DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"encoding/binary"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/channelinfo"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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type pvpChannelInfoPacket struct {
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cmd byte
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msgID uint16
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body []byte
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}
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func splitPVPChannelInfoFixed15Packet(t *testing.T, data []byte) (pvpChannelInfoPacket, []byte) {
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t.Helper()
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const headerSize = 15
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if len(data) < headerSize {
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t.Fatalf("fixed15 pvp response too short: %d", len(data))
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}
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total := int(binary.LittleEndian.Uint32(data[3:7]))
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if total < headerSize || total > len(data) {
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t.Fatalf("fixed15 pvp response length=%d data=%d", total, len(data))
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}
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if data[0] != byte(dnfenum.GameCmdCommand) ||
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binary.LittleEndian.Uint16(data[1:3]) != uint16(dnfenum.CmdPacketPVPChannelInfo) ||
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!bytes.Equal(data[7:15], make([]byte, 8)) {
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t.Fatalf("fixed15 pvp response header=%x", data[:headerSize])
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}
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return pvpChannelInfoPacket{
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cmd: data[0],
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msgID: binary.LittleEndian.Uint16(data[1:3]),
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body: append([]byte(nil), data[headerSize:total]...),
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}, data[total:]
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}
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func pvpChannelInfoTestService(t *testing.T) *Service {
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t.Helper()
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data := []byte("[dungeon]\n`[pvp]` `arena`\n[/dungeon]\n[server] 1\n" +
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"21 `normal` 1 `[cain]` 0 ``\n" +
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"501 `arena1` 24 `[pvp]` 0 ``\n[/server]\n")
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index, err := channelinfo.Parse(data)
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if err != nil {
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t.Fatalf("parse pvp channel fixture: %v", err)
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}
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catalog, err := channelcatalog.New(index, channelcatalog.Options{ServerID: 1})
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if err != nil {
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t.Fatalf("build pvp channel catalog: %v", err)
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}
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return &Service{catalog: catalog, options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
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}
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func TestPVPChannelInfoReturnsFixed15SuccessOnLegacyAndUpperRoutes(t *testing.T) {
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for _, route := range []string{"legacy", "upper"} {
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t.Run(route, func(t *testing.T) {
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service := pvpChannelInfoTestService(t)
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conn := &bufferConn{}
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channel := channelcatalog.Channel{ServerID: 1, ID: 21, Type: 1, Group: "cain", Name: "ch.21", Port: 10021}
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session := &gameSession{conn: conn, channel: channel}
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if route == "legacy" {
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if err := service.handleGameCommand(session, byte(dnfenum.GameCmdCommand), uint16(dnfenum.CmdPacketPVPChannelInfo), nil); err != nil {
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t.Fatalf("handle legacy pvp info: %v", err)
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}
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} else {
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request, err := dnfproto.BuildChannelPacket(uint16(dnfenum.CmdPacketPVPChannelInfo), nil, 0, dnfproto.DefaultChannelClassification)
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if err != nil {
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t.Fatal(err)
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}
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if err := service.handleGameUpper(session, request); err != nil {
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t.Fatalf("handle upper pvp info: %v", err)
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}
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}
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response, rest := splitPVPChannelInfoFixed15Packet(t, conn.write.Bytes())
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if len(rest) != 0 || !bytes.Equal(response.body, []byte{1, 0, 0, 0, 0, 0}) {
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t.Fatalf("pvp success body=%x rest=%x", response.body, rest)
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}
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})
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}
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}
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func TestPVPChannelInfoRejectsMalformedBodyAndUnavailableService(t *testing.T) {
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service := pvpChannelInfoTestService(t)
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conn := &bufferConn{}
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session := &gameSession{conn: conn, channel: channelcatalog.Channel{ID: 21}}
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if err := service.handlePVPChannelInfo(session, []byte{1}, "test"); err != nil {
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t.Fatalf("handle malformed pvp info: %v", err)
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}
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response, rest := splitPVPChannelInfoFixed15Packet(t, conn.write.Bytes())
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if len(rest) != 0 || !bytes.Equal(response.body, []byte{0, 0x15}) {
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t.Fatalf("malformed pvp response body=%x rest=%x", response.body, rest)
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}
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conn.write.Reset()
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service.catalog = nil
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if err := service.handlePVPChannelInfo(session, nil, "test"); err != nil {
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t.Fatalf("handle unavailable pvp info: %v", err)
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}
