DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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package dnfbridge
import (
"context"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
// 本文件是 projection_read_cache.go 的行为契约测试。
//
// 扇出把「一个演员的投影只算一次」变成批量只读缓存之后,真正要守住的不变量有两个:
//
// 1. 缓存对线上包流完全透明 —— 同一套夹具下,「扇出(缓存开)」与「同一个有序
// 配对循环、走单对入口(缓存关)」必须给出逐字节相同的每连接包流,而且缓存
// 确实把仓储读降下来了。协和压测夹具(stress_raid_projection_test.go)里
// 还有包数与 install 计数的强断言,这里补的是"包内容不变"这一条。
// 2. 命中返回的是深拷贝,写入让缓存失效 —— 否则一个接收者就地改包里的 map/slice
// 会泄漏给下一个接收者;已经缓存的「有」和「没有」在写库之后都必须重读。
// projectionRunUncachedPairLoop 跑与
// syncRuntimeRaidMateActorsAllAtSceneBoundary 完全相同的顺序(成员排序 + 自身
// 跳过 + 自己跳过自己),但用不带 ctx 的单对入口,因此这一次批量里没有缓存。
func projectionRunUncachedPairLoop(fixture *stressRaidProjectionFixture, source string) {
state, ok := fixture.service.runtimeRaidForMember(fixture.members[0].charID)
if !ok {
fixture.t.Fatalf("reference loop: leader does not resolve a raid")
}
members := append([]runtimeRaidMemberState(nil), state.FrozenMembers...)
runtimeRaidSortMembers(members)
for _, self := range members {
selfSession, online := fixture.service.onlineGameSession(self.CharID)
if !online || selfSession == nil || selfSession.conn == nil {
continue
}
for _, mate := range members {
if mate.CharID == self.CharID {
continue
}
fixture.service.sendRuntimeRaidPeerActor(state, selfSession, mate.CharID, source)
}
}
}
func TestProjectionReadCacheIsTransparentOnTheRaidFanout(t *testing.T) {
const memberCount = 8
cached := newStressRaidProjectionFixture(t, memberCount)
reference := newStressRaidProjectionFixture(t, memberCount)
cachedRun := cached.runSceneBoundary("projection_read_cache_transparency", false)
reference.resetWire()
before := reference.counts.snapshot()
projectionRunUncachedPairLoop(reference, "projection_read_cache_transparency")
referenceRun := reference.counts.snapshot().deltaFrom(before)
if cachedRun.writes != reference.totalWrites() {
t.Fatalf("cache changed the packet count: cached=%d reference=%d", cachedRun.writes, reference.totalWrites())
}
for index := range cached.members {
cachedStream := cached.members[index].conn.stream()
referenceStream := reference.members[index].conn.stream()
if string(cachedStream) != string(referenceStream) {
t.Fatalf("member %s received a different packet stream under the batch read cache (%d vs %d bytes)",
cached.members[index].name, len(cachedStream), len(referenceStream))
}
}
if cachedRun.reads >= referenceRun.reads {
t.Fatalf("the batch read cache did not reduce repository reads: cached=%d reference=%d",
cachedRun.reads, referenceRun.reads)
}
t.Logf("N=%d batch read cache transparent: packets=%d, per-conn streams byte-identical to the uncached pair loop; repo_reads %d -> %d",
memberCount, cachedRun.writes, referenceRun.reads, cachedRun.reads)
}
func TestProjectionReadCacheWriteInvalidation(t *testing.T) {
ctx := context.Background()
inner := dnfrepomemory.NewMemoryGroup()
cache := newProjectionReadCache()
repos := newProjectionReadWrappers(inner, cache).apply(inner)
// 1) 命中必须是深拷贝,且写入之后必须重读。
if err := inner.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
CharacterID: "1",
Entries: map[string]dnfrepo.EquipmentEntry{"1": {SlotIndex: 1, ItemID: 111}},
}); err != nil {
t.Fatalf("seed equipment: %v", err)
}
if first, found, err := repos.Equipment.Load(ctx, "1"); err != nil || !found || first.Entries["1"].ItemID != 111 {
t.Fatalf("first load = %+v found=%t err=%v", first, found, err)
}
hit, found, err := repos.Equipment.Load(ctx, "1")
if err != nil || !found || hit.Entries["1"].ItemID != 111 {
t.Fatalf("cached load = %+v found=%t err=%v", hit, found, err)
}
hit.Entries["1"] = dnfrepo.EquipmentEntry{SlotIndex: 1, ItemID: 999}
if after, _, _ := repos.Equipment.Load(ctx, "1"); after.Entries["1"].ItemID != 111 {
t.Fatalf("cache hit shared mutable state: item=%d want 111", after.Entries["1"].ItemID)
}
if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
CharacterID: "1",
Entries: map[string]dnfrepo.EquipmentEntry{"1": {SlotIndex: 1, ItemID: 222}},
}); err != nil {
t.Fatalf("save equipment: %v", err)
}
if rewritten, _, _ := repos.Equipment.Load(ctx, "1"); rewritten.Entries["1"].ItemID != 222 {
t.Fatalf("write did not invalidate the cached record: item=%d want 222", rewritten.Entries["1"].ItemID)
}
// 2) 缓存「不存在」之后写入,再读必须变成存在。
if _, found, _ := repos.Settings.Load(ctx, "global:zz"); found {
t.Fatalf("settings global:zz unexpectedly present")
