DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"reflect"
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"strconv"
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"testing"
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)
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func TestPVPRoomAvatarVisibilityAfterBindingAndPeerJoin(t *testing.T) {
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for _, hostBits := range []byte{3, 11, 19, 27} {
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t.Run(strconv.Itoa(int(hostBits)), func(t *testing.T) {
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s := pvpRoomTestService(t)
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newSession := func(id uint16) *gameSession {
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return &gameSession{conn: &bufferConn{}, selectedCharacterID: id,
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accountID: "pvp-" + strconv.Itoa(int(id)), channel: s.catalog.Channels()[1],
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townPositionSnapshot: currentTownPositionSnapshot{CharacterID: id, TownID: 10, PositionX: 400, PositionY: 220, PositionValid: true},
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partyPeer: currentPartyPeerEndpointRegistration{InnerIPv4: [4]byte{127, 0, 0, 1}, OuterIPv4: [4]byte{127, 0, 0, 1}, Port: 12000 + id, MTU: 512}}
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}
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repos, _ := s.repositoryGroup()
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setBits := func(id uint16, bits byte) {
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t.Helper()
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c, found, err := repos.Character.Load(context.Background(), strconv.Itoa(int(id)))
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if err != nil || !found {
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t.Fatalf("character %d: found=%v err=%v", id, found, err)
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}
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c.Stats["user_state_bits"] = int64(bits)
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if err := repos.Character.Save(context.Background(), c); err != nil {
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t.Fatal(err)
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}
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}
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check := func(peer *gameSession, want map[uint16]byte) {
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t.Helper()
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conn := peer.conn.(*bufferConn)
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wire := conn.write.Bytes()
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got := make(map[uint16]byte)
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bound := false
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states := make(map[uint16]bool)
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for len(wire) > 0 {
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p, rest := splitCurrentGameServerUpperPacketAuto(t, wire)
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wire = rest
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if p.Header.Classification != 0 {
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continue
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}
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switch p.Header.MsgID {
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case 41:
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bound = true
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case 3:
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if len(p.Body) == 4 && p.Body[0] == 1 {
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states[binary.LittleEndian.Uint16(p.Body[1:3])] = true
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}
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case 357:
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if len(p.Body) != 3 {
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t.Fatalf("visibility body=%x", p.Body)
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}
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id := binary.LittleEndian.Uint16(p.Body)
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if !bound || !states[id] {
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t.Fatalf("actor %d visibility sent before room binding/state", id)
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}
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if _, duplicate := got[id]; duplicate {
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t.Fatalf("duplicate visibility for actor %d", id)
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}
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got[id] = p.Body[2]
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}
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}
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if !reflect.DeepEqual(got, want) {
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t.Fatalf("receiver %d visibility=%v want=%v", peer.selectedCharacterID, got, want)
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}
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conn.write.Reset()
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}
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a, b, lobby := newSession(29), newSession(30), newSession(31)
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setBits(29, hostBits)
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if err := s.sendCurrentPVPDirectory(lobby); err != nil {
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t.Fatal(err)
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}
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if err := s.handleMakePVPRoom(a, []byte{5, 0, 0, 0, 0, 0}, "test"); err != nil {
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t.Fatal(err)
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}
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check(a, map[uint16]byte{29: hostBits})
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check(lobby, map[uint16]byte{})
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// A changes the skin option after creating the room. B must receive
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// the saved current option, not A's stale entry-time snapshot.
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updated := hostBits ^ 8
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setBits(29, updated)
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setBits(30, 19)
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id := a.pvpRoom.id
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if err := s.handleEnterPVPRoom(b, []byte{byte(id), byte(id >> 8), 0}); err != nil {
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t.Fatal(err)
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}
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check(a, map[uint16]byte{30: 19})
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check(b, map[uint16]byte{29: updated, 30: 19})
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check(lobby, map[uint16]byte{})
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})
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}
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}
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