DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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func TestPVPHostReadyStartsNativeMatch(t *testing.T) {
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for _, route := range []string{"legacy", "upper"} {
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t.Run(route, func(t *testing.T) {
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s := pvpChannelInfoTestService(t)
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owner := &gameSession{conn: &bufferConn{}, selectedCharacterID: 29, channel: s.catalog.Channels()[1]}
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peer := &gameSession{conn: &bufferConn{}, selectedCharacterID: 30, channel: owner.channel}
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viewer := &gameSession{conn: &bufferConn{}, selectedCharacterID: 31, channel: owner.channel}
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seedPVPRoomTestSession(s, owner)
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room := owner.pvpRoom
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room.members[1] = ¤tPVPMember{session: peer, characterID: 30}
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room.seatState[1] = 1
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peer.pvpRoom = room
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s.pvpSubscribers[peer] = owner.channel.ID
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s.pvpSubscribers[viewer] = owner.channel.ID
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var err error
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s.pvpMapOrder, err = currentPVPStartMapOrder(bridgePVFSource{"etc/pvpmapbasicdata.etc": "[pvp map order]\n50000 50042 50041\n[/pvp map order]"})
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if err != nil {
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t.Fatal(err)
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}
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start := func() {
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t.Helper()
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if route == "legacy" {
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err = s.handleGameCommand(owner, 1, uint16(dnfenum.CmdPacketSetPVPReadyState), []byte{1})
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} else {
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wire, e := dnfproto.BuildChannelPacket(uint16(dnfenum.CmdPacketSetPVPReadyState), []byte{1}, 0, 1)
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if e != nil {
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t.Fatal(e)
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}
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err = s.handleGameUpper(owner, wire)
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}
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if err != nil {
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t.Fatal(err)
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}
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}
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failure := func(code byte) {
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t.Helper()
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start()
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conn := owner.conn.(*bufferConn)
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p, rest := splitCurrentGameServerUpperPacketAuto(t, conn.write.Bytes())
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if room.started || len(rest) != 0 || p.Header.Classification != 1 || p.Header.MsgID != 53 || !bytes.Equal(p.Body, []byte{0, code}) {
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t.Fatalf("start rejection=%+v body=%x", p.Header, p.Body)
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}
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conn.write.Reset()
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if peer.conn.(*bufferConn).write.Len() != 0 || viewer.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("rejected start was published")
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}
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}
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failure(22)
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room.ready[1] = 1
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failure(14)
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room.seatState[1] = 2
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room.request.mapIndex = 3
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failure(19)
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room.request.mapIndex = -1
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failure(19)
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room.request.mapIndex = 2
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start()
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if !room.started {
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t.Fatal("owner ready did not start match")
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}
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for _, player := range []*gameSession{owner, peer} {
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conn := player.conn.(*bufferConn)
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wire := conn.write.Bytes()
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for i, id := range []uint16{44, 45, 42} {
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p, rest := splitCurrentGameServerUpperPacketAuto(t, wire)
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if p.Header.Classification != 0 || p.Header.MsgID != id {
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t.Fatalf("packet %d=%+v", i, p.Header)
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}
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if id == 45 && !bytes.Equal(p.Body, []byte{2, 2}) {
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t.Fatalf("native start body=%x", p.Body)
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}
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if id == 42 && p.Body[2] != 2 {
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t.Fatalf("room is not started: %x", p.Body)
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}
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wire = rest
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}
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if len(wire) != 0 {
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t.Fatal("unexpected start tail")
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}
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conn.write.Reset()
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}
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p, rest := splitCurrentGameServerUpperPacketAuto(t, viewer.conn.(*bufferConn).write.Bytes())
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if p.Header.MsgID != 42 || len(rest) != 0 {
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t.Fatal("lobby received a start/loading packet")
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}
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viewer.conn.(*bufferConn).write.Reset()
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start()
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if owner.conn.(*bufferConn).write.Len() != 0 || peer.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("duplicate click restarted the match")
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}
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if err := s.handleSetPVPMapIndex(owner, []byte{1, 0}, "test"); err != nil {
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t.Fatal(err)
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}
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if room.request.mapIndex != 2 {
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t.Fatal("map changed during match")
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}
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for _, signal := range []struct {
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op uint16
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body []byte
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}{{298, nil}, {299, []byte{2, 0, 1, 1, 1}}} {
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owner.commandFallback.ready = true
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owner.commandFallback.bitmap[signal.op>>3] |= byte(1 << (signal.op & 7))
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if route == "legacy" {
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err = s.handleGameCommand(owner, 1, signal.op, signal.body)
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} else {
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wire, e := dnfproto.BuildChannelPacket(signal.op, signal.body, 0, 1)
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if e != nil {
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t.Fatal(e)
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}
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err = s.handleGameUpper(owner, wire)
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}
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if err != nil || owner.conn.(*bufferConn).write.Len() != 0 {
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t.Fatalf("normal-match loading signal generated a spurious response: %v", err)
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}
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}
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s.closeCurrentPVPSession(owner)
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if owner.pvpRoom != nil || peer.pvpRoom != nil || len(s.pvpRooms) != 0 {
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t.Fatal("interrupted match retained participants")
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}
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})
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}
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}
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func TestPVPStartMapOrderRejectsMissingOrInvalidData(t *testing.T) {
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for _, text := range []string{"", "[pvp map order]\n0", "[pvp map order]\n50000", "[pvp map order]\n50042 50041", "[pvp map order]\n50000 50000"} {
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if _, err := currentPVPStartMapOrder(bridgePVFSource{"etc/pvpmapbasicdata.etc": text}); err == nil {
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t.Fatal("accepted invalid map order")
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}
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}
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}
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func TestPVPRandomStartExcludesRandomRowAndEndIndex(t *testing.T) {
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for i := 0; i < 32; i++ {
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s := pvpChannelInfoTestService(t)
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owner := &gameSession{conn: &bufferConn{}, selectedCharacterID: 29, channel: s.catalog.Channels()[1]}
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peer := &gameSession{conn: &bufferConn{}, selectedCharacterID: 30, channel: owner.channel}
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seedPVPRoomTestSession(s, owner)
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room := owner.pvpRoom
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room.members[1] = ¤tPVPMember{session: peer, characterID: 30}
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room.seatState[1], room.ready[1] = 2, 1
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s.pvpMapOrder = []int64{50000, 50042}
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if err := s.startCurrentPVPRoomLocked(room, owner); err != nil {
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t.Fatal(err)
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}
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_, rest := splitCurrentGameServerUpperPacketAuto(t, owner.conn.(*bufferConn).write.Bytes())
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start, _ := splitCurrentGameServerUpperPacketAuto(t, rest)
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if start.Header.MsgID != 45 || !bytes.Equal(start.Body, []byte{1, 2}) || room.request.mapIndex != 0 {
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t.Fatalf("random start must resolve the only actual map and retain room choice: %x", start.Body)
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}
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}
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}
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