DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"fmt"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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// currentSendPrivateStoreActorRefresh reprojects the current actor after a
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// contract purchase. class0/op66 updates the premium manager, but the idle
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// town companion permission is consumed from mode0 actor initialization.
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// This is an existing-actor refresh, so suppress the generation-only actor
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// state event for both the owner and every committed same-area peer.
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func (s *Service) currentSendPrivateStoreActorRefresh(ctx context.Context, session *gameSession, source string) error {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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if session.dungeon.runtime != nil {
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return nil
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}
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if ctx == nil {
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ctx = context.Background()
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}
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charID := session.selectedCharacterID
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loadedID, charName, character, hasCharacter := s.selectedCharacterForEnter(ctx, session)
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if loadedID != charID || !hasCharacter {
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return fmt.Errorf("load selected private-store actor: requested=%d loaded=%d found=%t", charID, loadedID, hasCharacter)
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}
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ownerChannel := currentTownActorOwnerContext(session)
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body, err := s.buildCurrentSceneObjectListBodyForSessionInContextStrict(
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ctx, session, charID, charName, character, true, ownerChannel,
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)
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if err != nil {
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return fmt.Errorf("build selected private-store mode0 refresh: %w", err)
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}
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permission, permissionOK := currentSceneObjectTailPrivateStorePermissionForLog(body)
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if !permissionOK || permission != 1 {
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return fmt.Errorf("private-store mode0 permission=%d ok=%t", permission, permissionOK)
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}
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if !suppressCurrentSceneObjectActorStateEvent(body) {
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return fmt.Errorf("suppress selected private-store actor state event")
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}
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
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return err
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}
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peerCount := 0
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if s.onlinePlayers != nil {
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for _, peer := range s.onlinePlayers.PeersInSameArea(charID) {
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if peer.Session == nil || peer.Session.conn == nil {
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continue
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}
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peerOwner := currentTownRemoteActorOwnerContext(peer.Session, charID)
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if peerOwner == currentSceneObjectContext {
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continue
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}
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peerBody, peerErr := s.buildCurrentSceneObjectListBodyForSessionInContextStrict(
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ctx, session, charID, charName, character, true, peerOwner,
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)
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if peerErr == nil && !suppressCurrentSceneObjectActorStateEvent(peerBody) {
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peerErr = fmt.Errorf("suppress peer private-store actor state event")
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}
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if peerErr == nil {
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peerErr = s.sendGameUpperRawClass(peer.Session, uint16(dnfenum.CmdPacketSetUDPIPPort), peerBody, 0)
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}
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if peerErr != nil {
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s.logWarn("dnfbridge deferred private-store peer actor refresh",
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"actor_char_id", charID,
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"peer_char_id", peer.CharacterID,
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"error", peerErr)
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continue
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}
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peerCount++
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}
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}
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s.logGameEvent(session, "game-private-store-actor-refresh-sent",
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"source", source,
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"char_id", charID,
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"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
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"mode", 0,
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"owner_channel", ownerChannel,
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"private_store_permission", permission,
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"peer_refresh_count", peerCount,
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"body_source", "current_exe_mode0_v116_private_store_permission")
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return nil
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}
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