DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,306 @@
package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"net/netip"
"strconv"
"testing"
"time"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
func TestPVPMatchingNativeLifecycle(t *testing.T) {
for _, route := range []string{"legacy", "upper"} {
for _, scenario := range []string{"result", "result_timeout", "reconnect_udp", "cancel", "timeout", "disconnect", "pending_udp", "stale", "banned", "same_account", "other_channel", "street", "manual"} {
t.Run(route+"/"+scenario, func(t *testing.T) {
s := pvpRoomTestService(t)
s.questCatalog = buildPVPResultQuestCatalog(t)
queue := newFakeCurrentDungeonDeathTimerQueue()
s.gameplayTimers = queue
s.pvpMapOrder = []int64{50000, 50042}
s.gameSessions = make(map[uint16]*gameSession)
newSession := func(id uint16) *gameSession {
p := &gameSession{conn: &bufferConn{}, accountID: "pvp-" + strconv.Itoa(int(id)),
selectedCharacterID: id, characterGeneration: uint64(id), channel: s.catalog.Channels()[1], sceneBootstrapTailSent: true}
p.channel.ID, p.channel.Type = 501, 8
p.townPositionSnapshot = currentTownPositionSnapshot{CharacterID: id, TownID: 10, AreaID: 0, PositionX: 474, PositionY: 234, MovementCode: 5, PositionValid: true}
p.partyPeer = currentPartyPeerEndpointRegistration{InnerIPv4: [4]byte{127, 0, 0, 1}, OuterIPv4: [4]byte{127, 0, 0, 1}, Port: 12000 + id, MTU: 512}
s.gameSessions[id] = p
return p
}
a, b, viewer := newSession(29), newSession(30), newSession(31)
if scenario == "reconnect_udp" {
s.partyEndpoints = newCurrentPartyUDPEndpointRegistry()
s.partyUDPOwnerPID = func(endpoint netip.AddrPort) (uint32, bool) {
return uint32(endpoint.Port() - 12000), true
}
for _, p := range []*gameSession{a, b} {
p.clientPID = uint32(p.selectedCharacterID)
s.partyEndpoints.byPID[p.clientPID] = currentPartyUDPEndpointObservation{
endpoint: netip.AddrPortFrom(netip.MustParseAddr("127.0.0.1"), p.partyPeer.Port),
observedAt: time.Now().Add(-time.Hour),
}
p.partyPeer = currentPartyPeerEndpointRegistration{}
}
s.restoreCurrentPartyUDPEndpoint(a)
s.restoreCurrentPartyUDPEndpoint(b)
}
dispatch := func(p *gameSession, op uint16, body []byte) {
t.Helper()
var err error
if route == "legacy" {
err = s.handleGameCommand(p, 1, op, body)
} else {
var wire []byte
wire, err = dnfproto.BuildChannelPacket(op, body, 0, 1)
if err == nil {
err = s.handleGameUpper(p, wire)
}
}
if err != nil {
t.Fatal(err)
}
}
take := func(p *gameSession) []dnfproto.ChannelPacket {
t.Helper()
conn := p.conn.(*bufferConn)
wire := append([]byte(nil), conn.write.Bytes()...)
conn.write.Reset()
var packets []dnfproto.ChannelPacket
for len(wire) > 0 {
packet, rest := splitCurrentGameServerUpperPacketAuto(t, wire)
packets = append(packets, packet)
wire = rest
}
return packets
}
request := []byte{1, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 0}
cancel := []byte{1, 0, 0}
if scenario == "street" || scenario == "manual" {
if scenario == "street" {
a.assault = &currentAssault{}
} else {
a.channel.Type = 24
}
dispatch(a, 520, request)
if len(s.pvpMatching) != 0 || a.pvpRoom != nil || (scenario == "street" && a.assault == nil) {
t.Fatal("matching changed another gameplay mode")
}
return
}
if scenario == "banned" {
request[4], request[5], request[6] = 1, 0, 1
}
dispatch(a, 520, request)
dispatch(a, 520, request)
ack := take(a)
if len(s.pvpMatching) != 1 || len(ack) != 2 {
t.Fatal("duplicate request added a queue entry or lost its ACK")
}
for _, p := range ack {
if p.Header.MsgID != 520 || p.Header.Classification != 1 || !bytes.Equal(p.Body, []byte{1, 1, 0, 0, 0}) {
t.Fatalf("native search ACK=%+v", p)
}
}
switch scenario {
case "same_account":
b.accountID = a.accountID
case "other_channel":
b.channel.ID++
case "stale":
a.characterGeneration++
case "pending_udp":
b.partyPeer.Port = 0
}
// Refresh the queued actor from persistent data at pairing time.
