DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,72 @@
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func TestPVPPeerSkillTreesAndMode1Placement(t *testing.T) {
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record := dnfrepo.SkillRecord{Skills: map[int64]dnfrepo.SkillState{
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73: {Level: 12}, 46: {Level: 9, Enabled: true}, 49: {Level: 0},
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}, Trees: map[int]dnfrepo.SkillTreeState{1: {Skills: map[int64]dnfrepo.SkillState{68: {Level: 24}}}}}
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got, err := buildCurrentPVPPeerSkills(record, 1)
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want := []byte{1, 2, 46, 0, 9, 73, 0, 12, 1, 68, 0, 24}
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if err != nil || !bytes.Equal(got, want) {
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t.Fatalf("peer skill trees=%x err=%v", got, err)
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}
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reader := csharpLegacyUserInfoReader{}
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character := dnfrepo.CharacterRecord{Level: 90}
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baseline := reader.buildCurrentUserInfoMode1(character, true, 29, 7)
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reader.peerSkills = got
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body := reader.buildCurrentUserInfoMode1(character, true, 29, 7)
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offset := len(baseline) - 23
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if !bytes.Equal(baseline[offset:offset+3], []byte{255, 0, 0}) ||
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!bytes.Equal(body[:offset], baseline[:offset]) || !bytes.Equal(body[offset:offset+len(want)], want) ||
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!bytes.Equal(body[offset+len(want):], baseline[offset+3:]) {
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t.Fatalf("skill block shifted native mode1 fields: %x", body)
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}
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if _, err := buildCurrentPVPPeerSkills(record, 2); err == nil {
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t.Fatal("accepted invalid active tree")
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}
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for _, invalid := range []struct {
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id int64
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level int
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}{{512, 1}, {-1, 1}, {46, 256}, {46, -1}} {
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bad := dnfrepo.CloneSkill(record)
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bad.Skills[invalid.id] = dnfrepo.SkillState{Level: invalid.level}
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if _, err := buildCurrentPVPPeerSkills(bad, 0); err == nil {
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t.Fatalf("accepted invalid native skill: %+v", invalid)
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}
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}
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for id := int64(0); id < 256; id++ {
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record.Skills[id] = dnfrepo.SkillState{Level: 1}
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}
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if _, err := buildCurrentPVPPeerSkills(record, 0); err == nil {
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t.Fatal("wrapped u8 skill count")
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}
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s := pvpRoomTestService(t)
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for _, id := range []uint16{29, 30} {
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player := &gameSession{selectedCharacterID: id, channel: s.catalog.Channels()[1],
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townPositionSnapshot: currentTownPositionSnapshot{CharacterID: id, PositionValid: true}}
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member, err := s.loadCurrentPVPMember(player)
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if err != nil {
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t.Fatal(err)
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}
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tail := member.mode1[len(member.mode1)-29:]
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if binary.LittleEndian.Uint16(member.mode1[21:]) != id ||
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!bytes.Equal(tail[:9], []byte{0, 1, 46, 0, byte(id - 20), 1, 46, 0, 1}) {
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t.Fatalf("character %d received incorrect bound skills: %x", id, tail)
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}
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}
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repos, _ := s.repositoryGroup()
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character, _, _ = repos.Character.Load(context.Background(), "29")
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character.Stats["skill_tree_index"] = 1
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if skills, err := s.currentPVPPeerSkills(context.Background(), character); err != nil || skills[0] != 1 {
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t.Fatalf("active tree not restored: %x %v", skills, err)
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}
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}
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