}
if _, found, _ := repos.Settings.Load(ctx, "global:zz"); found {
t.Fatalf("cached miss lookup reported present")
}
if err := repos.Settings.Save(ctx, dnfrepo.SettingsRecord{
Scope: "global:zz",
Values: map[string]string{"a": "b"},
}); err != nil {
t.Fatalf("save settings: %v", err)
}
if _, found, err := repos.Settings.Load(ctx, "global:zz"); err != nil || !found {
t.Fatalf("write did not invalidate the cached miss: found=%t err=%v", found, err)
}
// 3) 角色初始化回填走 CharacterCreate 事务视图;视图里的写入必须让外层缓存失效。
if _, found, _ := repos.Inventory.Load(ctx, "7"); found {
t.Fatalf("inventory 7 unexpectedly present")
}
creation := inner.CharacterCreate
if creation == nil {
t.Fatal("memory group has no character creation unit of work")
}
created := projectionMemoCharacterCreateUnitOfWork{CharacterCreationUnitOfWork: creation, cache: cache}
if err := created.WithinCharacterCreation(ctx, "7", inner, func(tx dnfrepo.Group) error {
if tx.Inventory == nil {
return nil
}
_, found, loadErr := tx.Inventory.Load(ctx, "7")
if loadErr != nil || found {
return loadErr
}
return tx.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "7"})
}); err != nil {
t.Fatalf("WithinCharacterCreation: %v", err)
}
if _, found, err := repos.Inventory.Load(ctx, "7"); err != nil || !found {
t.Fatalf("character-creation write did not invalidate the cached miss: found=%t err=%v", found, err)
}
// 4) 技能修复走 CharacterSkills 事务视图,改的是**已经存在**的记录;这类写入
// 同样必须让外层缓存失效,否则本批次后面的配对会按旧技能页发包。
if err := inner.Skill.Save(ctx, dnfrepo.SkillRecord{
CharacterID: "8",
Skills: map[int64]dnfrepo.SkillState{7: {Level: 1, Enabled: true}},
}); err != nil {
t.Fatalf("seed skill: %v", err)
}
if before, found, err := repos.Skill.Load(ctx, "8"); err != nil || !found || before.Skills[7].Level != 1 {
t.Fatalf("skill first load = %+v found=%t err=%v", before, found, err)
}
skills := inner.CharacterSkills
if skills == nil {
t.Fatal("memory group has no character skill unit of work")
}
repair := projectionMemoCharacterSkillsUnitOfWork{CharacterSkillUnitOfWork: skills, cache: cache}
if err := repair.WithinCharacterSkill(ctx, "8", func(store dnfrepo.SkillRepository) error {
current, found, loadErr := store.Load(ctx, "8")
if loadErr != nil || !found {
return loadErr
}
current = dnfrepo.CloneSkill(current)
current.Skills[7] = dnfrepo.SkillState{Level: 9, Enabled: true}
return dnfrepo.SaveSkillFields(ctx, store, current, dnfrepo.SkillFieldSkills)
}); err != nil {
t.Fatalf("WithinCharacterSkill: %v", err)
}
if after, _, err := repos.Skill.Load(ctx, "8"); err != nil || after.Skills[7].Level != 9 {
t.Fatalf("skill repair did not invalidate the cache: level=%d err=%v want 9", after.Skills[7].Level, err)
}
}
// TestProjectionReadCacheKeepsUnwrappedFieldsCurrent 守住包装复用的边界:缓存只在
// 底层仓储仍是同一批时才复用已经装箱的包装,而且没被包装的字段每一次都取自
// 当前拿到的组。否则一次批量里换过仓储就会读到别的对象。
func TestProjectionReadCacheKeepsUnwrappedFieldsCurrent(t *testing.T) {
ctx := context.Background()
cache := newProjectionReadCache()
first := dnfrepomemory.NewMemoryGroup()
first.Quest = dnfrepomemory.NewMemoryGroup().Quest
decoratedFirst := cache.decoratedRepositories(first)
if decoratedFirst.Quest != first.Quest {
t.Fatalf("unwrapped field was not taken from the current group")
}
if _, _, err := decoratedFirst.Equipment.Load(ctx, "1"); err != nil {
t.Fatalf("load through decorated equipment: %v", err)
}
// 同一批仓储 + 不同的未包装字段:包装可以复用,未包装字段必须是新的。
second := first
second.Quest = dnfrepomemory.NewMemoryGroup().Quest
if second.Quest == first.Quest {
t.Fatalf("test fixture failed to swap the quest repository")
}
decoratedSecond := cache.decoratedRepositories(second)
if decoratedSecond.Quest != second.Quest {
t.Fatalf("reused wrappers carried a stale unwrapped field")
}
// 换掉被包装的仓储:必须重新装箱,读要落到新仓储上。
replacement := dnfrepomemory.NewMemoryGroup()
if err := replacement.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
CharacterID: "1",
Entries: map[string]dnfrepo.EquipmentEntry{"1": {SlotIndex: 1, ItemID: 333}},
}); err != nil {
t.Fatalf("seed replacement equipment: %v", err)
}
third := second
third.Equipment = replacement.Equipment
decoratedThird := cache.decoratedRepositories(third)
// 缓存里 "1" 的记录来自旧仓储;换了底层仓储之后不能再命中它。
record, found, err := decoratedThird.Equipment.Load(ctx, "1")
if err != nil || !found || record.Entries["1"].ItemID != 333 {
t.Fatalf("swapped equipment repository was not re-read: record=%+v found=%t err=%v", record, found, err)
}
}