repos, _ := s.repositoryGroup()
character, _, err := repos.Character.Load(context.Background(), "29")
if err != nil {
t.Fatal(err)
}
character.Stats["pvp_rank_point"] = 1234
character.Stats["pvp_grade"] = 9
if err := repos.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
if err := s.sendCurrentPVPDirectory(viewer); err != nil {
t.Fatal(err)
}
dispatch(b, 520, request)
if scenario == "banned" || scenario == "same_account" || scenario == "other_channel" || scenario == "stale" {
if a.pvpRoom != nil || b.pvpRoom != nil {
t.Fatal("ineligible pair created a room")
}
want := 2
if scenario == "stale" {
want = 1
}
if len(s.pvpMatching) != want {
t.Fatalf("queue size=%d", len(s.pvpMatching))
}
dispatch(b, 521, cancel)
s.closeCurrentPVPSession(a)
if len(s.pvpMatching) != 0 {
t.Fatal("queue retained cancelled/disconnected request")
}
return
}
if scenario == "pending_udp" {
if a.pvpRoom != nil || b.pvpRoom != nil || len(s.pvpRooms) != 0 {
t.Fatal("pending endpoint retained a partial room")
}
for _, p := range []*gameSession{a, b} {
found := false
for _, packet := range take(p) {
if packet.Header.MsgID == 506 {
found = true
}
}
if !found {
t.Fatal("pending endpoint left native search active")
}
}
return
}
room := a.pvpRoom
if room == nil || b.pvpRoom != room || room.started || len(s.pvpMatching) != 0 {
t.Fatal("pair did not create one waiting room")
}
for _, p := range []*gameSession{a, b} {
packets := take(p)
endpoint, roster := -1, -1
for i, packet := range packets {
switch packet.Header.MsgID {
case 11:
endpoint = i
case 41:
roster = i
case 51:
if len(packet.Body) != 17 || packet.Body[0] != 1 {
t.Fatal("missing native HP initialization")
}
for seat := 0; seat < 8; seat++ {
if packet.Body[2+seat*2] != 100 {
t.Fatal("zero starting HP")
}
}
case 504:
v := packet.Body
if len(v) != 32 || v[0] != 2 || binary.LittleEndian.Uint32(v[1:]) != room.matchingToken || v[5] != 2 ||
binary.LittleEndian.Uint16(v[6:]) != 29 || v[8] != 1 || binary.LittleEndian.Uint32(v[9:]) != 1234 || v[13] != 0 || binary.LittleEndian.Uint16(v[19:]) != 30 || v[21] != 2 {
t.Fatalf("native matching roster=%x", v)
}
}
}
if endpoint < 0 || roster <= endpoint || len(packets) < 4 || packets[len(packets)-1].Header.MsgID != 505 {
t.Fatal("native actor/endpoint/roster/completion order changed")
}
}
if err := s.sendCurrentPVPDirectory(viewer); err != nil {
t.Fatal(err)
}
if len(take(viewer)) != 0 {
t.Fatal("matching room leaked into manual directory")
}
staleTimer := queue.tasks[0].callback
switch scenario {
case "cancel":
dispatch(a, 521, cancel)
case "timeout":
staleTimer(time.Now())
case "disconnect":
s.closeCurrentPVPSession(a)
case "result", "result_timeout", "reconnect_udp":
token := binary.LittleEndian.AppendUint32(nil, room.matchingToken)
dispatch(a, 570, token[:3])
dispatch(a, 570, binary.LittleEndian.AppendUint32(nil, room.matchingToken+1))
dispatch(viewer, 570, token)
if room.matchingLoaded[0] {
t.Fatal("invalid load completion accepted")
}
dispatch(a, 570, token)
dispatch(a, 570, token)
if room.started {
t.Fatal("started before peer loaded")
}
dispatch(b, 570, token)
if !room.started {
t.Fatal("both clients loaded but match did not start")
}
staleTimer(time.Now())
if !room.started {
t.Fatal("stale load timeout aborted started match")
}
for _, p := range []*gameSession{a, b} {
packets := take(p)
if len(packets) != 4 || packets[0].Header.MsgID != 506 || !bytes.Equal(packets[0].Body, []byte{2}) || packets[2].Header.MsgID != 45 || !bytes.Equal(packets[2].Body, []byte{1, 2}) {
t.Fatalf("native start packets=%+v", packets)
}
}
dispatch(b, 55, []byte{30, 0, 29, 0, 1, 100, 0})
if room.match == nil || !room.match.resultSent || room.match.winner != 0 {
t.Fatal("matching death did not settle")
}
if scenario == "result_timeout" {
queue.tasks[len(queue.tasks)-1].callback(time.Now())
} else {
dispatch(a, 57, nil)
dispatch(b, 57, nil)
}
}
if a.pvpRoom != nil || b.pvpRoom != nil || len(s.pvpRooms) != 0 {
t.Fatal("terminal flow retained matching membership")
}
if len(take(viewer)) != 0 {
t.Fatal("matching result reached unrelated viewer")
}
for _, p := range []*gameSession{a, b} {
if scenario == "disconnect" && p == a {
continue
}
failed, left, destroyed := false, false, false
for _, packet := range take(p) {
switch packet.Header.MsgID {
case 506:
failed = bytes.Equal(packet.Body, []byte{1})
case 43:
left = true
case 42:
destroyed = true
}
}
completed := scenario == "result" || scenario == "result_timeout" || scenario == "reconnect_udp"
if failed == completed || !left || !destroyed {
t.Fatalf("close packets: completed=%t failure=%t seat=%t room=%t", completed, failed, left, destroyed)
}
}
staleTimer(time.Now())
if scenario == "result" || scenario == "result_timeout" || scenario == "reconnect_udp" {
dispatch(a, 520, request)
if len(s.pvpMatching) != 1 || s.pvpMatching[0].member.session != a {
t.Fatal("settled player could not search again")
}
}
})
}
}
}
func TestPVPMatchingRejectsMalformedRequest(t *testing.T) {
valid := []byte{1, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 0}
for _, body := range [][]byte{nil, valid[:13], append(append([]byte(nil), valid...), 0)} {
if _, err := parseCurrentPVPMatchingRequest(body); err == nil {
t.Fatal("accepted invalid request length")
}
}
for _, change := range [][2]byte{{0, 0}, {1, 1}, {2, 1}, {3, 2}, {4, 2}, {5, 0}, {13, 2}} {
body := append([]byte(nil), valid...)
body[change[0]] = change[1]
if _, err := parseCurrentPVPMatchingRequest(body); err == nil {
t.Fatalf("accepted invalid body=%x", body)
}
}
}