DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,145 @@
package dnfbridge
import (
"encoding/binary"
"os"
"testing"
"time"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestPVPTimeoutUsesTakenDamageAndPVFTime(t *testing.T) {
source := bridgePVFSource{"etc/pvp_ref.etc": "[pvp normal battle time]\n180000\n[pvp relay battle time]\n120000\n" +
"[pvp normal battle time for tournament]\n240000\n[pvp relay battle time for tournament]\n180000\n"}
for _, mode := range []byte{1, 2, 3, 5} {
got, err := currentPVPMinimumMatchDuration(source, mode, 0)
want := 180 * time.Second
if mode == 3 || mode == 5 {
want = 120 * time.Second
}
if err != nil || got != want {
t.Fatalf("mode %d duration=%s err=%v", mode, got, err)
}
got, err = currentPVPMinimumMatchDuration(source, mode, 24)
if err != nil || got != want+time.Minute {
t.Fatalf("type24 mode %d duration=%s err=%v", mode, got, err)
}
}
if _, err := currentPVPMinimumMatchDuration(bridgePVFSource{"etc/pvp_ref.etc": "[pvp normal battle time]\n0"}, 2, 0); err == nil {
t.Fatal("accepted missing match duration")
}
room := &currentPVPRoom{battleMode: 2, seatState: [8]byte{1, 2, 3}}
for i := 0; i < 3; i++ {
room.members[i] = &currentPVPMember{}
}
// Real timeout report: seat 0 lost about 60.7%, seat 1 about 2.8%.
if winner := currentPVPTimeoutWinner(room, [8]uint32{60703, 2782}); winner != 1 {
t.Fatalf("winner=%d", winner)
}
if winner := currentPVPTimeoutWinner(room, [8]uint32{20000, 20000}); winner != 255 {
t.Fatalf("draw=%d", winner)
}
room.seatState[2] = 1
if winner := currentPVPTimeoutWinner(room, [8]uint32{60000, 20000, 0}); winner != 1 {
t.Fatalf("team result=%d", winner)
}
room.battleMode = 1
if winner := currentPVPTimeoutWinner(room, [8]uint32{60000, 20000, 1000}); winner != 2 {
t.Fatalf("FFA result=%d", winner)
}
}
func TestRealPVFPVPTimeoutDispatch(t *testing.T) {
path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if path == "" {
t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE for native timeout dispatch")
}
archive, err := platformpvf.Open(path)
if err != nil {
t.Fatal(err)
}
for _, route := range []string{"legacy", "upper"} {
for _, draw := range []bool{false, true} {
s := pvpChannelInfoTestService(t)
s.initialEquipmentArchive = archive
queue := newFakeCurrentDungeonDeathTimerQueue()
s.gameplayTimers = queue
room := &currentPVPRoom{id: 1, channelID: 501, battleMode: 2, started: true,
match: &currentPVPMatch{winner: 255, startedAt: queue.now}, seatState: [8]byte{1, 2, 3}}
s.pvpRooms = map[uint16]*currentPVPRoom{1: room}
var players [3]*gameSession
for seat := range players {
players[seat] = &gameSession{conn: &bufferConn{}, selectedCharacterID: uint16(16 + seat*30),
channel: s.catalog.Channels()[1], pvpRoom: room}
room.members[seat] = &currentPVPMember{session: players[seat], characterID: players[seat].selectedCharacterID}
}
dispatch := func(player *gameSession, body []byte) {
t.Helper()
var err error
if route == "legacy" {
err = s.handleGameCommand(player, 1, 56, body)
} else {
wire, buildErr := dnfproto.BuildChannelPacket(56, body, 0, 1)
if buildErr != nil {
t.Fatal(buildErr)
}
err = s.handleGameUpper(player, wire)
}
if err != nil {
t.Fatal(err)
}
}
body := make([]byte, 32)
binary.LittleEndian.PutUint32(body, 60703)
binary.LittleEndian.PutUint32(body[4:], 2782)
reporter, winner := 0, byte(1)
if draw {
binary.LittleEndian.PutUint32(body, 2782)
reporter, winner = 1, 255
}
queue.now = queue.now.Add(239 * time.Second)
dispatch(players[reporter], body)
queue.now = queue.now.Add(time.Second)
dispatch(players[1-reporter], body)
dispatch(players[2], body)
dispatch(players[reporter], body[:31])
invalid := append([]byte(nil), body...)
invalid[31] = 1
dispatch(players[reporter], invalid)
invalid = append([]byte(nil), body...)
invalid[3] = 128
dispatch(players[reporter], invalid)
delete(s.pvpRooms, 1)
dispatch(players[reporter], body)
s.pvpRooms[1] = room
for _, player := range players {
if player.conn.(*bufferConn).write.Len() != 0 {
t.Fatal("invalid timeout emitted a result")
}
}
dispatch(players[reporter], body)
if !room.match.resultSent || room.match.winner != winner || queue.scheduleCount != 1 {
t.Fatalf("%s timeout result=%+v", route, room.match)
}
for _, player := range players {
conn := player.conn.(*bufferConn)
packet, rest := splitCurrentGameServerUpperPacketAuto(t, conn.write.Bytes())
if packet.Header.MsgID != 47 || packet.Body[0] != winner || len(rest) != 0 ||
len(packet.Body) != 72 || (packet.Body[65] == 1) != draw {
t.Fatalf("timeout packet=%+v %x", packet.Header, packet.Body)
}
conn.write.Reset()
}
dispatch(players[reporter], body)
room.match = &currentPVPMatch{winner: 255, startedAt: queue.now}
dispatch(players[reporter], body)
for _, player := range players {
if player.conn.(*bufferConn).write.Len() != 0 {
t.Fatal("duplicate or old-match report emitted a result")
}
}
}
}
}