DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,61 @@
package dnfbridge
import (
"context"
"fmt"
"sort"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func (s *Service) currentPVPPeerSkills(ctx context.Context, character dnfrepo.CharacterRecord) ([]byte, error) {
repos, ok := s.repositoryGroup()
if !ok || repos.Skill == nil {
return nil, fmt.Errorf("PVP skill repository unavailable")
}
record, found, err := repos.Skill.Load(ctx, character.CharacterID)
if err != nil {
return nil, err
}
if !found {
return nil, fmt.Errorf("PVP character %s has no skill record", character.CharacterID)
}
active, err := currentSceneActiveSkillTree(character)
if err != nil {
return nil, err
}
return buildCurrentPVPPeerSkills(record, active)
}
func buildCurrentPVPPeerSkills(record dnfrepo.SkillRecord, active byte) ([]byte, error) {
if active >= currentSkillInfoTreeCount {
return nil, fmt.Errorf("invalid PVP skill tree %d", active)
}
if _, found := dnfrepo.SkillTree(record, int(active)); !found {
return nil, fmt.Errorf("PVP active skill tree %d is missing", active)
}
var w packetWriter
w.writeByte(active)
for tree := 0; tree < currentSkillInfoTreeCount; tree++ {
state, _ := dnfrepo.SkillTree(record, tree)
ids := make([]int, 0, len(state.Skills))
for id, skill := range state.Skills {
if id < 0 || id >= 512 || skill.Level < 0 || skill.Level > 255 {
return nil, fmt.Errorf("PVP skill outside native bounds: tree=%d id=%d level=%d", tree, id, skill.Level)
}
if skill.Level > 0 {
ids = append(ids, int(id))
}
}
if len(ids) > 255 {
return nil, fmt.Errorf("PVP tree %d exceeds native skill count", tree)
}
sort.Ints(ids)
w.writeByte(byte(len(ids)))
for _, id := range ids {
w.writeUint16(uint16(id))
w.writeByte(byte(state.Skills[int64(id)].Level))
}
}
return w.bytes(), nil
}