DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"encoding/binary"
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"fmt"
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"time"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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func currentPVPMinimumMatchDuration(source initialEquipmentTextSource, mode, channelType byte) (time.Duration, error) {
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text, err := source.ReadText("etc/pvp_ref.etc")
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if err != nil {
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return 0, err
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}
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doc, err := dnfpvf.Parse("etc/pvp_ref.etc", text)
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if err != nil {
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return 0, err
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}
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key := "pvp normal battle time"
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if mode == 3 || mode == 5 || mode == 8 {
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key = "pvp relay battle time"
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}
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// 33FC760 -> 2264960 -> 2263F40 includes preliminary tournaments (31/41).
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// vfunc30 (2738000) selects the relay column for battle mode8.
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switch channelType {
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case 8, 13, 20, 24, 31, 41:
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key += " for tournament"
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}
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values := doc.Ints(key)
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if len(values) != 1 || values[0] <= 0 || values[0] > 3600000 {
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return 0, fmt.Errorf("invalid PVF PVP duration for %s", key)
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}
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return time.Duration(values[0]) * time.Millisecond, nil
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}
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func (s *Service) handleCurrentPVPTimeout(session *gameSession, body []byte) error {
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if session == nil || !isPVPChannel(session.channel) || len(body) != 4*currentPVPRoomSeatCount {
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return nil
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}
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s.pvpMu.Lock()
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defer s.pvpMu.Unlock()
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room := session.pvpRoom
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if room == nil || s.pvpRooms[room.id] != room || room.channelID != session.channel.ID ||
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!room.started || room.match == nil || room.match.resultSent || room.match.settlementPending || !room.combatant(room.seatFor(session)) {
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return nil
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}
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return err
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}
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minimum, err := currentPVPMinimumMatchDuration(archive, room.battleMode, session.channel.Type)
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if err != nil {
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return err
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}
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startedAt := room.match.startedAt
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if m := room.match.total; m != nil {
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if m.choosing {
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return nil
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}
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startedAt = m.roundStarted
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}
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if startedAt.IsZero() || s.gameplayNow().Sub(startedAt) < minimum {
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return nil
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}
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var scores [currentPVPRoomSeatCount]uint32
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reporter := -1
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for seat := range scores {
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scores[seat] = binary.LittleEndian.Uint32(body[4*seat:])
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if scores[seat] > 0x7fffffff || (!room.combatant(seat) && scores[seat] != 0) {
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return nil
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}
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if room.combatant(seat) && (reporter < 0 || scores[seat] >= scores[reporter]) {
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reporter = seat
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}
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}
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// sub_3446540 elects the last highest-damage seat to report all eight
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// cumulative damage percentages. The report never awards durable rewards.
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if room.seatFor(session) != reporter {
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return nil
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}
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winner := currentPVPTimeoutWinner(room, scores)
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s.logGameEvent(session, "game-pvp-timeout-accepted", "room_id", room.id, "scores", scores, "winner_seat", winner)
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if room.match.total != nil {
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return s.finishCurrentPVPTotalTimeoutLocked(room, session, winner)
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}
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return s.sendCurrentPVPResultLocked(room, session, winner)
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}
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func currentPVPTimeoutWinner(room *currentPVPRoom, scores [currentPVPRoomSeatCount]uint32) byte {
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var totals [currentPVPRoomSeatCount]uint64
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var counts [currentPVPRoomSeatCount]uint64
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var representatives [currentPVPRoomSeatCount]byte
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for seat := range room.members {
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if !room.combatant(seat) {
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continue
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}
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side := seat
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if room.battleMode != 1 && room.battleMode != 4 {
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side = int(room.seatState[seat])
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}
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if counts[side] == 0 {
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representatives[side] = byte(seat)
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}
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counts[side]++
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totals[side] += uint64(scores[seat])
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}
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best, tied := -1, false
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for side := range counts {
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if counts[side] == 0 {
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continue
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}
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if best < 0 || totals[side]*counts[best] < totals[best]*counts[side] {
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best, tied = side, false
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} else if totals[side]*counts[best] == totals[best]*counts[side] {
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tied = true
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}
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}
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if best < 0 || tied {
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return 0xff
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}
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return representatives[best]
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}
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