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response, rest = splitPVPChannelInfoFixed15Packet(t, conn.write.Bytes())
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if len(rest) != 0 || !bytes.Equal(response.body, []byte{0, 0x15}) {
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t.Fatalf("unavailable pvp response body=%x rest=%x", response.body, rest)
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}
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}
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func TestPVPChannelUsesResidentNoticeAndDedicatedLoginEnvironment(t *testing.T) {
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service := residentNoticeTestService(t)
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conn := &bufferConn{}
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pvp := channelcatalog.Channel{ServerID: 1, ID: 42, Type: 24, Group: "pvp", Name: "ch.42", Port: 10042}
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session := &gameSession{
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conn: conn,
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accountID: "dnf:1",
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channel: pvp,
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residentChannel: pvp,
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}
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if err := service.sendGameConnectionBootstrap(session, testResidentNoticeTime()); err != nil {
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t.Fatalf("send pvp bootstrap: %v", err)
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}
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packet, rest := splitGameServerUpperPacketWithHeader(t, conn.write.Bytes(), service.gameUpperHeaderSize())
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if packet.Header.MsgID != 1 || packet.Header.Classification != 0 {
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t.Fatalf("pvp bootstrap notice = %+v", packet.Header)
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}
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noticeBody := decodeCurrentEXEChannelNoticeBody(packet.Body)
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if len(noticeBody) < 4 || int(binary.LittleEndian.Uint32(noticeBody[:4])) != len(noticeBody)-4 {
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t.Fatalf("pvp channel notice body=%x", packet.Body)
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}
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varints, _ := consumeChannelInfoProto(t, noticeBody[4:])
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if got := varints[8]; len(got) != 1 || got[0] != 42 {
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t.Fatalf("pvp channel field 8=%v, want [42]", got)
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}
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if len(rest) != 0 || !session.currentChannelResidentNoticeSent || session.gameEndpointSuccessSent {
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t.Fatalf("pvp bootstrap state notice=%t success=%t rest=%x", session.currentChannelResidentNoticeSent, session.gameEndpointSuccessSent, rest)
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}
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// A PVP channel takes the ordinary committed-owner path. It used to be
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// pinned to the neutral context 0 because the published ids were 501+ and
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// could not fit the u8 town-actor-owner field; that made every remote
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// co-presence actor unbuildable (sendTownRemoteActorState refuses an
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// uncommitted owner), so two characters in the same arena never saw each
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// other. The ids are inside the byte now, so the owner must be committed.
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if session.connectionTownActorOwnerChannel != byte(session.channel.ID) ||
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session.townActorOwnerChannel != byte(session.channel.ID) {
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t.Fatalf("pvp actor owner contexts = connection:%d current:%d, want %d",
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session.connectionTownActorOwnerChannel,
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session.townActorOwnerChannel,
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byte(session.channel.ID))
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}
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noticeWireLen := conn.write.Len()
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request, err := dnfproto.BuildChannelPacket(uint16(dnfenum.UpperMsgGameEndpoint), make([]byte, currentChannelReconnectDisplayProbeSize), 1, dnfproto.DefaultChannelClassification)
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if err != nil {
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t.Fatal(err)
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}
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if err := service.handleGameUpper(session, request); err != nil {
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t.Fatalf("handle pvp endpoint request: %v", err)
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}
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endpoint, trailing := splitGameServerUpperPacketWithHeader(t, conn.write.Bytes()[noticeWireLen:], service.gameUpperHeaderSize())
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if endpoint.Header.MsgID != uint16(dnfenum.UpperMsgGameEndpoint) || len(endpoint.Body) < 4 || endpoint.Body[3] != pvp.Type {
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t.Fatalf("pvp endpoint = %+v body=%x trailing=%x", endpoint.Header, endpoint.Body, trailing)
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}
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_, trailing = splitGameServerUpperPacketWithHeader(t, trailing, service.gameUpperHeaderSize())
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_, trailing = splitGameServerUpperPacketWithHeader(t, trailing, service.gameUpperHeaderSize())
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if len(trailing) != 0 {
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t.Fatalf("pvp endpoint trailing bytes=%x", trailing)
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}
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}
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func TestPVPLoginEnvironmentPreservesNativeChannelType(t *testing.T) {
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s := residentNoticeTestService(t)
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for _, channelType := range []byte{8, 13, 24, 31, 35, 41} {
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channel := channelcatalog.Channel{ServerID: 1, ID: 501, Type: channelType, Group: "pvp", Port: 10501}
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body := upperSuccessBody(s.buildLoginSuccessWithRoutingKey(channel, 1234))
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if len(body) < 8 || body[3] != channelType || binary.LittleEndian.Uint32(body[5:]) != 1234 {
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t.Fatalf("channel type %d became login environment %x", channelType, body)
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}
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}
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}
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func testResidentNoticeTime() (now time.Time) {
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return time.Unix(1_721_020_000, 0)
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}
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