DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"net/netip"
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"strconv"
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"testing"
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"time"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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func TestPVPMatchingNativeLifecycle(t *testing.T) {
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for _, route := range []string{"legacy", "upper"} {
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for _, scenario := range []string{"result", "result_timeout", "reconnect_udp", "cancel", "timeout", "disconnect", "pending_udp", "stale", "banned", "same_account", "other_channel", "street", "manual"} {
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t.Run(route+"/"+scenario, func(t *testing.T) {
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s := pvpRoomTestService(t)
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s.questCatalog = buildPVPResultQuestCatalog(t)
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queue := newFakeCurrentDungeonDeathTimerQueue()
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s.gameplayTimers = queue
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s.pvpMapOrder = []int64{50000, 50042}
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s.gameSessions = make(map[uint16]*gameSession)
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newSession := func(id uint16) *gameSession {
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p := &gameSession{conn: &bufferConn{}, accountID: "pvp-" + strconv.Itoa(int(id)),
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selectedCharacterID: id, characterGeneration: uint64(id), channel: s.catalog.Channels()[1], sceneBootstrapTailSent: true}
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p.channel.ID, p.channel.Type = 501, 8
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p.townPositionSnapshot = currentTownPositionSnapshot{CharacterID: id, TownID: 10, AreaID: 0, PositionX: 474, PositionY: 234, MovementCode: 5, PositionValid: true}
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p.partyPeer = currentPartyPeerEndpointRegistration{InnerIPv4: [4]byte{127, 0, 0, 1}, OuterIPv4: [4]byte{127, 0, 0, 1}, Port: 12000 + id, MTU: 512}
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s.gameSessions[id] = p
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return p
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}
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a, b, viewer := newSession(29), newSession(30), newSession(31)
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if scenario == "reconnect_udp" {
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s.partyEndpoints = newCurrentPartyUDPEndpointRegistry()
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s.partyUDPOwnerPID = func(endpoint netip.AddrPort) (uint32, bool) {
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return uint32(endpoint.Port() - 12000), true
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}
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for _, p := range []*gameSession{a, b} {
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p.clientPID = uint32(p.selectedCharacterID)
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s.partyEndpoints.byPID[p.clientPID] = currentPartyUDPEndpointObservation{
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endpoint: netip.AddrPortFrom(netip.MustParseAddr("127.0.0.1"), p.partyPeer.Port),
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observedAt: time.Now().Add(-time.Hour),
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}
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p.partyPeer = currentPartyPeerEndpointRegistration{}
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}
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s.restoreCurrentPartyUDPEndpoint(a)
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s.restoreCurrentPartyUDPEndpoint(b)
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}
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dispatch := func(p *gameSession, op uint16, body []byte) {
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t.Helper()
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var err error
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if route == "legacy" {
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err = s.handleGameCommand(p, 1, op, body)
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} else {
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var wire []byte
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wire, err = dnfproto.BuildChannelPacket(op, body, 0, 1)
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if err == nil {
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err = s.handleGameUpper(p, wire)
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}
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}
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if err != nil {
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t.Fatal(err)
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}
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}
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take := func(p *gameSession) []dnfproto.ChannelPacket {
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t.Helper()
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conn := p.conn.(*bufferConn)
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wire := append([]byte(nil), conn.write.Bytes()...)
