjectActorStateEvent(body) {
return fmt.Errorf("suppress selected private-store actor state event")
}
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
return err
}
peerCount := 0
if s.onlinePlayers != nil {
for _, peer := range s.onlinePlayers.PeersInSameArea(charID) {
if peer.Session == nil || peer.Session.conn == nil {
continue
}
peerOwner := currentTownRemoteActorOwnerContext(peer.Session, charID)
if peerOwner == currentSceneObjectContext {
continue
}
peerBody, peerErr := s.buildCurrentSceneObjectListBodyForSessionInContextStrict(
ctx, session, charID, charName, character, true, peerOwner,
)
if peerErr == nil && !suppressCurrentSceneObjectActorStateEvent(peerBody) {
peerErr = fmt.Errorf("suppress peer private-store actor state event")
}
if peerErr == nil {
peerErr = s.sendGameUpperRawClass(peer.Session, uint16(dnfenum.CmdPacketSetUDPIPPort), peerBody, 0)
}
if peerErr != nil {
s.logWarn("dnfbridge deferred private-store peer actor refresh",
"actor_char_id", charID,
"peer_char_id", peer.CharacterID,
"error", peerErr)
continue
}
peerCount++
}
}
s.logGameEvent(session, "game-private-store-actor-refresh-sent",
"source", source,
"char_id", charID,
"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
"mode", 0,
"owner_channel", ownerChannel,
"private_store_permission", permission,
"peer_refresh_count", peerCount,
"body_source", "current_exe_mode0_v116_private_store_permission")
return nil
}