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conn.write.Reset()
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var packets []dnfproto.ChannelPacket
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for len(wire) > 0 {
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packet, rest := splitCurrentGameServerUpperPacketAuto(t, wire)
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packets = append(packets, packet)
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wire = rest
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}
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return packets
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}
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request := []byte{1, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 0}
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cancel := []byte{1, 0, 0}
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if scenario == "street" || scenario == "manual" {
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if scenario == "street" {
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a.assault = ¤tAssault{}
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} else {
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a.channel.Type = 24
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}
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dispatch(a, 520, request)
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if len(s.pvpMatching) != 0 || a.pvpRoom != nil || (scenario == "street" && a.assault == nil) {
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t.Fatal("matching changed another gameplay mode")
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}
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return
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}
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if scenario == "banned" {
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request[4], request[5], request[6] = 1, 0, 1
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}
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dispatch(a, 520, request)
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dispatch(a, 520, request)
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ack := take(a)
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if len(s.pvpMatching) != 1 || len(ack) != 2 {
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t.Fatal("duplicate request added a queue entry or lost its ACK")
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}
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for _, p := range ack {
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if p.Header.MsgID != 520 || p.Header.Classification != 1 || !bytes.Equal(p.Body, []byte{1, 1, 0, 0, 0}) {
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t.Fatalf("native search ACK=%+v", p)
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}
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}
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switch scenario {
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case "same_account":
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b.accountID = a.accountID
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case "other_channel":
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b.channel.ID++
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case "stale":
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a.characterGeneration++
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case "pending_udp":
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b.partyPeer.Port = 0
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}
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// Refresh the queued actor from persistent data at pairing time.
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repos, _ := s.repositoryGroup()
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character, _, err := repos.Character.Load(context.Background(), "29")
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if err != nil {
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t.Fatal(err)
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}
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character.Stats["pvp_rank_point"] = 1234
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character.Stats["pvp_grade"] = 9
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if err := repos.Character.Save(context.Background(), character); err != nil {
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t.Fatal(err)
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}
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if err := s.sendCurrentPVPDirectory(viewer); err != nil {
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t.Fatal(err)
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}
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dispatch(b, 520, request)
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if scenario == "banned" || scenario == "same_account" || scenario == "other_channel" || scenario == "stale" {
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if a.pvpRoom != nil || b.pvpRoom != nil {
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t.Fatal("ineligible pair created a room")
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}
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want := 2
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if scenario == "stale" {
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want = 1
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}
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if len(s.pvpMatching) != want {
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t.Fatalf("queue size=%d", len(s.pvpMatching))
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}
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dispatch(b, 521, cancel)
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s.closeCurrentPVPSession(a)
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if len(s.pvpMatching) != 0 {
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t.Fatal("queue retained cancelled/disconnected request")
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}
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return
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}
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if scenario == "pending_udp" {
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if a.pvpRoom != nil || b.pvpRoom != nil || len(s.pvpRooms) != 0 {
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t.Fatal("pending endpoint retained a partial room")
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}
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for _, p := range []*gameSession{a, b} {
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found := false
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for _, packet := range take(p) {
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if packet.Header.MsgID == 506 {
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found = true
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}
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}
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if !found {
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t.Fatal("pending endpoint left native search active")
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}
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}
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return
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}
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room := a.pvpRoom
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if room == nil || b.pvpRoom != room || room.started || len(s.pvpMatching) != 0 {
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t.Fatal("pair did not create one waiting room")
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}
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for _, p := range []*gameSession{a, b} {
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packets := take(p)
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endpoint, roster := -1, -1
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for i, packet := range packets {
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switch packet.Header.MsgID {
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case 11:
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endpoint = i
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case 41:
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roster = i
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case 51:
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if len(packet.Body) != 17 || packet.Body[0] != 1 {
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t.Fatal("missing native HP initialization")
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}
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for seat := 0; seat < 8; seat++ {
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if packet.Body[2+seat*2] != 100 {
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t.Fatal("zero starting HP")
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}
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}
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case 504:
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v := packet.Body
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if len(v) != 32 || v[0] != 2 || binary.LittleEndian.Uint32(v[1:]) != room.matchingToken || v[5] != 2 ||
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binary.LittleEndian.Uint16(v[6:]) != 29 || v[8] != 1 || binary.LittleEndian.Uint32(v[9:]) != 1234 || v[13] != 0 || binary.LittleEndian.Uint16(v[19:]) != 30 || v[21] != 2 {
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t.Fatalf("native matching roster=%x", v)
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}
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}
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}
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if endpoint < 0 || roster <= endpoint || len(packets) < 4 || packets[len(packets)-1].Header.MsgID != 505 {
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t.Fatal("native actor/endpoint/roster/completion order changed")
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}
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}
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if err := s.sendCurrentPVPDirectory(viewer); err != nil {
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t.Fatal(err)
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}
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if len(take(viewer)) != 0 {
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t.Fatal("matching room leaked into manual directory")
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}
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staleTimer := queue.tasks[0].callback
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switch scenario {
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case "cancel":
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dispatch(a, 521, cancel)
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case "timeout":
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staleTimer(time.Now())
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case "disconnect":
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s.closeCurrentPVPSession(a)
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case "result", "result_timeout", "reconnect_udp":
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token := binary.LittleEndian.AppendUint32(nil, room.matchingToken)
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dispatch(a, 570, token[:3])
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dispatch(a, 570, binary.LittleEndian.AppendUint32(nil, room.matchingToken+1))
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dispatch(viewer, 570, token)
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if room.matchingLoaded[0] {
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t.Fatal("invalid load completion accepted")
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}
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dispatch(a, 570, token)
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dispatch(a, 570, token)
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if room.started {
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t.Fatal("started before peer loaded")
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}
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dispatch(b, 570, token)
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if !room.started {
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t.Fatal("both clients loaded but match did not start")
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}
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staleTimer(time.Now())
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if !room.started {
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t.Fatal("stale load timeout aborted started match")
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}
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for _, p := range []*gameSession{a, b} {
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packets := take(p)
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if len(packets) != 4 || packets[0].Header.MsgID != 506 || !bytes.Equal(packets[0].Body, []byte{2}) || packets[2].Header.MsgID != 45 || !bytes.Equal(packets[2].Body, []byte{1, 2}) {
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t.Fatalf("native start packets=%+v", packets)
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}
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}
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dispatch(b, 55, []byte{30, 0, 29, 0, 1, 100, 0})
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if room.match == nil || !room.match.resultSent || room.match.winner != 0 {
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t.Fatal("matching death did not settle")
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}
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if scenario == "result_timeout" {
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queue.tasks[len(queue.tasks)-1].callback(time.Now())
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} else {
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dispatch(a, 57, nil)
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dispatch(b, 57, nil)
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}
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}
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if a.pvpRoom != nil || b.pvpRoom != nil || len(s.pvpRooms) != 0 {
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t.Fatal("terminal flow retained matching membership")
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}
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if len(take(viewer)) != 0 {
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t.Fatal("matching result reached unrelated viewer")
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}
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for _, p := range []*gameSession{a, b} {
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if scenario == "disconnect" && p == a {
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continue
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}
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failed, left, destroyed := false, false, false
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for _, packet := range take(p) {
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switch packet.Header.MsgID {
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case 506:
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failed = bytes.Equal(packet.Body, []byte{1})
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case 43:
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left = true
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case 42:
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destroyed = true
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}
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}
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completed := scenario == "result" || scenario == "result_timeout" || scenario == "reconnect_udp"
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if failed == completed || !left || !destroyed {
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t.Fatalf("close packets: completed=%t failure=%t seat=%t room=%t", completed, failed, left, destroyed)
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}
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}
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staleTimer(time.Now())
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if scenario == "result" || scenario == "result_timeout" || scenario == "reconnect_udp" {
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dispatch(a, 520, request)
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if len(s.pvpMatching) != 1 || s.pvpMatching[0].member.session != a {
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t.Fatal("settled player could not search again")
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}
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}
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})
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}
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}
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}
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func TestPVPMatchingRejectsMalformedRequest(t *testing.T) {
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valid := []byte{1, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 0}
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for _, body := range [][]byte{nil, valid[:13], append(append([]byte(nil), valid...), 0)} {
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if _, err := parseCurrentPVPMatchingRequest(body); err == nil {
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t.Fatal("accepted invalid request length")
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}
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}
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for _, change := range [][2]byte{{0, 0}, {1, 1}, {2, 1}, {3, 2}, {4, 2}, {5, 0}, {13, 2}} {
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body := append([]byte(nil), valid...)
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body[change[0]] = change[1]
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if _, err := parseCurrentPVPMatchingRequest(body); err == nil {
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t.Fatalf("accepted invalid body=%x", body)
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}
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}
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}
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